Let's Talk Recruiting (CFB 25)

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  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19791

    #61
    Re: Let's Talk Recruiting ( CFB 25)

    Being an Eagles fan and them drafting Cooper DeJean, that's the type of recruit I'm looking forward to recruit and get attached to. He was a 3 star QB in a small town who only had 3 scholarship offers. Other than Iowa, the other two offers were FCS schools in the Dakotas. He wanted to be a QB and the FCS were willing to allow that, but he wanted to play at Iowa, and they wanted to make him a safety.

    That's the type of recruits I want to see. I would like them to try and incorporate big and small town athletes. It would be nice to see more boom or Bust players from small town athletes.


    It would be nice to see Athletes have preferred positions and you have to tell them what position you want them to specialize in. So if there is a QB/DB and he wants to play QB, if you want him to play as a DB, it should lessen the chances of him being interested. Or if a recruit wants to play Two-Way, then if you want to get them you have to promise to give them snaps on both sides. Athletes also could not have a preference.

    Would be nice if recruits have preferred schools. Like DeJean, if you're a preferred school, it'll increases the chances of getting them, even if you don't hit on their recruiting pitches. A preferred school school have an advantage even if they don't promise early playing time or preferred position.

    I would like see how recruits are ranked IRL in the game. So if you have a recruit who has the prototype size for position, it should increase their ranking. Likewise if they are undersized, it should drop their rankings. The same goes for athletic traits. As I was mentioning big and small towns, I would like to see football division level play a factor. So if there is an Athletic Prototypical sized recruit that plays in a high level HS division, they should be at minimum a high 4 star recruit. Those recruits should be harder to get interest from with lower level schools. It would be awesome to find a 2 or 3 star undersized recruit who turns into a gem

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    • georgiafan
      Hall Of Fame
      • Jul 2002
      • 11048

      #62
      Re: Let's Talk Recruiting ( CFB 25)

      Travis Hunter being such a major name in college football and one of the favorites to be on the cover. I do think that helps the chances of the two-way players in recruiting and the athlete types. At the very least we should be able to add your backup QB into the depth chart at other positions.

      I'm not expecting the kind of recruiting promises like you mentioned, but that would obviously be cool. One of the annoying that in 14 was so many of the athletes was WR's and you didn't really know it until things were over.


      Originally posted by illwill10

      It would be nice to see Athletes have preferred positions and you have to tell them what position you want them to specialize in. So if there is a QB/DB and he wants to play QB, if you want him to play as a DB, it should lessen the chances of him being interested. Or if a recruit wants to play Two-Way, then if you want to get them you have to promise to give them snaps on both sides. Athletes also could not have a preference.
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      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19791

        #63
        Re: Let's Talk Recruiting ( CFB 25)

        Originally posted by georgiafan
        Travis Hunter being such a major name in college football and one of the favorites to be on the cover. I do think that helps the chances of the two-way players in recruiting and the athlete types. At the very least we should be able to add your backup QB into the depth chart at other positions.

        I'm not expecting the kind of recruiting promises like you mentioned, but that would obviously be cool. One of the annoying that in 14 was so many of the athletes was WR's and you didn't really know it until things were over.
        I agree that Hunter is a good choice. I think he's the better choice for the cover over Shedeur. With Hunter being in the game, I definitely want to see more legit two way athletes in the game.

        A good way to make athletes easier to distinguish is to display the positions the guys can play through scouting. I think they could see that being one of the first things unlocked. Before you get grades, first thing revealed is the positions that they play. But, I do agree that most of the athletes were WRs or the same archetype of players. I can remember the 5'11-6'1 88 speed, 85 THP/THA, solid Route Runner ATH. I think at the time, it was harder to differentiate athletes. That was before Madden expanded the Positional ratings. That is something that they will be need to do, which is differentiate the athletes.

        Speaking on Madden, I don't want to see Superstar X-Factor and Abilities. I just don't see that system being a fit in the College Football landscape. Plus I think there's too many players to go through the route. It's a big difference between 1696 players on an active NFL roster and over 11,000 players. I rather them go back to the Impact Player format. Even with abilities, I just think there's too many peoples to have to give abilities too out to.

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        • canes21
          Hall Of Fame
          • Sep 2008
          • 22893

          #64
          Re: Let's Talk Recruiting ( CFB 25)

          It'd be neat to see the position(s) they play for their HS team(with stats if we're truly lucky) and also see a projection of the position(s) they'd play in college. And, those projections could vary coach/staff to coach/staff and have an influence on what teams pursue what players and where they put them.

          Would be even better and deeper if those positions were saved and the CPU would actually be smart enough to move guys around later in their career if it would be more beneficial for them and the team. A common example is the HS player that plays both WR and CB like Hunter, but comes the college as a WR. Never gets significant snaps their first 2 years and makes the transfer to CB their Jr year and starts to see the field more often. It's something that is seen around the country regularly and would be great to see in the game.

          Obviously some decent logic would need to be put into place for this to work well enough, but it is 2024, the processing power is more than there, it would just be up to how in depth EA wanted to take it. I'd be fine if it were something as simple as a point in the offseason like in the old NCAA games or Madden now where you are prompted to make position changes if wanted and in that stage the CPU teams run mock simulations that take the players that are capable of playing multiple positions and it gets an idea of how often they'd play meaningful snaps at each spot. It could be as simple as creating a depth chart with them as a WR, CB, and RB and seeing where they place in each of those, then having a roll chance to see if they swap their position.

          The example would be an 78 overall WR that would be an 83 overall CB if position swapped. The computer runs two separate depth charts and sees at WR they'd be the 5th WR but at CB they'd be the nickel or maybe the 4th corner. Then, there would be a roll that would be based off a formula dictated by the depth chart positioning of each position. Since this one is 5th WR vs 4th CB, the roll chance is low, but if it hits, the player is swapped, if not, they stay a WR.

          In a more extreme example, say you have a 75 overall CB that would be an 84 overall safety. In this example, the roll chance for swapping to safety may be as high as 90%. The roll is more likely to hit at that percentage, so more often than not the CPU will make what looks like the right move on paper, but it isn't a guarantee and can lead to some questionable misused players just like in real life.
          “No one is more hated than he who speaks the truth.”


          ― Plato

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          • georgiafan
            Hall Of Fame
            • Jul 2002
            • 11048

            #65
            Re: Let's Talk Recruiting ( CFB 25)

            Yea The 6-foot athletes in 14 mostly as a WR in 14 were a dime a dozen. You could get a general ideal of the position in 14, but it's needed for an upgrade and for more bigger bodies. Having them a preference would be very nice and if you fully scout them to show the positions they want to play.

            I'm fine with the superstar abilities and x factors coming back even if its cheesy. It does make the star players stand out and it would be fun on signing day when its uncovered.

            To canes point on depth chart, I would like the ability to set the depth chart for CPU teams and change their positions. While I'm not going to do that for every team. I would Glady take 30 minutes at the start of the season and set all the ones for my conference and top 25 teams. It's inevitable a CPU team will have been loaded at LOLB and not at ROLB and be starting the wrong guy. In madden you can edit positions at any point during the year which I like better then just once per year.
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            • georgiafan
              Hall Of Fame
              • Jul 2002
              • 11048

              #66
              Re: Let's Talk Recruiting ( CFB 25)

              A big hint was dropped with Matt Brown was on a video with On3 which you can see around the 5-minute mark. He said a priority was placed on having the user more attached to the recruits.

              That would have to mean it would be along the lines of what I think everyone here wants right? So more detailed nature of the older NCAA games and less of the point system in 14? I would think this means a more complicated and deeper type of system

              I was watching a rebuild of a big youtuber playing a older NCAA game recently ( i think 11). Which had the phone call system and you could negative recruit on the call. It got me worried when he said he liked the 14 system better and it reminded of the typical generational divide that happens in sports game nowadays.

              i'll also include a brief video of how the recruiting worked in that game if you want a refresher

              <iframe width="560" height="315" src="https://www.youtube.com/embed/eYufMpXd3gE?si=6bEyh-ydtkOdDQh7" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

              <iframe width="560" height="315" src="https://www.youtube.com/embed/rBHXJcZ1DLc?si=jcb63YRJU-aEP9nL" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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              • WillieB1214
                Rookie
                • Jun 2022
                • 184

                #67
                Re: Let's Talk Recruiting ( CFB 25)

                Definitely hoping for a more in-depth, NCAA 13 style recruiting system. Very interested to see where they go with this.

                I also am hoping that with the ESD in the current landscape of the sport that maybe a top 25-50 upcoming senior recruiting system is in place for the offseasons to get a head start on the following year.

                Obviously would love a CH08 style where you're recruiting freshmen and that would eventually be huge, but in the short term even just a slight dip in the pool for the following year would be a decision-making point. Do you use more points for one or two more guys in the offseason, or get a jump on a topflight guy the following year?
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                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19791

                  #68
                  Re: Let's Talk Recruiting ( CFB 25)

                  Something that has been spoken about before, but I do think there's somethings in Madden that would work well with recruiting

                  -Developmental traits. I really don't want Superstar X-Factors or even abilities. I just don't think that is appropriate for the college football landscape and that there are too many players. But, I do think that it would be better off than having Gem, Normal, and Bust. I don't know how I would name them. But having dev traits would be a good indicator of how your future roster outlook is

                  -Player Motivation tags. I do think this would really work well if implemented correctly. Just tie it in to recruiting pitches. I want to see G5 and and low-tier schools not having a chance at some 4 or 5 star recruits. I want to see some of them having Playing for a P5 powerhouse(5-6 star schools) as the highest motivation. Same goes with Starting time, Region, Academics, coach integrity, scheme. So, it's pretty much what they had before, but it's expanding on it. If a player has a high priority on a motivation, he shouldn't be sway away from it. If I'm starting a 1 star dynasty, then there should be guys right away that I shouldn't waste time on.

                  -Appropriate Body type for Archetypes. I know in Madden 24, they wanted to have players come in having the appropriate body type for the Archetypes. So outside of the rare builds, there should've been less 5'8 180lb power Rb or 6-6 240lb speed WR. I do want to see more recruits come in looking the part of their Archetypes. In an ideal world, they could have a system where guys come in and grow into their bodies over a college career. Plenty of high level recruits come in "undersized" and grow into their bodies. For example, a lot of the skill positions come 160-175LBs and eventually grow into 185-195lbs before they leave. I just don't know how they could do that in game without just doing +5lbs every offseason. So, I rather see them just have recruits come in with accurate body types.

                  Comment

                  • georgiafan
                    Hall Of Fame
                    • Jul 2002
                    • 11048

                    #69
                    Re: Let's Talk Recruiting ( CFB 25)

                    The Dev traits do serve a purpose and I'm hoping they are in. They allow certain players to develop at a faster rate and mostly tied to on the field results instead of random offseason stuff. If done correctly, you would see 3* with dev traits that come in at high 60's and end way higher.

                    100% agree on player motivation so just keep my fingers crossed on that. As we have prob said on here just tweak the Madden FA signing logic as the base for this.

                    The body types is something madden struggles with still yet improved from NCAA 14 which barely saw 300 lb players. The weight gain is something I hope is implanted some way as that's such a big deal in college football. I wonder if it could be tied to upgrade points somehow use name it physical traits or something using strength, weight and maybe awareness or something ?


                    Originally posted by illwill10
                    Something that has been spoken about before, but I do think there's somethings in Madden that would work well with recruiting

                    -Developmental traits. I really don't want Superstar X-Factors or even abilities. I just don't think that is appropriate for the college football landscape and that there are too many players. But, I do think that it would be better off than having Gem, Normal, and Bust. I don't know how I would name them. But having dev traits would be a good indicator of how your future roster outlook is

                    -Player Motivation tags. I do think this would really work well if implemented correctly. Just tie it in to recruiting pitches. I want to see G5 and and low-tier schools not having a chance at some 4 or 5 star recruits. I want to see some of them having Playing for a P5 powerhouse(5-6 star schools) as the highest motivation. Same goes with Starting time, Region, Academics, coach integrity, scheme. So, it's pretty much what they had before, but it's expanding on it. If a player has a high priority on a motivation, he shouldn't be sway away from it. If I'm starting a 1 star dynasty, then there should be guys right away that I shouldn't waste time on.

                    -Appropriate Body type for Archetypes. I know in Madden 24, they wanted to have players come in having the appropriate body type for the Archetypes. So outside of the rare builds, there should've been less 5'8 180lb power Rb or 6-6 240lb speed WR. I do want to see more recruits come in looking the part of their Archetypes. In an ideal world, they could have a system where guys come in and grow into their bodies over a college career. Plenty of high level recruits come in "undersized" and grow into their bodies. For example, a lot of the skill positions come 160-175LBs and eventually grow into 185-195lbs before they leave. I just don't know how they could do that in game without just doing +5lbs every offseason. So, I rather see them just have recruits come in with accurate body types.
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                    • illwill10
                      Hall Of Fame
                      • Mar 2009
                      • 19791

                      #70
                      Re: Let's Talk Recruiting ( CFB 25)

                      Originally posted by georgiafan
                      The Dev traits do serve a purpose and I'm hoping they are in. They allow certain players to develop at a faster rate and mostly tied to on the field results instead of random offseason stuff. If done correctly, you would see 3* with dev traits that come in at high 60's and end way higher.

                      100% agree on player motivation so just keep my fingers crossed on that. As we have prob said on here just tweak the Madden FA signing logic as the base for this.

                      The body types is something madden struggles with still yet improved from NCAA 14 which barely saw 300 lb players. The weight gain is something I hope is implanted some way as that's such a big deal in college football. I wonder if it could be tied to upgrade points somehow use name it physical traits or something using strength, weight and maybe awareness or something ?
                      I'm not sure what to name dev traits. Let's just say Normal is the lowest and Impact Player is the highest. I would love to see a lot of Impact Player 3 Stars and Normal Dev 5 star. You can have a 75 OVR 3 star with Impact Player dev that can get up to 90+ and you can a 82 OVR 5 star Normal Dev that might only top off at 86-87 and that's only if they are putting up crazy stats. If I know I have lower rated high dev players, those are Players who will find any ways to force snaps too. Same way, if I'm recruiting someone and I find out they have a high dev trait, I would lean towards those players unless the lower dev trait guys have high enough Positional ratings.

                      When it comes weight progression, I just thinks hard for a video game to implement. You either have a set weight increase each offseason or each player who a weight cap that increases based on your strength and conditioning staff. Even then, I highly doubt it'll be anything more than a placebo. I don't think we'll see players body type change on the field. That's why I think it's best to just to have more accurate weights from the jump

                      Comment

                      • georgiafan
                        Hall Of Fame
                        • Jul 2002
                        • 11048

                        #71
                        Re: Let's Talk Recruiting ( CFB 25)

                        The Mike Straw interview going on now which I'll go back and listen to the exact wording of it.

                        He said recruiting is "deeper"
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                        • illwill10
                          Hall Of Fame
                          • Mar 2009
                          • 19791

                          #72
                          Re: Let's Talk Recruiting ( CFB 25)

                          Something I would to see is there be more penalties for negatively recruiting other schools. There should be recruits that are against negatively recruiting other schools. On the subject of Recruiting pitches, I would want there to be a clear way of how to improve recruiting pitches. If I'm starting as a 1 star team with low recruiting pitches, I would like a check list or least an idea of how I go about improving those pitches(even if it takes multiple seasons).

                          When Mike Straw said deeper, I definitely don't think we're getting a streamlined approach like NCAA 14. And as Matt Brown said, they do want you to feel attached to recruits. So, I do expect a more in depth version of the phone call system. Maybe seeing multiple unofficial visits and official visits. I could see more of a conversational type of recruiting than a "here are my best recruiting pitches". More in depth promise system.

                          I want an in-depth recruiting experience. For the first couple seasons, that's mainly want to do. But, I want there to be a way how I can delegate most of the responsibilities to my staff after I get the ball rolling. Where I'll set up the board, but want them to handle the recruiting part. If they could have a companion app for Online Dynasty, I would literally create a Solo Online dynasty just so I could use the companion app for recruiting. It'll get a point, where I just want to focus on the must-haves and I want to rely on my staff to handle the others.

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                          • Remogunz247
                            Rookie
                            • Nov 2015
                            • 31

                            #73
                            Re: Let's Talk Recruiting ( CFB 25)

                            I love recruiting and taking my last place team and making them champions. I know that NIL will make recruiting more challenging, but I look forward to bringing my D-ranked school to a powerhouse like the old days

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                            • georgiafan
                              Hall Of Fame
                              • Jul 2002
                              • 11048

                              #74
                              Re: Let's Talk Recruiting ( CFB 25)

                              Originally posted by Remogunz247
                              I love recruiting and taking my last place team and making them champions. I know that NIL will make recruiting more challenging, but I look forward to bringing my D-ranked school to a powerhouse like the old days
                              I can't wait to see how the NIL and Portal is done in this game.

                              I can't remember if I've asked this, but how do we think redshirting works in this game. Because now you play in a few games and still redshirt.
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                              • illwill10
                                Hall Of Fame
                                • Mar 2009
                                • 19791

                                #75
                                Re: Let's Talk Recruiting ( CFB 25)

                                Originally posted by georgiafan
                                I can't wait to see how the NIL and Portal is done in this game.

                                I can't remember if I've asked this, but how do we think redshirting works in this game. Because now you play in a few games and still redshirt.
                                I think NIL might have a bigger impact in Road to Glory than it does in Dynasty.

                                I think it's 4 games or less games and you can still Redshirt. It would be a cool way to see what you have in a recruit or even just see how they compare to older players

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