Let's Talk Recruiting (CFB 25)

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • georgiafan
    Hall Of Fame
    • Jul 2002
    • 11048

    #106
    Re: Let's Talk Recruiting ( CFB 25)

    Does anyone know anything about the site hardcore gamer ? I just saw a small article they put out about dynasty from a few weeks back.

    The only thing I saw that was new was it said you could DM recruits. I wonder if this would be sort of a quick call type of option or just be a way to spend like 5 minutes of time per week on them

    This also allows for the return of Teambuilder, which will allow up to 32 teams to be used both online and offline for Dynasty.
    Retro Redemption - Starting over with a oldschool PowerBone Offense

    My Youtube

    Twitter

    PS5 ID = BubbasCruise

    Comment

    • sherrane
      Pro
      • Apr 2013
      • 683

      #107
      Re: Let's Talk Recruiting ( CFB 25)

      Originally posted by noarmsduck
      On offense QB and O line are priorities. I'll go after WRs with good catch and CIT. RBs I can work with whoever.

      This is generally my approach as well, but I also include Acceleration for WRs because that helps them get open after making their break.


      With RBs I want a speed back and a power back, but recruiting a back is less of a priority than other positions. I think I was in a 1 or 2 star online dynasty in NCAA 08. I took Wyoming, who had a back named Devin Moore with 98 speed. I could get him outside all day. Every opponent I played against would pause the game to check out his ratings. He wasn't a great back (undrafted free agent who bounced around the NFL a few years and I think he was 88 overall in the game), but had great speed and forced my opponents to defend sideline to sideline.



      Originally posted by noarmsduck
      On defense in the past I prioritized stopping the run, so good LBs were a must and I just user'd d linemen. Passing games are even more advanced and in focus nowadays though, so I'll likely look for good coverage corners and safeties first.

      I take a different approach. I generally run a 4 man line with a Run Stopping DT, a pass rushing DT, and pass rush or balanced DEs. Stopping the run is important, but I think you have to get a pass rush more.

      Comment

      • georgiafan
        Hall Of Fame
        • Jul 2002
        • 11048

        #108
        Re: Let's Talk Recruiting ( CFB 25)

        On the defense front using last years madden as a example which hopefully will be fixed for CFB25. The CPU like 75% of the time so that meant you needed to make sure CB and pass rush was your 2 biggest needs.


        Originally posted by sherrane

        I take a different approach. I generally run a 4 man line with a Run Stopping DT, a pass rushing DT, and pass rush or balanced DEs. Stopping the run is important, but I think you have to get a pass rush more.
        Retro Redemption - Starting over with a oldschool PowerBone Offense

        My Youtube

        Twitter

        PS5 ID = BubbasCruise

        Comment

        • georgiafan
          Hall Of Fame
          • Jul 2002
          • 11048

          #109
          Re: Let's Talk Recruiting ( CFB 25)

          I lost track of who posted this and what thread earlier so I'll just put it here around the 12 min part if you want to skip ahead. This tells mean majority of 4 and 5* will have dealbreakers so the school must have a high grade in that area

          " If you are Georgia Southern or Georgia State your basically hard capped from signing 4 and 5* out of high school outside of a few circumstances"


          <iframe width="560" height="315" src="https://www.youtube.com/embed/PLxzrBG98ZE?si=DxEJVBnan4jpWzdv" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
          Retro Redemption - Starting over with a oldschool PowerBone Offense

          My Youtube

          Twitter

          PS5 ID = BubbasCruise

          Comment

          • Ghost Of The Year
            Sweet Emotion.
            • Mar 2014
            • 6342

            #110
            Re: Let's Talk Recruiting ( CFB 25)

            Originally posted by georgiafan
            I lost track of who posted this and what thread earlier so I'll just put it here around the 12 min part if you want to skip ahead. This tells mean majority of 4 and 5* will have dealbreakers so the school must have a high grade in that area

            " If you are Georgia Southern or Georgia State your basically hard capped from signing 4 and 5* out of high school outside of a few circumstances"
            I hope thats a fluid hard cap, so that by the year 2039 you have an opportunity to take someone like Ga. Southern or Ga. State and max out with bluechips.
            T-BONE.

            Talking about things nobody cares.

            Comment

            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19791

              #111
              Re: Let's Talk Recruiting ( CFB 25)

              Originally posted by Ghost Of The Year
              I hope thats a fluid hard cap, so that by the year 2039 you have an opportunity to take someone like Ga. Southern or Ga. State and max out with bluechips.
              What's really going to matter is how long it will take to increase your Recruiting pitches. I know Matt Brown and Chris Vannini has mentioned that the game will inform you about what you need to accomplish in order to improve your pitches. I want to wait a while before starting a dynasty, just to see how long it takes to improve pitches.

              It just feels like if you're starting a 1-2 star Dynasty, having a coach(es) with Recruiting background will be a priority. If you're locked out of most 4 and 5 stars, you're going to need to find gems with 2 and 3 stars. I don't think I'll be a Recruiter coach. I'm leaning towards either Motivator or Tactician(especially if it has a similar feature to Coach Nostadamus). But, I plan on hoping they my other 2 coaches are Recruiters. It feels like starting out as a low school, you're going to have to prioritize in finding gems, focusing on transfer portal, and developing.

              Comment

              • jkits
                Pro
                • Jun 2008
                • 884

                #112
                Re: Let's Talk Recruiting (CFB 25)

                I'm anticipating the "motivator" archetype to influence on/off field composure, and possibly player development. And If 3 star players can develop into 4 star caliber players, that might be the archetype I'll choose. Playing the long game might be worth it considering the pace in which schools rise to the top.

                I look forward to building a solid OL core, and having QB battles to win the job in the spring. Besides the usual prospects at all the other positions, I'd like to find some hybrid players to help give us an advantage in certain scenarios. Such as moving an undersized athletic edge player to OLB to blitz and play the run. A slot guy who can play RB, and a bigger strong safety who can bump down into the box. Maybe even moving a TE to the X or Z to have a bigger target on the outside. We all love speed, but I really want to see how size, weight and strength will can impact the game
                Last edited by jkits; 06-28-2024, 10:03 PM.

                Comment

                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22893

                  #113
                  Re: Let's Talk Recruiting ( CFB 25)

                  Originally posted by georgiafan
                  Does anyone know anything about the site hardcore gamer ? I just saw a small article they put out about dynasty from a few weeks back.

                  The only thing I saw that was new was it said you could DM recruits. I wonder if this would be sort of a quick call type of option or just be a way to spend like 5 minutes of time per week on them

                  https://hardcoregamer.com/dynasty-mo...e-football-25/
                  From how I've heard a few people describe recruiting, it sounds more identical to what College Hoops and NCAA Basketball had than what was in the NCAA Football games. I hope it is the case as I thought both basketball games did recruiting much better than the football games ever did.

                  In College Hoops you had the option to simply email a recruit or call them. You chose which coach on staff did that recruiting so that your better recruiters could be the ones calling the higher priority targets.

                  When it came to travel you could go scout their games, again, picking which coach to send. Sometimes the choice was tough when your staff wasn't as high tier so you'd have to decide if you want to go yourself as the HC or send one of your assistants and if one was a good scout but bad recruiter and the other was the opposite, that made the decision tougher.

                  You also could do in-home visits and the host them for official visits. The official visits used the time of all the coaches on staff.

                  I would love for this system to be a replica of that system. It does sound like it is going to be very similar. I am curious if our coordinators are going to do some recruiting for us like was done in College Hoops. They've mentioned players can get attached to coaches and transfer with them and I wonder if that is one way players develop that relationship. It would be neat and make sense and be fun without being too tedious, imo.
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

                  Comment

                  • illwill10
                    Hall Of Fame
                    • Mar 2009
                    • 19791

                    #114
                    Re: Let's Talk Recruiting (CFB 25)

                    Originally posted by jkits
                    I'm anticipating the "motivator" archetype to influence on/off field composure, and possibly player development. And If 3 star players can develop into 4 star caliber players, that might be the archetype I'll choose. Playing the long game might be worth it considering the pace in which schools rise to the top.

                    I look forward to building a solid OL core, and having QB battles to win the job in the spring. Besides the usual prospects at all the other positions, I'd like to find some hybrid players to help give us an advantage in certain scenarios. Such as moving an undersized athletic edge player to OLB to blitz and play the run. A slot guy who can play RB, and a bigger strong safety who can bump down into the box. Maybe even moving a TE to the X or Z to have a bigger target on the outside. We all love speed, but I really want to see how size, weight and strength will can impact the game
                    I am looking forward to what each Coach Path provides and what the 11 Coach Skill Tree looks like. I also think Motivator brings composure boosts, probably the ability to convince players to stay, probably even have the ability for players to get hot quicker. Recruiter seems obvious. I just wonder if they will tie Transfer Portal abilities into the Recruiter path or Motivator path. I am curious what the Tactician path brings. The two obvious abilities I can think of is Attribute boosts and the ultimate ability of Coach Nostradamus. I wonder what else Tactician brings.


                    I leaning towards Motivator or Recruiter. It just depends on what the Skill Trees look like. There are certain abilities that I want. Thinking about it, I would say I'm leaning towards Recruiter. I want to be able to find Gems, flip recruits, transfer portal boosts, ability to improve Pitches quicker, ability to persuade players to not transfer. Ideally, I want to be able to get players and develop them for 2-3 years.

                    I likely will start as a Recruiter DC and would want my HC and OC to be Recruiters as well. I want to be able get a big inclusion of talent as quickly as possible. Then when I'm a HC and my team has enough talent, I would want my OC and DC to be a Tactician. If my OC has the ability to distinguish coverages, that would really help on offense and would want the attribute boosts on defense.

                    Comment

                    • illwill10
                      Hall Of Fame
                      • Mar 2009
                      • 19791

                      #115
                      Re: Let's Talk Recruiting (CFB 25)

                      I posted this in another thread, but it applies better here. This is NCAA 13. I would imagine that the 14 recruiting pitches that was mentioned for CFB25 to be similar to the 14 that was in previous games. I can see Play Style being changed to Scheme and I can see Television exposure being changed to Brand(NIL), but I don't see any of the previous pitches being dropped. And it did tell you how to improve those pitches.

                      Comment

                      • georgiafan
                        Hall Of Fame
                        • Jul 2002
                        • 11048

                        #116
                        Re: Let's Talk Recruiting (CFB 25)

                        After you said this I went back and watched a video from 13 and man that was so much better then 14. The fact that the system should be something pretty close to that has me exciting. Its just a more deeper and realistic system. I can't wait to see the specifics of how it works in action. I don't think they will make it too much of a "grind" as some don't like that. I do expect it to be much better then 14

                        Originally posted by illwill10
                        I posted this in another thread, but it applies better here. This is NCAA 13. I would imagine that the 14 recruiting pitches that was mentioned for CFB25 to be similar to the 14 that was in previous games. I can see Play Style being changed to Scheme and I can see Television exposure being changed to Brand(NIL), but I don't see any of the previous pitches being dropped. And it did tell you how to improve those pitches.
                        Last edited by georgiafan; 07-01-2024, 10:59 AM.
                        Retro Redemption - Starting over with a oldschool PowerBone Offense

                        My Youtube

                        Twitter

                        PS5 ID = BubbasCruise

                        Comment

                        • canes21
                          Hall Of Fame
                          • Sep 2008
                          • 22893

                          #117
                          Re: Let's Talk Recruiting (CFB 25)

                          Just over 24 hours from now we'll finally be learning about how this aspect of the game is fleshed out. Finally.

                          I am really hoping that for certain actions we choose which coach does them. An example being my OC going to visit a QB on my list while I, the HC, go in-house that same week with a 5-star DT that I am all in on. It will only make the hiring process have more depth to it while also making the recruiting aspect feel more engaging and deeper without adding 100 extra menus to go through.

                          I am very hopeful for a system more similar to what both college basketball series had. Some descriptions from those that went to the EA events have described it in a way to where it sounds like that may be the case.

                          I really want de-commits and flips to be a thing, but I don't anticipate it. I feel EA doesn't feel confident in a system that would implement those in a quality way. How do you program the CPU teams to decide on who they do and don't want to continue pursuing in hopes of a flip? How do you present it to the user that a recruit is worth trying to flip without a sign that makes it obvious if they will or not? I'd love to be surprised here, but I won't hold my breath.

                          Just give me a system where it feels engaging and I feel a connection to all my recruits. In NCAA 14, it was so streamlined I forgot the names of 99% of my targets. In older games, and especially the basketball games, I knew every recruits name since I was doing more "interacting" with them via all the other actions that weren't simply putting points towards a name.

                          Give me a system that works and doesn't have wonky issues like the 5 stars that didn't get recruited in NCAA 14 and were easy to convince to come to small time schools.

                          Give me a system that is balanced so that it is a grind with all schools, but especially the smaller schools so that it truly takes years and years to even get a small school to a place where you can get a legitimate roster.

                          I get a system with depth, polish, and balance like the above and all else is gravy.
                          “No one is more hated than he who speaks the truth.”


                          ― Plato

                          Comment

                          • PrattleSnake
                            Rookie
                            • Nov 2017
                            • 21

                            #118
                            Re: Let's Talk Recruiting (CFB 25)

                            Originally posted by canes21
                            Give me a system that works and doesn't have wonky issues like the 5 stars that didn't get recruited in NCAA 14 and were easy to convince to come to small time schools.
                            This is the #1 thing I am looking for. In 14 once you learned about the unrecruited 5* thing you had to actively ignore it if you wanted a challenge, but then it felt like you were fighting against yourself. I think the single most important element to dynasty will be how well hidden the video game-y systems are.

                            Ideally there will be times during the year you are on the edge of your seat about a big recruit, and sometimes you get him sometimes you don't. The hard part is not making that just RNG but also not making it a system like '14 where you could easily tell after a week if you would get a guy or not and there wasn't anything else to it.

                            Comment

                            • offensive_junkie
                              Rookie
                              • Jun 2023
                              • 143

                              #119
                              Re: Let's Talk Recruiting (CFB 25)

                              I just want a fresh new experience. '14 Recruiting system got boring fast. I am glad that the CFB Team knows that it was to basic and are looking to improve it and build it off of '13.

                              Comment

                              • Cowboy008
                                MVP
                                • Mar 2012
                                • 4574

                                #120
                                Re: Let's Talk Recruiting (CFB 25)

                                Originally posted by canes21
                                I am really hoping that for certain actions we choose which coach does them. An example being my OC going to visit a QB on my list while I, the HC, go in-house that same week with a 5-star DT that I am all in on. It will only make the hiring process have more depth to it while also making the recruiting aspect feel more engaging and deeper without adding 100 extra menus to go through.


                                I’m probably completely wrong but maybe that’s how some recruits become connected to the offensive and defensive coordinator and that’s why they follow them to another school.

                                Comment

                                Working...