50(ish) Threshold-based Slider Set for NCAA 14

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  • honkyplaya
    Rookie
    • Mar 2016
    • 61

    #1171
    Re: 50(ish) Threshold-based Slider Set for NCAA 14

    Originally posted by OBinKC
    Thanks to you and honkyplaya for answering the recent questions. They have answered some questions I had, because after still trying to find a ratings-based challenge on Heisman with as tough of sliders I can use and still beating teams rated well above me, I am ready to give this set a try. But I do have a couple more questions, and my apologies if they’ve been answered before but I couldn’t find them.

    1. Can I use this set with Fatigue OFF or will it mess with the setup? I just can’t stand the CPU quitting in the second half. I end up going undefeated every season because all I need to do is keep the game close enough in the first half for the automatic victory.

    2. Will an overpowering defensive line finally stop the shotgun runs? Yesterday (and this is the reason I’ve nearly lost all hope), I was playing with Texas State against a 2013 South Carolina roster complete with Jadeveon Clowney, on Heisman with USER run blocking at 5, RB ability at 40, and CPU rush defense at 50. And I ran for almost 200 yards. I don’t mind dominating the run game as long as I have the players to do so. But that was ridiculous.
    In regards to your first question, notice his main menu settings have fatigue off, but the dynasty menu has fatigue on....do it how listed along with the sub settings and you will see, they dont give up. I was up on Akron 24-13 at the half last night. Ended 4th qtr 38-38. First overtime I scored then intercepted them in the end zone to seal the deal. First half with any other sliders and I would know its over. They dont quit, so dont start goin easy on them till you know its in hand in the 4th.

    Second question, depends. If you are overly outmatched in regards to your o-line vs their d-line, then yes. I've had games with similar rated lines and my #'s are usually somewhere +/- 100yds averaging 4-6 ypc. If my line is dominant it can be way higher. If Im out matched on the line, I struggle to run and having to throw quick all game.

    If you have used the community sliders and like me, only lose on rare occasions because your playing sloppy (mostly due to me being bored) Give these a go. He recommends 6-7 games. Trust me when I say, if you go by one or two games your only cheating yourself out of the best sliders for ratings gameplay and overall depth for a long term dynasty.

    Comment

    • OBinKC
      Rookie
      • Apr 2017
      • 356

      #1172
      Re: 50(ish) Threshold-based Slider Set for NCAA 14

      Originally posted by honkyplaya
      In regards to your first question, notice his main menu settings have fatigue off, but the dynasty menu has fatigue on....do it how listed along with the sub settings and you will see, they dont give up.
      Thanks for replying to my questions. I will say that I’ve tried having Fatigue off in main menu with it on in the dynasty, and the CPU did still fall off in competition compared to when I had it off all the way. But hopefully, like you say, it’s also something that needs to be given some games before it sticks.
      My Idaho Dynasty - https://forums.operationsports.com/f...4-dynasty.html

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #1173
        Re: 50(ish) Threshold-based Slider Set for NCAA 14

        Originally posted by OBinKC
        Thanks for replying to my questions. I will say that I’ve tried having Fatigue off in main menu with it on in the dynasty, and the CPU did still fall off in competition compared to when I had it off all the way. But hopefully, like you say, it’s also something that needs to be given some games before it sticks.
        Yeah, I would definitely give it a good half dozen games. You will still see those second-half comebacks, but not every game.

        Also, bear in mind that every coach's sub frequency should be set to 50...this is critical because that is the actually fatigue "slider". Not sure if you have that set or not.
        Play the games you love, not the games you want to love.

        Comment

        • Tuscaloosa
          Pro
          • Jul 2016
          • 564

          #1174
          Re: 50(ish) Threshold-based Slider Set for NCAA 14

          Originally posted by JoshC1977
          Yeah, I would definitely give it a good half dozen games. You will still see those second-half comebacks, but not every game.

          Also, bear in mind that every coach's sub frequency should be set to 50...this is critical because that is the actually fatigue "slider". Not sure if you have that set or not.

          It only took 3 games for me when in comes to this setup. I can't believe, after all the countless slider sets I've tried, that something this simple was the answer. I've played on Heisman as an automatic ever since I was a kid, never even trying AA, but I feel comfortable now saying that it's the answer, at least for '14s sake. I now wonder about previous years.

          Using the rosters from your PSN
          as UConn
          Game 1: Maryland, rated a little better than UConn, beats us comfortably.
          Game 2: Set UConn rushing record against ranked Michigan (full letter grade better), fairly easy upset but a tremendous comeback effort from big blue that fell a touchdown short.

          Game 3: Beat handily by a Buffalo squad rated a full letter grade worse than us, with a comeback effort of my own falling short. UConn loses by 7, throwing a pick in the endzone with 14 seconds left and no timeouts.

          Ah, losing in NCAA 14 is so refreshing...

          Get all the settings right: auto subs, coaches sliders, both menu settings.
          Respect the pocket passing game, as Josh has also mentioned. Don't rollout on plays that aren't rollout plays. Don't scramble automatically. Go through your entire progression, as you will find that you now have time to. Throw to the open man, or trust your WRs in one-on-one situations like QBs do. If no one is open in your progression and your check down is covered up as well, then you scramble - that's when scrambling is appropriate, just like real life. Honestly though, you will hardly ever have to scramble anymore.

          That's the problem with Heisman. Heisman has programmed us over the years to do things uncommon to real life football just to "beat the game".

          After tons of Heisman slider sets and Heisman default, this is ironically the most challenging set I've played when it comes to running the ball. Even the read option doesn't feel over-powered anymore. My qb isn't really built for it; and I can tell. And if you've got some speed demon at QB behind even an average line you should, and probably will, do well.

          The rate of turnovers, and how they happen, is also a thing of beauty. I started noticing different animations in every set I tried and this is no different. In this set, tipped balls matter more than I've ever seen on this game; players dive for them so realistically.

          Apologies for the rant and long post, but I'm pumped about this game again!
          Thanks for the hard work, Josh.
          Gotta go, we're 1-2 and Houston's been waiting at the coin toss for this last twenty minutes I've been rambling.

          Comment

          • OBinKC
            Rookie
            • Apr 2017
            • 356

            #1175
            Re: 50(ish) Threshold-based Slider Set for NCAA 14

            Originally posted by JoshC1977
            Also, bear in mind that every coach's sub frequency should be set to 50...this is critical because that is the actually fatigue "slider". Not sure if you have that set or not.
            I haven’t set these sliders yet since I haven’t been been able to get a game in lately, but I intend on setting everything exactly as you say. I’ve learned the hard way that deviating from the plan on any slider set doesn’t help anyway.

            I might have questions when I set aggressions. I’d like a universally acknowledged set for those rather than a “no more than ~65” setup based on how good the opponent is. Did I read that correctly?
            My Idaho Dynasty - https://forums.operationsports.com/f...4-dynasty.html

            Comment

            • honkyplaya
              Rookie
              • Mar 2016
              • 61

              #1176
              Re: 50(ish) Threshold-based Slider Set for NCAA 14

              Originally posted by OBinKC
              I haven’t set these sliders yet since I haven’t been been able to get a game in lately, but I intend on setting everything exactly as you say. I’ve learned the hard way that deviating from the plan on any slider set doesn’t help anyway.

              I might have questions when I set aggressions. I’d like a universally acknowledged set for those rather than a “no more than ~65” setup based on how good the opponent is. Did I read that correctly?
              Firstly, Amen Tuscaloosa....Preach it! lol. In regards to your aggression sliders, me personally, I have not messed with the coach aggression for the AI coaches. My coaches are all set at 50 and I leave the AI coaches aggression default. I havent ever messed with them and I'm having a ball with these and decided to hold off until I see wierd play calling or need more challenge. Josh may have a good baseline for you but not sure its necessary. The sub slider for each AI coach, and the defensive play calling for each coach is 50, thats all I change from week to week since I dont have editor.

              I think I mostly hold off as it makes it more realistic for me, that you can be a blue blood program with high rated players, but may have a coach with a bad "scheme". The players arent bad, its on the coach. Like my bowl game I will be playing tonight against UL Lafayette, defensive aggression for them is 90. My last few games of the season and conference championship have swayed a lil from 30-60 range but def not 90. They are ranked so maybe its more due to the coaches scheme rather than the teams ratings. If its the coaches scheme then obviously if its working he is going to get promoted. Just another dash of realism for me hence the reason I dont change, but if your needing an overall difficulty boost, you may need to adapt. And thats my POV rant on that.

              Comment

              • Gtl420
                Rookie
                • Feb 2016
                • 347

                #1177
                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                Originally posted by honkyplaya
                Firstly, Amen Tuscaloosa....Preach it! lol. In regards to your aggression sliders, me personally, I have not messed with the coach aggression for the AI coaches. My coaches are all set at 50 and I leave the AI coaches aggression default. I havent ever messed with them and I'm having a ball with these and decided to hold off until I see wierd play calling or need more challenge. Josh may have a good baseline for you but not sure its necessary. The sub slider for each AI coach, and the defensive play calling for each coach is 50, thats all I change from week to week since I dont have editor.



                I think I mostly hold off as it makes it more realistic for me, that you can be a blue blood program with high rated players, but may have a coach with a bad "scheme". The players arent bad, its on the coach. Like my bowl game I will be playing tonight against UL Lafayette, defensive aggression for them is 90. My last few games of the season and conference championship have swayed a lil from 30-60 range but def not 90. They are ranked so maybe its more due to the coaches scheme rather than the teams ratings. If its the coaches scheme then obviously if its working he is going to get promoted. Just another dash of realism for me hence the reason I dont change, but if your needing an overall difficulty boost, you may need to adapt. And thats my POV rant on that.


                Has anyone have yet to change anything from default? Such as penalty sliders? Like the way these play but curious.

                Comment

                • honkyplaya
                  Rookie
                  • Mar 2016
                  • 61

                  #1178
                  Re: 50(ish) Threshold-based Slider Set for NCAA 14

                  Originally posted by Gtl420
                  Has anyone have yet to change anything from default? Such as penalty sliders? Like the way these play but curious.
                  Highly doubt it. Like he said in the past, you start messing with one and you change something else and eventually you just end up with community sliders in a different format on all american difficulty lol. Essentially I think you are overtaking the ratings value when you change a slider. Like the holding slider, just because you nudge holding up, doesnt mean each player causes a holding penalty that much more often. But they tend to "hold" their blocks longer, so then you have to bump the offsides so that the d-line gets better push and on and on it goes.

                  I used a set a few years back that had everything default with zero threshold and zero penalty sliders.....all zeros. I tolerated it for awhile because it was ratings based, but it was a hot mess in reality. All it did was cause me to be unable to appreciate the game without ratings gameplay.

                  Comment

                  • Tuscaloosa
                    Pro
                    • Jul 2016
                    • 564

                    #1179
                    Re: 50(ish) Threshold-based Slider Set for NCAA 14

                    Originally posted by honkyplaya
                    Highly doubt it. Like he said in the past, you start messing with one and you change something else and eventually you just end up with community sliders in a different format on all american difficulty lol. Essentially I think you are overtaking the ratings value when you change a slider. Like the holding slider, just because you nudge holding up, doesnt mean each player causes a holding penalty that much more often. But they tend to "hold" their blocks longer, so then you have to bump the offsides so that the d-line gets better push and on and on it goes.

                    I used a set a few years back that had everything default with zero threshold and zero penalty sliders.....all zeros. I tolerated it for awhile because it was ratings based, but it was a hot mess in reality. All it did was cause me to be unable to appreciate the game without ratings gameplay.
                    I agree. Also, I think it robs the game of what I guess I would call "realistic outcomes" of any given play. For instance, in my game against the aforementioned Houston, I threw a pick which led to my WR reacting, hustling over and choosing to strip the ball - not a hit a coincidental fumble - he went for the strip. Then the same Houston db (still on his feet since it wasn't a full hit) reacts to the fumble, hustles in a full sprint to dive on it just in front of one of my OL. I actually smiled because it had been so long since I had seen a play like that.

                    Comment

                    • honkyplaya
                      Rookie
                      • Mar 2016
                      • 61

                      #1180
                      Re: 50(ish) Threshold-based Slider Set for NCAA 14

                      Originally posted by Tuscaloosa
                      I agree. Also, I think it robs the game of what I guess I would call "realistic outcomes" of any given play. For instance, in my game against the aforementioned Houston, I threw a pick which led to my WR reacting, hustling over and choosing to strip the ball - not a hit a coincidental fumble - he went for the strip. Then the same Houston db (still on his feet since it wasn't a full hit) reacts to the fumble, hustles in a full sprint to dive on it just in front of one of my OL. I actually smiled because it had been so long since I had seen a play like that.
                      Definitely seems like the AI on both sides of the ball give way more effort when its crunch time or a crucial situation. Doesnt mean I am guaranteed to score, but you can see the effort. Broken tackles, crucial blocks, crucial receptions. Might come up short sometimes, but they worked their *** off to get within a yard lol.

                      Comment

                      • Gtl420
                        Rookie
                        • Feb 2016
                        • 347

                        #1181
                        Re: 50(ish) Threshold-based Slider Set for NCAA 14

                        Originally posted by honkyplaya
                        Highly doubt it. Like he said in the past, you start messing with one and you change something else and eventually you just end up with community sliders in a different format on all american difficulty lol. Essentially I think you are overtaking the ratings value when you change a slider. Like the holding slider, just because you nudge holding up, doesnt mean each player causes a holding penalty that much more often. But they tend to "hold" their blocks longer, so then you have to bump the offsides so that the d-line gets better push and on and on it goes.



                        I used a set a few years back that had everything default with zero threshold and zero penalty sliders.....all zeros. I tolerated it for awhile because it was ratings based, but it was a hot mess in reality. All it did was cause me to be unable to appreciate the game without ratings gameplay.


                        You’re so right every time I change one little thing I end up on a heisman set. Really have had the best gameplay/animations with this all American set.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • Tuscaloosa
                          Pro
                          • Jul 2016
                          • 564

                          #1182
                          Re: 50(ish) Threshold-based Slider Set for NCAA 14

                          A couple questions:

                          1. Are your thoughts in the OP about Skill Trees still the same with this set, or is that from a while back? Recently I've started to dominate a little too easy, both in game and overall statistically, and that is the only thing that has changed - my Skill Tree as an OC. Which brings me to...

                          2. Do you guys always play as Head Coach, both offense and defense, or do you ever play as a coordinator? And, how much does being just a coordinator hurt the experience as far as AI performance on the other side of the ball?

                          Comment

                          • honkyplaya
                            Rookie
                            • Mar 2016
                            • 61

                            #1183
                            Re: 50(ish) Threshold-based Slider Set for NCAA 14

                            Originally posted by Tuscaloosa
                            A couple questions:

                            1. Are your thoughts in the OP about Skill Trees still the same with this set, or is that from a while back? Recently I've started to dominate a little too easy, both in game and overall statistically, and that is the only thing that has changed - my Skill Tree as an OC. Which brings me to...

                            2. Do you guys always play as Head Coach, both offense and defense, or do you ever play as a coordinator? And, how much does being just a coordinator hurt the experience as far as AI performance on the other side of the ball?
                            For me, the only skills I have for my coach are unlocking the scouting report with 50pts for recruiting. I dont have ANY other upgrades.

                            As far as the rest of your question, I do have upgrades for my coordinators. I think it adds to the realism. I have a loaded coordinator and my players perform better for that side of the ball, but if he leaves and I get a lower ranked one, they perform less until he gets more points. I dont have an issue with the games, but as a retort to your second question, I am the head coach. I know in the past if I tried simming when on defence, it was easier for me to win. I think the sim would give you more stops on defense, but if you play they will score more often and chew more clock.

                            I think there is an issue where if you just jump to the next time you have the ball, it doesnt calculate time correctly and you have more time when you have the ball.

                            Comment

                            • OBinKC
                              Rookie
                              • Apr 2017
                              • 356

                              #1184
                              Re: 50(ish) Threshold-based Slider Set for NCAA 14

                              I just realized I need the editor to make every change needed, and I know nothing about the editor. Looks like I need to download your roster, Josh, and start all over with a new dynasty.

                              It’s been a frustrating last few days. I haven’t had time to play and probably won’t until this weekend. I’ve just been reading through this whole thread and waiting until the moment when I can finally use this set!
                              My Idaho Dynasty - https://forums.operationsports.com/f...4-dynasty.html

                              Comment

                              • Von Dozier
                                MVP
                                • Apr 2006
                                • 2196

                                #1185
                                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                                Originally posted by Tuscaloosa
                                A couple questions:

                                1. Are your thoughts in the OP about Skill Trees still the same with this set, or is that from a while back? Recently I've started to dominate a little too easy, both in game and overall statistically, and that is the only thing that has changed - my Skill Tree as an OC. Which brings me to...
                                Well, the CPU uses HC/OC/DC skill trees, so I don't see a reason why you should nerf yourself.

                                Comment

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