50(ish) Threshold-based Slider Set for NCAA 14

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  • Tuscaloosa
    Pro
    • Jul 2016
    • 564

    #1186
    Re: 50(ish) Threshold-based Slider Set for NCAA 14

    Originally posted by honkyplaya
    I know in the past if I tried simming when on defence, it was easier for me to win. I think the sim would give you more stops on defense, but if you play they will score more often and chew more clock.
    That's what I was thinking. I thought I could remember bad experiences with simming, just wondering if others had as well. It'll probably feel totally different as a HC. I should also reiterate that I am UConn, which at the time of these rosters was a fairly decent team in a lesser conference. All of these blowout have been against even or lesser competition.

    A couple statistics that raise questions for me:
    YPG - My RB = 191.8 , 2nd place RB = 144.1 Not too bad here.

    YAC - RB = 296 , 2nd place = 161

    20+ runs - RB = 19 , 2nd place (my second string) = 3 , then 2's forever.

    My QB is 1st in Completion % but only by 3 points. 2nd in YPG.
    4th in Passing Yards despite having an average of 350 less attempts than the top 3 guys. These numbers aren't too bad until I realized I've played 2-3 games less than all these other guys' teams.

    Do you guys factor in stats like this or do you just go for more of the feel of the game on field/in play? I really like the way this plays and don't even want to attempt to mess with it and screw it up, but I also don't want to get back to dominating and winning the Heisman all the time. That's why I wonder if I should clip all Skill Trees or just some of them, and watch all defense until I'm a HC somewhere.

    Comment

    • JoshC1977
      All Star
      • Dec 2010
      • 11564

      #1187
      Re: 50(ish) Threshold-based Slider Set for NCAA 14

      I NEVER look at nationwide stats to support sliders. It is all based on animations and the overall feel of the gameplay....

      The bigger issue is that there is a fundamental flaw in NCAA's sim engine. Basically, QB Awareness is highly tied to completion percentages is simmed games. The issue is that the QB awareness required to get real-life completion percentages is extreme (i.e. in the 90s). So, on NCAA, you may only get a dozen or so QBs with completion percentages above 60%. Real life, about 50 QBs are above that mark. This in-turn affects passing yard numbers, reception numbers, etc. (and is the biggest culprit of the "I'm always last in pass defense" issue that people whine about)

      You could always do edits to QBs to help the sim engine, but then in-game, they all play like future Heisman winners.

      My focus is, and always will be, on the actual gameplay....the sim stats can work themselves out however they will.

      So....my advice, don't get too caught-up in that or you may drive yourself crazy
      Play the games you love, not the games you want to love.

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #1188
        Re: 50(ish) Threshold-based Slider Set for NCAA 14

        Originally posted by Tuscaloosa
        A couple questions:

        1. Are your thoughts in the OP about Skill Trees still the same with this set, or is that from a while back? Recently I've started to dominate a little too easy, both in game and overall statistically, and that is the only thing that has changed - my Skill Tree as an OC. Which brings me to...

        2. Do you guys always play as Head Coach, both offense and defense, or do you ever play as a coordinator? And, how much does being just a coordinator hurt the experience as far as AI performance on the other side of the ball?
        1. Yes, the OP represents my thoughts....about HCs. I don't limit OC/DC skills (though I tend to shy away from the skills that boost stamina/injury ratings....it's in the first tier)

        2. I always do HC. I'd lose interest playing on just one side of the ball...I can't imagine that it would fundamentally change the gameplay though if you want to go down that route.
        Play the games you love, not the games you want to love.

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #1189
          Re: 50(ish) Threshold-based Slider Set for NCAA 14

          Originally posted by OBinKC
          I just realized I need the editor to make every change needed, and I know nothing about the editor. Looks like I need to download your roster, Josh, and start all over with a new dynasty.

          It’s been a frustrating last few days. I haven’t had time to play and probably won’t until this weekend. I’ve just been reading through this whole thread and waiting until the moment when I can finally use this set!
          No, you do not HAVE to use the editor...it can all be done in-game within the dynasty mode (it just takes longer). You can also very simply do the coach adjustments to your coaches and then modify the CPU coaches as you play them each week.

          But...if you have the drive and ability to learn the editor (which isn't THAT hard..), you will be quite thankful for it
          Play the games you love, not the games you want to love.

          Comment

          • Robo COP
            Pro
            • Feb 2012
            • 911

            #1190
            Re: 50(ish) Threshold-based Slider Set for NCAA 14

            Originally posted by Tuscaloosa
            2. Do you guys always play as Head Coach, both offense and defense, or do you ever play as a coordinator? And, how much does being just a coordinator hurt the experience as far as AI performance on the other side of the ball?
            The biggest thing with simming as a coordinator is that CPU drives last a very short amount of time. They can go on a long TD drive and only use up a minute and a half. If it's a 3 and out you sometimes get the ball within 30 seconds of play clock time from your last drive (and it's not just from 3 incompletions. They could run the ball 3 straight times, get stopped on 3rd and short, and the punt to you within 30 seconds)

            It almost seems like the super sim engine was built in a way to try to emulate the amount of plays ran in a regular college game, so if you have 9 minute quarters the game is trying to fit in the amount of plays a team would get from 15 minute quarters.

            The only other issue with playing as a coordinator is that the sims always do whacky stuff, sometimes where it almost feels like it's trying to purposely make you lose. Many times I've scored a late TD to tie the game only for the sim to miss the XP (missed XPs happen way to often in the super sim). late game end of half KR/PR TDs also happen too often. Again, I've had times where I take the lead with seconds left and then the CPU magically returns the KR for a TD to win.

            These don't happen all of the time, but they definitely have happened to me often enough to feel like it's a noticeable thing that happens too often. You can also fix this fairly easily by just watching the XPs and late game kickoffs instead of simming them.

            Oh also, when pressing "skip until on the field" sometimes it feels like for whatever reason doing this your defense gets 3 and outs way more than they should. May not actually be a thing, but I usually try to alternate simming with skip until on the field and simming one play at a time.

            Overall it's not a bad experience. You kind of have to ignore the ToP stat though because it will always be heavily in your favor, even if the opposing team is lighting up the scoreboard. The only thing that you might want to change is quarter length, but you'll have to feel that out yourself
            Last edited by Robo COP; 12-08-2017, 07:13 AM.

            Comment

            • honkyplaya
              Rookie
              • Mar 2016
              • 61

              #1191
              Re: 50(ish) Threshold-based Slider Set for NCAA 14

              Originally posted by Tuscaloosa
              That's what I was thinking. I thought I could remember bad experiences with simming, just wondering if others had as well. It'll probably feel totally different as a HC. I should also reiterate that I am UConn, which at the time of these rosters was a fairly decent team in a lesser conference. All of these blowout have been against even or lesser competition.

              A couple statistics that raise questions for me:
              YPG - My RB = 191.8 , 2nd place RB = 144.1 Not too bad here.

              YAC - RB = 296 , 2nd place = 161

              20+ runs - RB = 19 , 2nd place (my second string) = 3 , then 2's forever.

              My QB is 1st in Completion % but only by 3 points. 2nd in YPG.
              4th in Passing Yards despite having an average of 350 less attempts than the top 3 guys. These numbers aren't too bad until I realized I've played 2-3 games less than all these other guys' teams.

              Do you guys factor in stats like this or do you just go for more of the feel of the game on field/in play? I really like the way this plays and don't even want to attempt to mess with it and screw it up, but I also don't want to get back to dominating and winning the Heisman all the time. That's why I wonder if I should clip all Skill Trees or just some of them, and watch all defense until I'm a HC somewhere.
              That was my second part of why I dont like simming. Like I said, seems like you can stop the opposing team easier than if you play defence. Secondly the time used by the opposing team while simming is shorter than if they are actually running the plays, so it gives you more offensive snaps, especially if you chose plays quickly.

              The averages issue, that can really depend on your roster and who you are playing each season. I have zero issues with my averages, but my roster is on par with my MAC opponents. But once my roster gets stacked, I am obviously going to have higher averages and totals. Can be frustrating but when I play against a higher ranked team, those totals and averages drop, so its more realistic for me than always having the same totals, or the games ALWAYS being the same level of difficulty regardless of a teams rating.

              Comment

              • OBinKC
                Rookie
                • Apr 2017
                • 356

                #1192
                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                Originally posted by JoshC1977
                No, you do not HAVE to use the editor...it can all be done in-game within the dynasty mode (it just takes longer). You can also very simply do the coach adjustments to your coaches and then modify the CPU coaches as you play them each week.

                But...if you have the drive and ability to learn the editor (which isn't THAT hard..), you will be quite thankful for it
                Ok, that’s good to know. I still think I like the idea of getting your roster and starting from there since it’s already done and in that roster the players have more natural ratings. And I’ll learn about the editor for later use.

                EDIT: Along those lines, where can I find the editor? I looked for a thread on it and having trouble finding the right editor info I need.
                Last edited by OBinKC; 12-08-2017, 06:41 PM.
                My Idaho Dynasty - https://forums.operationsports.com/f...4-dynasty.html

                Comment

                • Tuscaloosa
                  Pro
                  • Jul 2016
                  • 564

                  #1193
                  Re: 50(ish) Threshold-based Slider Set for NCAA 14

                  Originally posted by Robo COP
                  It almost seems like the super sim engine was built in a way to try to emulate the amount of plays ran in a regular college game, so if you have 9 minute quarters the game is trying to fit in the amount of plays a team would get from 15 minute quarters.
                  This is exactly right IMO. Over the past few days I've been thinking a lot about "the game outside of the game", so to speak. I have a hypothesis on not only why this is the case, but also what EA's intentions were behind other problems we find in the game. I'm currently testing a set of my own to address these issues that I think I'm on to. If it works well, I plan on posting it after a reasonable amount of testing. Either way, at some point, I'll post my thoughts on EA and my hypothesis.

                  Comment

                  • JoshC1977
                    All Star
                    • Dec 2010
                    • 11564

                    #1194
                    Re: 50(ish) Threshold-based Slider Set for NCAA 14

                    Originally posted by OBinKC
                    Ok, that’s good to know. I still think I like the idea of getting your roster and starting from there since it’s already done and in that roster the players have more natural ratings. And I’ll learn about the editor for later use.

                    EDIT: Along those lines, where can I find the editor? I looked for a thread on it and can’t find anything. Is it something you download or what?
                    Yeah, I really like the 2013 roster I (believe) I have uploaded on my PS3 share locker. It's pretty much all the original base roster, just named, and then did the coaching edits and so on.

                    If you can use my roster, which is for PS3, then you must be on a PS3....

                    So, I would go to the OP of this thread....
                    https://forums.operationsports.com/f...ditor-ps3.html

                    You can use either the dynasty editor linked in that OP or use the generic editor at the same stage (I prefer this one for major roster edits...but the dynasty editor is simpler and if you're just doing coach adjustments, it is perfectly good to use). The generic editor is linked in the OP of this thread:
                    https://forums.operationsports.com/f...er-editor.html
                    Play the games you love, not the games you want to love.

                    Comment

                    • Von Dozier
                      MVP
                      • Apr 2006
                      • 2196

                      #1195
                      Re: 50(ish) Threshold-based Slider Set for NCAA 14

                      Originally posted by JoshC1977
                      Yeah, I really like the 2013 roster I (believe) I have uploaded on my PS3 share locker. It's pretty much all the original base roster, just named, and then did the coaching edits and so on.[/URL]
                      I'll throw my hat in for Xbox 360 users, you can get my 2013 based roster (with Josh's coach edits) at Von Dozier in the locker

                      Comment

                      • OBinKC
                        Rookie
                        • Apr 2017
                        • 356

                        #1196
                        Re: 50(ish) Threshold-based Slider Set for NCAA 14

                        I got to play a lot this weekend with this set. I’ve concluded that I’ll switch to it permanently. The CPU defense reacted to the run much better, they picked off a pass that used to be money for me, and my starting halfback was injured for the season in week 6. I appreciate yours efforts, Josh, in figuring this out. It saved the game for myself and I’m sure many others.
                        My Idaho Dynasty - https://forums.operationsports.com/f...4-dynasty.html

                        Comment

                        • Schlommy
                          Just started!
                          • Dec 2017
                          • 3

                          #1197
                          Re: 50(ish) Threshold-based Slider Set for NCAA 14

                          Originally posted by Von Dozier
                          I'll throw my hat in for Xbox 360 users, you can get my 2013 based roster (with Josh's coach edits) at Von Dozier in the locker
                          Could you double check the coach sliders? I downloaded your roster last night and it didn’t look like any of the CPU coaches had any of their settings changed.

                          Comment

                          • JoshC1977
                            All Star
                            • Dec 2010
                            • 11564

                            #1198
                            Re: 50(ish) Threshold-based Slider Set for NCAA 14

                            Originally posted by Schlommy
                            Could you double check the coach sliders? I downloaded your roster last night and it didn’t look like any of the CPU coaches had any of their settings changed.


                            Did you load it after you downloaded? I sometimes forget to do that.


                            Sent from my iPhone using Operation Sports
                            Play the games you love, not the games you want to love.

                            Comment

                            • Schlommy
                              Just started!
                              • Dec 2017
                              • 3

                              #1199
                              Re: 50(ish) Threshold-based Slider Set for NCAA 14

                              Originally posted by JoshC1977
                              Did you load it after you downloaded? I sometimes forget to do that
                              I’m fairly certain I did. I don’t normally play the game using community rosters, but the coach and player names were all properly generated.

                              Comment

                              • Von Dozier
                                MVP
                                • Apr 2006
                                • 2196

                                #1200
                                Re: 50(ish) Threshold-based Slider Set for NCAA 14

                                Originally posted by Schlommy
                                Could you double check the coach sliders? I downloaded your roster last night and it didn’t look like any of the CPU coaches had any of their settings changed.
                                They should be set in a way where all the subs are globally 50 and none of the aggression goes below 35 or above 65.

                                Comment

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