JRT2006's Madden Scouting Tool

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  • Nate.Walton1
    Rookie
    • Jun 2013
    • 27

    #136
    Re: JRT2006's Madden Scouting Tool

    Originally posted by JRT2006
    I'll have a look at this after I get out of the gym.
    It appears you want every player to begin with a set value, and depending on the criteria met, said player either drops or raises in value.
    Which sounds good, each players set value will be their raw talent value, and depending on criteria met, that value decreases or increases. The parameters may have to be tweaked to fit our idea, but sounds possible.
    Exactly what I was thinking, so after you fill in the A's and B's... Or for the Roster Tool you can use exact #'s since they are on the team... Then at the far right it gives you a set value for the player. That value will replace the set value tab I have, then age and development will be calculated last and give you a new value to help distinguish which players should be cut/kept based on talent, age, and development.
    Let me know what you think!

    Comment

    • JRT2006
      Rookie
      • Jul 2006
      • 389

      #137
      Re: JRT2006's Madden Scouting Tool

      I'm at work today/tonight, so I won't have a full roster to play with, I do have QB through TE though.

      I'll work with those and see what I come up with.

      I'm going to try and use the scouting tool as a base though, and add/remove/change what needs to be

      Comment

      • TheDutchDad
        MVP
        • Apr 2004
        • 2814

        #138
        Re: JRT2006's Madden Scouting Tool

        Wow, the newest tool looks great. Can't wait for my next draft to check this out. Other owenrs in our league are using as well, ha! So it makes it quite interesting now.

        Comment

        • tdawg3782
          I hate you Norv
          • Nov 2003
          • 4803

          #139
          Re: JRT2006's Madden Scouting Tool

          Originally posted by JRT2006
          I'm at work today/tonight, so I won't have a full roster to play with, I do have QB through TE though.

          I'll work with those and see what I come up with.

          I'm going to try and use the scouting tool as a base though, and add/remove/change what needs to be
          Any chance you can release a super "beta" version so we can play around with it? Maybe be able to help you fine tune it with more variables and what not. Thanks again bro.

          Comment

          • JRT2006
            Rookie
            • Jul 2006
            • 389

            #140
            Re: JRT2006's Madden Scouting Tool

            Okay, I've got the first two positions set up.
            So far I'm happy with the results

            How it works:
            -You set the weights of your most important skills, just as you do the scouting tool.
            -You set the starting performance age decline, which is right next to the weights
            -You enter players information, age and precise ratings.
            -Raw Talent value is calculated with age decline, if applicable.
            -You enter players Development Trait, Awareness, and on defense, Play Recognition.
            -This computes a seperated value which is added to 'Raw Talent Value' and gives you players 'Max Potential Value'

            I may clean up the tabs that are finish (QB and RB) and post an unfinished "alpha" just to get opinions before spending the time to complete something that may not work as wanted.

            Comment

            • Rollo
              Rookie
              • Aug 2013
              • 219

              #141
              Re: JRT2006's Madden Scouting Tool

              Originally posted by JRT2006
              Okay, I've got the first two positions set up.
              So far I'm happy with the results

              How it works:
              -You set the weights of your most important skills, just as you do the scouting tool.
              -You set the starting performance age decline, which is right next to the weights
              -You enter players information, age and precise ratings.
              -Raw Talent value is calculated with age decline, if applicable.
              -You enter players Development Trait, Awareness, and on defense, Play Recognition.
              -This computes a seperated value which is added to 'Raw Talent Value' and gives you players 'Max Potential Value'

              I may clean up the tabs that are finish (QB and RB) and post an unfinished "alpha" just to get opinions before spending the time to complete something that may not work as wanted.
              I'm already liking what I'm reading.

              I personally use the "raw value" to determine my starters, max potential will be used to determine keepers. Eventually I'll try to determine starters based on previous seasons stats. I'm not going to want to start a quarterback each year who averages 15 tds and 25 ints, even if he is highly rated (weighted or otherwise). I'm going to give them the real life treatment.

              Comment

              • JRT2006
                Rookie
                • Jul 2006
                • 389

                #142
                Re: JRT2006's Madden Scouting Tool

                BETA version posted in original thread.

                Definitely still a work in progress as the Big Board is not functional and the code needs overhauled.
                Currently only the QB through TE tabs are updated

                My biggest concern as of right now is how do the Raw and Max potential values work. Is there a pretty good balance? Should the modifiers be adjusted to increase or reduce the difference between Raw value?

                Please let me know so i can continue to work

                Will try to get it completed as soon as possible

                Comment

                • Rollo
                  Rookie
                  • Aug 2013
                  • 219

                  #143
                  Re: JRT2006's Madden Scouting Tool

                  I was also thinking age shouldn't be apart of the raw or potential equations. Technically age is already accounted for in the natural regression of players. Age should be present on the side (as well as contract) so the person can compare players value and age/contract separately.

                  This is semi present in the NFL as well. Charles Woodson and (last years) Ed Reed being prime examples of veteran leadership starting despite regressed raw talent and (possibly) better depth behind them.

                  Personally, I think age/years played should give a slight bonus for leadership purposes. Again, age regression will show in the raw talent portion of the weighted grading.

                  Comment

                  • JRT2006
                    Rookie
                    • Jul 2006
                    • 389

                    #144
                    Re: JRT2006's Madden Scouting Tool

                    Originally posted by Rollo
                    I was also thinking age shouldn't be apart of the raw or potential equations. Technically age is already accounted for in the natural regression of players. Age should be present on the side (as well as contract) so the person can compare players value and age/contract separately.

                    This is semi present in the NFL as well. Charles Woodson and (last years) Ed Reed being prime examples of veteran leadership starting despite regressed raw talent and (possibly) better depth behind them.

                    Personally, I think age/years played should give a slight bonus for leadership purposes. Again, age regression will show in the raw talent portion of the weighted grading.
                    Good point, age regression will already show in skill rating.
                    Since max potential is kind of giving you a "this guy could be great" prediction, should age affect max potential by lowering the value when he reaches a certain age? He won't get better after a certain age, so maybe max potential should decrease for those older players. Warning you that a player has reached an age of regression and his potential will begin to drop

                    Comment

                    • Rollo
                      Rookie
                      • Aug 2013
                      • 219

                      #145
                      Re: JRT2006's Madden Scouting Tool

                      Originally posted by JRT2006
                      Questions for the community:

                      1) When making roster cuts, what cap penalty amount usually deters you from releasing? Anything over [dollar] amount?

                      2) When judging your players, what do you use to determine how well he will improve?

                      trying to find a good balance in valuing players on rosters
                      (meant to post this 24 hours ago...but i fell asleep and left it unsent...all my other posts within this 24 hour period were from my phone)

                      I used to try not to release anyone with bonuses (as I hate penalties), but that was way back in the day when I tried using every ounce of salary cap to sign stars.

                      Now I'll release anyone if I feel they are starting to regress, or I think they will be regressing soon. I'll also take their salary into account. For instance, I started a franchise with the Cowboys, fully intent on removing Romo, Garrett and moving the team. I've done two of those things, and Romo has regressed to an 83 (and now no one wants to trade a 7th round pick in 2017 for him >.<). If I would have released him in year one, my cap hit for year 2 (i think) would have been greater than his year 2 salary. I'd save money year one, but have less year 2. Instead, I can release him year 2, and my cap penalty in year 3 would be less than his year 3 salary.

                      I'll also release any backups with 1 or 2 years left on their contract, with a bonus, in an attempt to get them to sign a FA contract (single year no bonus). I'll only do this if I'd actually save on their salary (release a guy with a 1 year $5m contract, and a $1m bonus owed, save $4m, and then turn around and sign him for $2m). I generally try not to go this route though, and will end up signing a lesser overall FA instead.

                      As for getting down to a 53 man roster, I generally keep 3 QBs, 3 HBs, 1 FB, 5 WRs, 3 TEs, 2 LT/LG/C/RG/RTs, 4 DEs, 3 DTs, 4 OLBs, 3 MLBs, 5 CBs, 2 FS/SS, 1 K/P. This gives me an extra 3 roster spots to fill in injuries, depth, or find a kick return specialist. Sometimes I drop down to 2 QBs and 2 TEs (using my FB as a 3rd TE and a power back as my FB in those situations). All that said, I'll keep a couple projects in the depth over a veteran here or there if I think it will pay in the long run (and I'm not necessarily a playoff team). It's either Super Bowl or Bust! or rebuild around pillars.

                      Comment

                      • Rollo
                        Rookie
                        • Aug 2013
                        • 219

                        #146
                        Re: JRT2006's Madden Scouting Tool

                        Originally posted by JRT2006
                        Good point, age regression will already show in skill rating.
                        Since max potential is kind of giving you a "this guy could be great" prediction, should age affect max potential by lowering the value when he reaches a certain age? He won't get better after a certain age, so maybe max potential should decrease for those older players. Warning you that a player has reached an age of regression and his potential will begin to drop
                        I guess that depends on if he reached his max potential. Otherwise, why call it a max potential if he could never feasibly reach it? Once a player reaches, exceeds, or begins to regress prior to reaching max potential, then max potential should be thrown out, zero'd or ignored.

                        A rookie has potential. A vet a year from retirement does not. At one time he did have potential. Maybe he reached it, maybe he didn't. You could say his skill hit a plateau at a certain age, but that's not a universal figure. I think it should be player to player and based off the previous year or two's weighted value. If that value decreases for a year (or multiple years), then you may safely say that player won't ever reach their potential. He either becomes a career backup, cheap salary cap slotting, or preseason cut fodder.

                        Comment

                        • JRT2006
                          Rookie
                          • Jul 2006
                          • 389

                          #147
                          Re: JRT2006's Madden Scouting Tool

                          Do we know exact ages players regress at each position?

                          Want to wait on more input from others before changing anything other than removing it from raw talent because that isn't necessary

                          Comment

                          • tdawg3782
                            I hate you Norv
                            • Nov 2003
                            • 4803

                            #148
                            Re: JRT2006's Madden Scouting Tool

                            Originally posted by JRT2006
                            Good point, age regression will already show in skill rating.
                            Since max potential is kind of giving you a "this guy could be great" prediction, should age affect max potential by lowering the value when he reaches a certain age? He won't get better after a certain age, so maybe max potential should decrease for those older players. Warning you that a player has reached an age of regression and his potential will begin to drop
                            This is exactly what I meant with the age thing. It shouldn't affect the current skill but the potential. On my post earlier, about Jarret Johnson, his rating for me was still an 82 but his potential dropped to a 76 because of age.

                            Comment

                            • JRT2006
                              Rookie
                              • Jul 2006
                              • 389

                              #149
                              Re: JRT2006's Madden Scouting Tool

                              Originally posted by tdawg3782
                              This is exactly what I meant with the age thing. It shouldn't affect the current skill but the potential. On my post earlier, about Jarret Johnson, his rating for me was still an 82 but his potential dropped to a 76 because of age.
                              Correct, its just a heads up that the current player is about to decline. Just as with the others, its a heads up that the player has massive or no potential moving forward.

                              I'm kind of getting tired of the big numbers, I was thinking about diving all of them to shrink them lower, everyone would still be fairly valued, you just wont have to look at 300's and 400's. Was thinking 80's, 90's, 100's.

                              Have the entire offensive side done (minus the age correction). Working on D now. After that, I will change the age to effect the potential

                              Comment

                              • tdawg3782
                                I hate you Norv
                                • Nov 2003
                                • 4803

                                #150
                                Re: JRT2006's Madden Scouting Tool

                                Originally posted by JRT2006
                                Do we know exact ages players regress at each position?

                                Want to wait on more input from others before changing anything other than removing it from raw talent because that isn't necessary
                                I think we may be taking the age thing to a complicated level. While I agree with what Rollo said I don't think we need to go that far with your tool. This is a general guideline that gives you an idea of where your players are at on your roster. It's not an end all. We will still have to use our brain to makes decisions. This is just a tool to help with that.

                                With that said I do think that you can eliminate the age factor from the actual raw talent rating and only implement it in the potential rating. If I'm understanding things correctly we are talking about haveing 3 ratings to go off of:

                                -Actual Raw Talent (without awr and/or play rec factored in)
                                -Actual Overall (with awr and/or play rec factored in)
                                -Potential Overall (with age and dev factored in)

                                Personally I think this is really all we need (unless of course I think of something later ). Also, of course it's up to you, but I don't think we really need to have the salary factored in. If you're down that's fine. It just seems like a lot of work with to many variables because each user is different.

                                As far as the player age when they start to regress I don't know. I think it would be better to have a option for each user to put in the age they want for each position instead of a standard number. That's all I have for now. Haven't been able to check out the new tool yet. I will soon though. Again thanks man.

                                Comment

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