JRT2006's Madden Scouting Tool

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  • JRT2006
    Rookie
    • Jul 2006
    • 389

    #196
    Re: JRT2006's Madden Scouting Tool

    Tdawg is right, a few pages back I ran a test with a roster evaluation that affected the RB tab only.
    It included:
    raw value (skills without awareness/play rec/age/and development)
    Actual Value (raw value with awareness/play rec averaged in)
    Future value (actual value with age modifier factored in)

    The age modifier took into account how many years the player has until he hits the drop off age with his development trait.

    The drop off age was user input, as well as the development trait points.

    I actually forgot my laptop at home while at work so I got absolutely nothing completed with my 24 hours of spare time at work (except a lot of forza 2 driving), going to get on it right away today and do as much possible before the KC game starts

    Comment

    • JRT2006
      Rookie
      • Jul 2006
      • 389

      #197
      Re: JRT2006's Madden Scouting Tool

      Originally posted by KingFry
      Sorry for the confusion, I mean the roster tool.

      I know it is automatically plugged in to the raw values or whatever its called, but do I need to have it at 2/3/5? Sorry for the confusion again.
      The roster tool on the original post is far from completed, I'd highly suggest not using it, only looking at it.
      With all the suggestions made, a new one will be produced within a week likely.

      I will post a beta version of it to play around with when I get all the tabs complete.

      The new roster eval will give you three values to look at, depending on how you want to manage your roster.
      Raw Talent which will value all your players on their physical skills only

      Actual Talent which will value in their physical skills along with their intangibles.

      Future Value which will value the players on their actual talent but take into consideration how old the player is; the rate at which he develops and how many years he has to be developed. Should help determine if a player is worth keeping on the roster, should start in the depth chart, etc.

      You as the manager choose how you want to manage your team, these three values just help you determine each players value depending on how you'd like to manage.

      Comment

      • JRT2006
        Rookie
        • Jul 2006
        • 389

        #198
        Re: JRT2006's Madden Scouting Tool

        A few things to ponder while i complete this. (I'm currently on MLB tab and still need to rework the clear buttons and Big Board)

        1) Have we decided if consistency should effect the future value of players, if so, how?

        2) Currently the age modifier is (how many years the player has before he reaches cutoff)*(use inputted dev. modifier) which equals to some pretty big numbers. Say I have Justin Houston at 26 years old and age cutoff at 33. Houston as Superstar development. (7)*(40)=(280) added to his actual value of (310) = Future value of (590). Which puts him as VERY VALUABLE to this team along with Jamaal Charles who currently has a future value of 456.
        Should the age modifier be (how many years the player has before he reaches cutoff)+(use inputted dev. modifier) which will equal (47) for Justin Houston and make his future value (357)?

        3) When looking at the big board, which value will you be most interested in when considering who to keep on your team? Raw, Actual, or Future? This is what will originally sort when you generated your Roster Board (higher value up top or bottom)

        Comment

        • ThatMichiganFan
          Pro
          • Apr 2014
          • 801

          #199
          Re: JRT2006's Madden Scouting Tool

          Originally posted by JRT2006
          A few things to ponder while i complete this. (I'm currently on MLB tab and still need to rework the clear buttons and Big Board)

          1) Have we decided if consistency should effect the future value of players, if so, how?

          2) Currently the age modifier is (how many years the player has before he reaches cutoff)*(use inputted dev. modifier) which equals to some pretty big numbers. Say I have Justin Houston at 26 years old and age cutoff at 33. Houston as Superstar development. (7)*(40)=(280) added to his actual value of (310) = Future value of (590). Which puts him as VERY VALUABLE to this team along with Jamaal Charles who currently has a future value of 456.
          Should the age modifier be (how many years the player has before he reaches cutoff)+(use inputted dev. modifier) which will equal (47) for Justin Houston and make his future value (357)?

          3) When looking at the big board, which value will you be most interested in when considering who to keep on your team? Raw, Actual, or Future? This is what will originally sort when you generated your Roster Board (higher value up top or bottom)

          1) Yes, I think consistency should play a part. Because it effects how much XP players earn, I think it should be a part of only Future.

          2) I think the age modifier should be (how many years the player has before he reaches cutoff)+(use inputted dev. modifier) which will equal (47) for Justin Houston and make his future value (357)?

          3) I think it should default sort by Actual value, although it depends on the team I am using which value I will use. If I have a young team like the Texans or Raiders, I will use future value because I have no chance of making the playoffs so I will build around the future. If I am a team like the Seahawks or Packers, I'll use actual value and try to make the best team for a Super Bowl run.
          GT: minibeast100
          2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

          2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

          Comment

          • JRT2006
            Rookie
            • Jul 2006
            • 389

            #200
            Re: JRT2006's Madden Scouting Tool

            Originally posted by ThatMichiganFan
            1) Yes, I think consistency should play a part. Because it effects how much XP players earn, I think it should be a part of only Future.

            2) I think the age modifier should be (how many years the player has before he reaches cutoff)+(use inputted dev. modifier) which will equal (47) for Justin Houston and make his future value (357)?

            3) I think it should default sort by Actual value, although it depends on the team I am using which value I will use. If I have a young team like the Texans or Raiders, I will use future value because I have no chance of making the playoffs so I will build around the future. If I am a team like the Seahawks or Packers, I'll use actual value and try to make the best team for a Super Bowl run.
            Thanks for the input,l

            I think I'm going to try adding the dev modifier rather then multiplying and seeino the results. The great thing about multiplying is young superstars really stick out like a sore thumb. So we will see what the difference is.

            As far as value sorting on the roster board. I'm looking for a default sort, users will have the option of further sorting to their liking after the board is generated.

            Comment

            • Rollo
              Rookie
              • Aug 2013
              • 219

              #201
              Re: JRT2006's Madden Scouting Tool

              Originally posted by JRT2006
              A few things to ponder while i complete this. (I'm currently on MLB tab and still need to rework the clear buttons and Big Board)

              1) Have we decided if consistency should effect the future value of players, if so, how?

              2) Currently the age modifier is (how many years the player has before he reaches cutoff)*(use inputted dev. modifier) which equals to some pretty big numbers. Say I have Justin Houston at 26 years old and age cutoff at 33. Houston as Superstar development. (7)*(40)=(280) added to his actual value of (310) = Future value of (590). Which puts him as VERY VALUABLE to this team along with Jamaal Charles who currently has a future value of 456.
              Should the age modifier be (how many years the player has before he reaches cutoff)+(use inputted dev. modifier) which will equal (47) for Justin Houston and make his future value (357)?

              3) When looking at the big board, which value will you be most interested in when considering who to keep on your team? Raw, Actual, or Future? This is what will originally sort when you generated your Roster Board (higher value up top or bottom)
              1) I whole heartedly believe it should. Easiest way I can look at it is if you are comparing two players, and everything is the same, except that one attribute, how would it affect them in the game, building experience, and their future value. Since consistency does affect experience gain (much like dev trait), it should be included, and as a modifier with dev trait.

              2) This was a tricky part for me to come up with in my sheet. I'll upload it if you wanna take a gander and see what I did. Since dev trait and consistency both affect experience gain, they should be combined together somehow, and then multiplied to age remaining (or in my case multiplied to age modifier).

              3) To be honest, I use all 3. I just cut down from 70 to 59 last night, but was able to trade maybe 5 of those guys for three 7th round picks. That being said, I think Actual Value should be the default listed value, with raw and potential listed and sortable. I cut Weeden last night because he had the lowest raw and lowest potential. My rookie QB is now my second string guy, even though he is 3rd in actual potential (at least for spring training for reps and experience). I haven't cut a running back yet, but it'll be between D. Barnes (UDFA) and Randle. Randle is higher in all 3 categories, but he fits the same mold as L. Hart and doesn't give me a change of pace style. Barnes is a 245 lb bruiser that I can also throw in at FB when my main guy goes down. I make this decision though because Barnes potential value is only 1 point lower than Randles.

              I won't be using this tool just as a roster evaluator for preseason cuts, or trying to trade players before they lose value. I've been using it to determine who to give game prep time to, and also what attributes to increase via experience.

              My rookie QB could boost his short accuracy for 77->78 for 607 experience. That'll raise his potential value up 0.25 points. Thats a cost of 2428 experience for 1 point in potential value. Raising medium accuracy from 81->82 would cost 792, and it would bump his potential up 0.37 points. Thats a cost of 2141 experience for 1 point of potential value. So my experience for him is better spent on medium than short accuracy...right now. The moment medium costs 900 experience, (boosting from 83->84), it would be better to boost short.

              Boosting his consistency from 57->58 would cost 375 and generate 0.22 potential value (1704 exp/pot. point). Boosting him from Normal dev to quick dev would cost 15k and generate 6.38 points (2351 exp/point). It'll cost the same and give the same benefit to boost him from quick to superstar as well, so I'm thinking of devaluing the dev traits a little more. Currently its 10/20/30/40 for Slow->Superstar, I might make it 10/19/27/34. For my QB, Normal to quick would then be 2935 exp/potential, and then quick to superstar would be 3355 exp/potential.
              Attached Files
              Last edited by Rollo; 10-05-2014, 02:40 PM.

              Comment

              • JRT2006
                Rookie
                • Jul 2006
                • 389

                #202
                Re: JRT2006's Madden Scouting Tool

                Working Roster Eval (BETA) is uploaded on original post.

                Each Tab is working correctly except only the Clear Buttons on the Roster Board and QB tab work. The rest of the tabs will need to be cleared without the button.

                I havent figured in the consistency yet, but intend to do so. I ran out of time before the Chiefs game.

                Please report back with errors found, or suggestions.

                I plan to put in a lot of work after the game is over.

                Comment

                • Rollo
                  Rookie
                  • Aug 2013
                  • 219

                  #203
                  Re: JRT2006's Madden Scouting Tool

                  Originally posted by JRT2006
                  Working Roster Eval (BETA) is uploaded on original post.

                  Each Tab is working correctly except only the Clear Buttons on the Roster Board and QB tab work. The rest of the tabs will need to be cleared without the button.

                  I havent figured in the consistency yet, but intend to do so. I ran out of time before the Chiefs game.

                  Please report back with errors found, or suggestions.

                  I plan to put in a lot of work after the game is over.
                  I almost went to the game today. Go 9ers!

                  Comment

                  • JRT2006
                    Rookie
                    • Jul 2006
                    • 389

                    #204
                    Re: JRT2006's Madden Scouting Tool

                    I ban you from this thread

                    Comment

                    • mmorg
                      MVP
                      • Jul 2004
                      • 2305

                      #205
                      Re: JRT2006's Madden Scouting Tool

                      Someone posted a big write up on the consistency rating and how it effects XP earned. The post had hard data that showed that the consistency rating only improves the XP gains for players with the Super Star Development trait. You can read about it here.

                      http://www.operationsports.com/forum...ncy-worth.html
                      Check me out on Twitch and YouTube

                      Comment

                      • JRT2006
                        Rookie
                        • Jul 2006
                        • 389

                        #206
                        Re: JRT2006's Madden Scouting Tool

                        Originally posted by mmorg
                        Someone posted a big write up on the consistency rating and how it effects XP earned. The post had hard data that showed that the consistency rating only improves the XP gains for players with the Super Star Development trait. You can read about it here.

                        http://www.operationsports.com/forum...ncy-worth.html
                        Great info.
                        Digging through the thread now.
                        Much needed while I finish this tool

                        Comment

                        • JRT2006
                          Rookie
                          • Jul 2006
                          • 389

                          #207
                          Re: JRT2006's Madden Scouting Tool

                          IOW, players with different develop traits should get different consistency bonuses.

                          Slow, average being relatively close
                          Quick, slightly above the earlier
                          And Superstar, a significant increase over the other three.

                          Comment

                          • Rollo
                            Rookie
                            • Aug 2013
                            • 219

                            #208
                            Re: JRT2006's Madden Scouting Tool

                            Consistency is also supposed to boost experience from game stats/goals. While his tests show the variance in game prep (which is pretty bonkers how wide of a margin some of that training can be), it does't show or suggest who consistency works on experience gains from weekly goals and gameplay.

                            Comment

                            • Rollo
                              Rookie
                              • Aug 2013
                              • 219

                              #209
                              Re: JRT2006's Madden Scouting Tool

                              Originally posted by JRT2006
                              IOW, players with different develop traits should get different consistency bonuses.

                              Slow, average being relatively close
                              Quick, slightly above the earlier
                              And Superstar, a significant increase over the other three.
                              Yes. I see it as more of a tightening range of possible experience gains from game prep. I'll have to look at a couple things myself later.

                              Comment

                              • JRT2006
                                Rookie
                                • Jul 2006
                                • 389

                                #210
                                Re: JRT2006's Madden Scouting Tool

                                I'm currently plugging in the consistency ratings on my tool. I haven't made any adjustments to the linked thread above yet. If we decide, I'll make the adjustments later

                                I let my brother borrow my game, it keeps me on the tool and off the controller, so I'm using all the player info that was in your sheet Rollo.

                                Should be completed withing 2 or 3 days.

                                Comment

                                Working...