JRT2006's Madden Scouting Tool

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  • JRT2006
    Rookie
    • Jul 2006
    • 389

    #121
    Re: JRT2006's Madden Scouting Tool

    Originally posted by koberocks1
    This is just a basic scouting question but I hope someone here can help me. What are the attribute ranges for letter grades? For example if a guy has "A" for his speed, catching, or any attribute, does that mean it 90-99? If it's "B" does that mean 80-89?
    From the data I gathered tracking multiple drafts:
    A)85-99
    B)75-90
    C)65-80
    D)50-75
    F)30-55

    As you can see, there is that small threshold at the high end and low end of each range, where the numbers cross. So you may be getting an 'A'rated speed wide receiver who ends up with an 85 speed rating, and getting a 'B' rated speed running back who has a 90 speed rating.

    It really keeps the rating guessing game going.

    Comment

    • tdawg3782
      I hate you Norv
      • Nov 2003
      • 4803

      #122
      Re: JRT2006's Madden Scouting Tool

      Originally posted by JRT2006
      What do you all think? Useful, or not?

      ROSTER BOARD


      PLAYER TAB

      Cap Penalty is not figured into grade

      FINAL GRADE - PLAYER TAB


      ROSTER REQUIREMENTS
      I like where you're going with this. I've had a weighted excel sheet I've used for the last 3 maddens. The way I used was a simple formula to gage potential based on age and how many years I'd be able to upgrade attributes. Now this was very basic but it gave me a decent range. I also gave a small bump to players with quick dev and a bit more to superstar dev.

      Also I had a set age per position where I figured players would drop off some and gave them a penalty which dropped there potential. For example I usually use the Chargers and Jarrett Johnson usually came in at around 82 ovr with my weighted scale. But because he's 33 and I had my set age for OLBs at 30 he got bumped down to a 76 or something like that. Giving the opportunity for a younger player with good potential to step in even if his rating was lower.

      Anyways I am decent at excel but what you've been doing is making things way easier. Keep it up and if u need any suggestions or help I could give it a shot. Thanks bro.

      Sent from my Galaxy s4 so deal with the short hand

      Comment

      • tdawg3782
        I hate you Norv
        • Nov 2003
        • 4803

        #123
        Re: JRT2006's Madden Scouting Tool

        Originally posted by Rollo
        I did something like this, but very simple as my excel knowledge is limited to basic equations.

        I pretty much just grabbed the same 9 attributes I used for draft board rankings, a roster by position with the 9 attributes listed out highest rank to lowest, with a final calculated value listed after all the attributes. This gives me a real value according to my desired weights and allows me to compare to my liking. Also, I don't weigh awareness or play recognition, so my value represents raw potential.

        edit: after a re-read, I realized what I do may not be what you were looking for.
        What u could do is have a raw potential value and then an actual value with awareness and play rec mixed in. That way if u increased a guy's awareness and/or play rec who had crazy raw potential you'd see that increase in actual rating.

        Just spit balling ideas.

        Sent from my Galaxy s4 so deal with the short hand

        Comment

        • JRT2006
          Rookie
          • Jul 2006
          • 389

          #124
          Re: JRT2006's Madden Scouting Tool

          Originally posted by tdawg3782
          What u could do is have a raw potential value and then an actual value with awareness and play rec mixed in. That way if u increased a guy's awareness and/or play rec who had crazy raw potential you'd see that increase in actual rating.

          Just spit balling ideas.

          Sent from my Galaxy s4 so deal with the short hand
          I like these ideas.
          The age/performance decline idea is great and something I'd want to implement.
          The Raw Talent/Potential grade is also a good idea, something I will definitely try and work on.
          My biggest focus now will be separating those players who low grades, but have different potentials - so when you make a decision to cut one or the other, you can see the guy with 63 overall has a better chance of contributing in the future than the guy who is at 66, and will likely warm the bench and fill on with depth.

          Comment

          • Captain Slayer
            Rookie
            • Nov 2013
            • 13

            #125
            Re: JRT2006's Madden Scouting Tool

            Originally posted by JRT2006
            From the data I gathered tracking multiple drafts:
            A)85-99
            B)75-90
            C)65-80
            D)50-75
            F)30-55

            As you can see, there is that small threshold at the high end and low end of each range, where the numbers cross. So you may be getting an 'A'rated speed wide receiver who ends up with an 85 speed rating, and getting a 'B' rated speed running back who has a 90 speed rating.

            It really keeps the rating guessing game going.

            Wow... didn't realize that. I haven't really spent too much time scouting as I'm only in my first season of the online league my buddy and I play. So, I've actually never even uncovered a single letter grade at this point.

            I know the last couple of years that "A" was 88-99 or thereabout. But, there was no overlap of number ratings as they translate to letter grades.

            Doesn't seem quite fair, but it is what it is.

            Comment

            • NuclearPalsy
              Rookie
              • May 2003
              • 20

              #126
              Re: JRT2006's Madden Scouting Tool

              Maybe these draft classes aren't so random... Year 1 in two different drafts.

              Comment

              • TheDutchDad
                MVP
                • Apr 2004
                • 2814

                #127
                Re: JRT2006's Madden Scouting Tool

                Originally posted by NuclearPalsy
                Maybe these draft classes aren't so random... Year 1 in two different drafts.
                I've seen that draft story a few times as well. The drafts are random in terms of players, skills, etc, but the stories need to be more random and there needs to be more of them.

                Comment

                • Rollo
                  Rookie
                  • Aug 2013
                  • 219

                  #128
                  Re: JRT2006's Madden Scouting Tool

                  Originally posted by tdawg3782
                  What u could do is have a raw potential value and then an actual value with awareness and play rec mixed in. That way if u increased a guy's awareness and/or play rec who had crazy raw potential you'd see that increase in actual rating.

                  Just spit balling ideas.

                  Sent from my Galaxy s4 so deal with the short hand
                  I've even thinking about this, just unsure how I want to handle it.

                  Under my current weight, Tony Romo is a 273 and my 6th round QB (projected to be undrafted) is either a 262 or 266. Romo is 85+ on awareness whereas my rookie has 35ish (at work so this is off the top of my head). The way the weight works is the draft board will have a max score of 300 with all A's (pre-need modifier). Based off actual stats, max weighted score is 330 (all 99's).

                  What I was thinking of doing was making awareness/play recognition a modifier to the score, either with 99 = 100% (no change to score) or league high for position being 100%. In essence, if Romo is a 273 with 85 awareness, my new score would be 234.4. My rookie would be 94ish.

                  Comment

                  • JRT2006
                    Rookie
                    • Jul 2006
                    • 389

                    #129
                    Re: JRT2006's Madden Scouting Tool

                    Still trying to figure out the raw talent/max potential equation.
                    I was thinking of just adding a points boost to high dev traits

                    Comment

                    • Nate.Walton1
                      Rookie
                      • Jun 2013
                      • 27

                      #130
                      Re: JRT2006's Madden Scouting Tool

                      What about multiple grades? As in 1 grade for what their 'TRUE' value is on the roster, and another adjusted grade that takes age, dev etc into account. Kind of like the need modifier in the draft.
                      You could set 1 age across the board, or 1 age limit per position.
                      Dev modifier: Avg is 1. Quick is 1.03 and Superstar is 1.05 or something like that.
                      Age modifier, the younger the player (very small and incremental boost to value per year) is the more time he has to progress, that way if you've got 2 exact players. One is 21 and one is 27. You clearly want the 21 year old and the spreadsheet will reflect that.
                      Then give age a negative modifier if it exceeds the 'age limit' that you've selected for that group of players or across the board.
                      I think these 'modifiers' would be a good way to evaluate age/dev etc which need to be taken into account for a Roster Tool.
                      Thoughts?

                      Comment

                      • Nate.Walton1
                        Rookie
                        • Jun 2013
                        • 27

                        #131
                        Re: JRT2006's Madden Scouting Tool

                        OK, so I just threw this together... But I think you get the idea I'm going for.
                        This would be added to the end (horizontally) of the Excel sheet.
                        So however you get to the total value... Then you select the age. Then select the Development, and this will adjust the OVR Value for you.
                        I set up some parameters that can obviously be changed.
                        1)over 33 takes away 10 pts
                        2) slow dev takes away 15
                        3) avg does nothing
                        4) quick is plus 10
                        5) superstar is plus 20
                        6) age only decreases .1 (this may need to be tweaked) I just put this in there so if you have 2 exactly the same totals in 1 position, the younger will win out ever so slightly.
                        That about covers it...
                        Thoughts?
                        Attached Files

                        Comment

                        • JRT2006
                          Rookie
                          • Jul 2006
                          • 389

                          #132
                          Re: JRT2006's Madden Scouting Tool

                          Originally posted by Nate.Walton1
                          What about multiple grades? As in 1 grade for what their 'TRUE' value is on the roster, and another adjusted grade that takes age, dev etc into account. Kind of like the need modifier in the draft.
                          You could set 1 age across the board, or 1 age limit per position.
                          Dev modifier: Avg is 1. Quick is 1.03 and Superstar is 1.05 or something like that.
                          Age modifier, the younger the player (very small and incremental boost to value per year) is the more time he has to progress, that way if you've got 2 exact players. One is 21 and one is 27. You clearly want the 21 year old and the spreadsheet will reflect that.
                          Then give age a negative modifier if it exceeds the 'age limit' that you've selected for that group of players or across the board.
                          I think these 'modifiers' would be a good way to evaluate age/dev etc which need to be taken into account for a Roster Tool.
                          Thoughts?
                          This is similar to what I've got going on at the moment.
                          Except I had the age modifier effect the raw talent value of a player. Potential Value can be players Raw Talent value + Awareness, Play Rec, and Development.

                          I'll have AWR, PRC, and DEV form their own average to add to raw talent.

                          Comment

                          • burth179
                            Rookie
                            • Jul 2012
                            • 419

                            #133
                            Re: JRT2006's Madden Scouting Tool

                            JRT - Not sure if anyone mentioned this yet, but you brought up about age. Would you consider putting an age modifier in the drafting tool? Or at least include a field to enter it? (Or did you put it in already? I didn't download your newest version).

                            Because I think that is something useful when drafting too. Like I'm gonna draft a 20 year old over a 24 year old rookie if the ratings are equal type of thing.

                            No big deal, what I do now is just put their age in the round field (along with the round information)

                            Comment

                            • JRT2006
                              Rookie
                              • Jul 2006
                              • 389

                              #134
                              Re: JRT2006's Madden Scouting Tool

                              Originally posted by Nate.Walton1
                              OK, so I just threw this together... But I think you get the idea I'm going for.
                              This would be added to the end (horizontally) of the Excel sheet.
                              So however you get to the total value... Then you select the age. Then select the Development, and this will adjust the OVR Value for you.
                              I set up some parameters that can obviously be changed.
                              1)over 33 takes away 10 pts
                              2) slow dev takes away 15
                              3) avg does nothing
                              4) quick is plus 10
                              5) superstar is plus 20
                              6) age only decreases .1 (this may need to be tweaked) I just put this in there so if you have 2 exactly the same totals in 1 position, the younger will win out ever so slightly.
                              That about covers it...
                              Thoughts?
                              I'll have a look at this after I get out of the gym.
                              It appears you want every player to begin with a set value, and depending on the criteria met, said player either drops or raises in value.
                              Which sounds good, each players set value will be their raw talent value, and depending on criteria met, that value decreases or increases. The parameters may have to be tweaked to fit our idea, but sounds possible.

                              Comment

                              • JRT2006
                                Rookie
                                • Jul 2006
                                • 389

                                #135
                                Re: JRT2006's Madden Scouting Tool

                                Originally posted by burth179
                                JRT - Not sure if anyone mentioned this yet, but you brought up about age. Would you consider putting an age modifier in the drafting tool? Or at least include a field to enter it? (Or did you put it in already? I didn't download your newest version).

                                Because I think that is something useful when drafting too. Like I'm gonna draft a 20 year old over a 24 year old rookie if the ratings are equal type of thing.

                                No big deal, what I do now is just put their age in the round field (along with the round information)
                                I can add that. Are you saying to just appear on the big board for informational purposes, or to affect their value?

                                Comment

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