JRT2006's Madden Scouting Tool

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  • JRT2006
    Rookie
    • Jul 2006
    • 389

    #181
    Re: JRT2006's Madden Scouting Tool

    Originally posted by tdawg3782
    That's a good point that I completely over looked. I would have to say that we almost have to factor it in for potential. Maybe even actual. Good catch.

    Sent from my Galaxy s4 so deal with the short hand
    Should definitely be factored into potential. That, combined with the develop trait and age modification could really give you an idea of how good you could make this player if you focused on him.

    At work for 24 hours (firefighter). So posts online will be limited but I'm gonna get some spreadsheet work completed for sure

    Comment

    • szdfhsty
      Just started!
      • Oct 2014
      • 4

      #182
      Re: JRT2006's Madden Scouting Tool

      Can't wait to try this out, though this may be a bit much for me as the thrill of a bust might be minimized. Still, thanks for sharing your work with us all!

      Comment

      • Rollo
        Rookie
        • Aug 2013
        • 219

        #183
        Re: JRT2006's Madden Scouting Tool

        Originally posted by JRT2006
        Should definitely be factored into potential. That, combined with the develop trait and age modification could really give you an idea of how good you could make this player if you focused on him.

        At work for 24 hours (firefighter). So posts online will be limited but I'm gonna get some spreadsheet work completed for sure
        I think we need a positive age modifier to go with the negative. Again, looking at 2 HBs with the exact same attributes, one is 24, one is 21, who would you rather have? One will give you 6 years of service before age mod reduction, the other will give you 10. But those extra 4 years should mean something in the max potential. I believe you're current age modifier is 2.5% for each age at or above the preferred age per position. Maybe we could even add a 1% positive modifier for each age below the preferred age.

        I'm also going to modify my spreadsheet to have 3 weight values (raw, actual, potential). Raw being our weighted value from draft board, actual adding in awr/prc, and potential taking into account dev/consistency.

        How exactly does confidence fit into the game? I've been ignoring it in game prep (heard it's just a cheesy way to boost overall), but does it affect experience gain as well?

        Comment

        • Rollo
          Rookie
          • Aug 2013
          • 219

          #184
          Re: JRT2006's Madden Scouting Tool

          Originally posted by szdfhsty
          Can't wait to try this out, though this may be a bit much for me as the thrill of a bust might be minimized. Still, thanks for sharing your work with us all!
          Depends on what you consider a busy I guess. I drafted the second best DT (on the madden draft board), who was actually my top rated DT by a long shot. Dude is a beast. 6'4" 277 prototype style DT. 84 overall (99 physical 74 intangible). 86 strength, 86 speed, 85 agility, 89 acceleration, high 70's low 80's everywhere else, 64 awareness and 53 play recognition. Stats wise he is a baller. Traded a good deal to grab him in the late first. But he has slow dev. I wouldn't say he is a bust, but compared to another DT I could have grabbed in the 7th (68 overall, superstar) he could be. Give both of the DTs 45k experience and mine will be same rating but superstar, and the other will significantly boost his attributes. Not to mention the 68 will build experience faster. This last game, my DT tallied 1 sack and 3 tackles and only got 70 experience. My other rookie DL had 4 tackles and 1 sack and tallied 600 experience. He has normal development.

          While my DT will be a plug and play starter from day 1, he has zero potential. To me, he will be a bust in the long run.

          Comment

          • Rollo
            Rookie
            • Aug 2013
            • 219

            #185
            Re: JRT2006's Madden Scouting Tool

            Originally posted by Rollo
            I think we need a positive age modifier to go with the negative. Again, looking at 2 HBs with the exact same attributes, one is 24, one is 21, who would you rather have? One will give you 6 years of service before age mod reduction, the other will give you 10. But those extra 4 years should mean something in the max potential. I believe you're current age modifier is 2.5% for each age at or above the preferred age per position. Maybe we could even add a 1% positive modifier for each age below the preferred age.

            I'm also going to modify my spreadsheet to have 3 weight values (raw, actual, potential). Raw being our weighted value from draft board, actual adding in awr/prc, and potential taking into account dev/consistency.

            How exactly does confidence fit into the game? I've been ignoring it in game prep (heard it's just a cheesy way to boost overall), but does it affect experience gain as well?
            So I made my changes. I have a positive age modifier set at +1% for each age below my preferred cut off age. My cut off age will be set at no modified change (I believe JRT's cut off age has a -2.5% modifier). Every age after my cut off will receive a -2% modifier. I also moved awareness and play recognition (an average of both for defense) to be directly added into my raw value to create my actual value. Ex. Raw value is 250, awareness is 50 and play recognition is 80, actual value will be 315. Finally, I changed Development valuing to 10, 20, 30, 40 for Slow, Normal, Quick, Superstar. Each jump up costs 15k experience, so in my opinion they should have equal valuing in our weighted valuing.

            My raw value is still the same (same value we get from draft grades, but with the actual attribute numbers). My actual value takes awareness and adds it to raw (or averages awareness with player recognition and adds to raw for defensive positions). This may overvalue awareness. I'm not too sure yet. I then have my age modifier, and a potential modifier. The potential modifier takes my development value and multiples it to consistency, then divides by 100. A superstar dev with 80 consistency will have a potential modifier of 32. A slow dev with 99 consistency will have a potential modifier of 9.9. Finally, my max potential value is calculated by adding my potential modifier to my actual value, and multiplying my age modifier.

            I'm going to show the before (old values from JRT's sheet, slightly modified for my liking) and after for my QBs and HBs. QB age is set to 35, HB age is set to 30.

            Before
            Brandon Weeden (31 yo normal dev) - Raw = 251.33, Max Pot. = 315.34
            Michael Vick (35 yo normal dev) - Raw = 277, Max Pot. = 334.18
            Barry Marshall(r) (23 yo normal dev) - Raw = 263.67, Max Pot. = 297.67
            Seneca Wallace (35 yo normal dev) - Raw = 253.78, Max Pot. = 319.26

            Frank Gore (32 yo normal dev) - Raw = 269.22, Max Pot. = 348.69
            Leonard Hart(r) (24 yo quick dev) - Raw = 267.56, Max Pot. = 342.55
            Joseph Randle (23 yo normal dev) - Raw = 255.78, Max Pot. = 305.78
            Dezrick Barnes(r) (20 yo normal dev) - Raw = 245.78, Max Pot. = 292.78

            After
            B. Weeden - Raw = 251.33, Actual = 315.33, Max Pot. = 330.86
            M. Vick - Raw = 277, Actual = 341, Max Pot. = 344
            B. Marshall(r) - Raw = 263.67, Actual = 297.67, Max Pot. = 346.15
            S. Wallace - Raw = 253.78, Actual = 325.78, Max Pot. = 340.78

            F. Gore - Raw = 269.22, Actual = 363.22, Max Pot. = 364.05
            L. Hart(r) - Raw = 267.56, Actual = 332.56, Max Pot. = 373.18
            J. Randle - Raw = 255.78, Actual = 305.78, Max Pot. = 338.95
            D. Barnes(r) - Raw = 245.78, Actual = 292.78, Max Pot. = 337.46

            I feel this more closely represents my personal idea of my depth chart ranking as well as what my future at those positions may look like. Weeden will most likely be released, Vick is my current starter. In game, Weeden is a 74 overall, Vick is a 70, Marshall is a 69, and Wallace is a 67. Gore is a 85, Hart is a 79, Randle is a 71, and Barnes is a 66.

            Edit: Also did a test value on a theoretical max valued QB. Age 20, 99's across the board and superstar, he would be 330 raw, 429 actual, 538.89 max potential. Does someone who is already max everything have a max potential higher than their actual value? Secondly...I know JRT brought up an idea about trying to lower the values into a smaller, more meaningful number (under 100). We could figure out the maximum value's and make our values percentages. For instance, my rookie QB would be 79.9 raw, 69.4 actual, 66 max potential. Vick would be 83.9/79.5/73.4. To me, this shows each player has a lot of room to grow, but Vick being 35 does't have the time to get their.
            Last edited by Rollo; 10-04-2014, 03:56 PM.

            Comment

            • tdawg3782
              I hate you Norv
              • Nov 2003
              • 4803

              #186
              Re: JRT2006's Madden Scouting Tool

              Originally posted by Rollo
              I think we need a positive age modifier to go with the negative. Again, looking at 2 HBs with the exact same attributes, one is 24, one is 21, who would you rather have? One will give you 6 years of service before age mod reduction, the other will give you 10. But those extra 4 years should mean something in the max potential. I believe you're current age modifier is 2.5% for each age at or above the preferred age per position. Maybe we could even add a 1% positive modifier for each age below the preferred age.

              I'm also going to modify my spreadsheet to have 3 weight values (raw, actual, potential). Raw being our weighted value from draft board, actual adding in awr/prc, and potential taking into account dev/consistency.

              How exactly does confidence fit into the game? I've been ignoring it in game prep (heard it's just a cheesy way to boost overall), but does it affect experience gain as well?
              They are already getting a positive. The formula takes into account the difference in players age to the set age. So in your example the 24 year old HB has 6 years of progression built into his Max Potential. But the 21 year old has 9 years of progression built into his Max Potential. JRT did away with the age modifier (at least for now) and built it into the Max Potential equation so all you have to do is set the "age at which they decrease" and the players age and it's done for you.

              Confidence (if to low) will lower players attributes (not just ovr). Not sure how low it has to be to start losing points. On the flip side if it's high enough you will gain attribute points.

              Comment

              • KingFry
                Pro
                • May 2013
                • 704

                #187
                Re: JRT2006's Madden Scouting Tool

                Quick question here... I haven't touched this new tool yet(messing around with it now and more tonight) but, I don't really value awareness a lot. If I were to take off awareness for positions that have it, would it mess up with the modifier or whatever? Sorry if this was answered before
                Last edited by KingFry; 10-04-2014, 06:13 PM.
                White Sox Franchise

                Jaguars Franchise

                Comment

                • Rollo
                  Rookie
                  • Aug 2013
                  • 219

                  #188
                  Re: JRT2006's Madden Scouting Tool

                  Originally posted by tdawg3782
                  They are already getting a positive. The formula takes into account the difference in players age to the set age. So in your example the 24 year old HB has 6 years of progression built into his Max Potential. But the 21 year old has 9 years of progression built into his Max Potential. JRT did away with the age modifier (at least for now) and built it into the Max Potential equation so all you have to do is set the "age at which they decrease" and the players age and it's done for you.

                  Confidence (if to low) will lower players attributes (not just ovr). Not sure how low it has to be to start losing points. On the flip side if it's high enough you will gain attribute points.
                  I didn't experience this in his roster evaluator. Of the top of my head, a 21 and 24 year old with the same attributes ended up with the same max potential. I'll check again when I get home.

                  Either way, I updated my own spreadsheet and prior to my changes, there was no difference between anyone under the preferred age, having the same attributes and different ages.

                  Comment

                  • Rollo
                    Rookie
                    • Aug 2013
                    • 219

                    #189
                    Re: JRT2006's Madden Scouting Tool

                    Originally posted by KingFry
                    Quick question here... I haven't touched this new tool yet(messing around with it now and more tonight) but, I don't really value awareness a lot. If I were to take off awareness for positions that have it, would it mess up with the modifier or whatever? Sorry if this was answered before
                    If you're talking about the draft tool, you don't need to use awareness (none of my position have raw value in it).

                    Comment

                    • tdawg3782
                      I hate you Norv
                      • Nov 2003
                      • 4803

                      #190
                      Re: JRT2006's Madden Scouting Tool

                      Originally posted by Rollo
                      I didn't experience this in his roster evaluator. Of the top of my head, a 21 and 24 year old with the same attributes ended up with the same max potential. I'll check again when I get home.

                      Either way, I updated my own spreadsheet and prior to my changes, there was no difference between anyone under the preferred age, having the same attributes and different ages.
                      He only had it under the HB tab on his most recent test one. Not the beta. But what u did looks solid as well.

                      Sent from my Galaxy s4 so deal with the short hand

                      Comment

                      • KingFry
                        Pro
                        • May 2013
                        • 704

                        #191
                        Re: JRT2006's Madden Scouting Tool

                        Originally posted by Rollo
                        If you're talking about the draft tool, you don't need to use awareness (none of my position have raw value in it).
                        Sorry for the confusion, I mean the roster tool.

                        I know it is automatically plugged in to the raw values or whatever its called, but do I need to have it at 2/3/5? Sorry for the confusion again.
                        White Sox Franchise

                        Jaguars Franchise

                        Comment

                        • Rollo
                          Rookie
                          • Aug 2013
                          • 219

                          #192
                          Re: JRT2006's Madden Scouting Tool

                          Originally posted by tdawg3782
                          He only had it under the HB tab on his most recent test one. Not the beta. But what u did looks solid as well.

                          Sent from my Galaxy s4 so deal with the short hand
                          Maybe I have the beta then, just downloaded it off the OP a day or 2 ago..."Roster Evaluation"

                          Anyways, my version (from him) only has the age regression modifier, everyone under age 30 got a "1" as their modifier.

                          My sheet definitely doesn't look as clean as his either...lol. I have all 70 players on one page with all my look up tables pretty close. Heh.

                          Comment

                          • Rollo
                            Rookie
                            • Aug 2013
                            • 219

                            #193
                            Re: JRT2006's Madden Scouting Tool

                            Originally posted by KingFry
                            Sorry for the confusion, I mean the roster tool.

                            I know it is automatically plugged in to the raw values or whatever its called, but do I need to have it at 2/3/5? Sorry for the confusion again.
                            So with the roster tool (and draft tool for that matter), you can do whatever weight you want, but it needs to be consistent. If you don't want to use 2, you don't have to, but you need to keep it consistent throughout all the positions. For instance:

                            Say you want to weigh 6 QB attributes, and you want two 5's and four 3's. You can then change it to 3 attributes for another position, or 9 attributes (or 12), as you can easily keep the same ratio of 5's to 3's. If you only need 3 on OL, you would do one 5 and two 3's. If you want 9 on a RB, you would do three 5's and six 3's. Make sense? Then again, if you keep it simple and have three 5's and three 3's, you can go to a minimum of 2 attributes weighed (1 each), but need to keep the attributes weighed even.

                            You also don't have to use awareness for the raw value. I know his default roster on his tool uses it, but you can delete the weight associated with it and move it elsewhere and you won't use it. When you get into the other values we are trying to tweak, you most likely will need awareness and play recognition.

                            Comment

                            • tdawg3782
                              I hate you Norv
                              • Nov 2003
                              • 4803

                              #194
                              Re: JRT2006's Madden Scouting Tool

                              Originally posted by Rollo
                              Maybe I have the beta then, just downloaded it off the OP a day or 2 ago..."Roster Evaluation"

                              Anyways, my version (from him) only has the age regression modifier, everyone under age 30 got a "1" as their modifier.

                              My sheet definitely doesn't look as clean as his either...lol. I have all 70 players on one page with all my look up tables pretty close. Heh.
                              Ya that one doesn't have it. The one from a page or two ago has the test one.

                              Sent from my Galaxy s4 so deal with the short hand

                              Comment

                              • Rollo
                                Rookie
                                • Aug 2013
                                • 219

                                #195
                                Re: JRT2006's Madden Scouting Tool

                                Originally posted by tdawg3782
                                Ya that one doesn't have it. The one from a page or two ago has the test one.

                                Sent from my Galaxy s4 so deal with the short hand
                                Ah that's right, he did add an attachment to one of his more recent posts. Completely forgot about that. I'll check it out.

                                Comment

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