You don't want to go there. 2k16 just announced changes of all aspects of their my league, my GM. And by the way not only do they have a mode for you to be GM and have rules and goals. They have a mode in which YOU can edit every aspect of how your franchise mode plays out. That stuff the out out not too long ago is drop the mic, it's over type stuff.
CFM Rookies Not Adjusted To Stock Player Scale (EA Is Investigating)
Collapse
Recommended Videos
Collapse
X
-
Re: CFM rookies not adjusted to Stock Player Scale
You don't want to go there. 2k16 just announced changes of all aspects of their my league, my GM. And by the way not only do they have a mode for you to be GM and have rules and goals. They have a mode in which YOU can edit every aspect of how your franchise mode plays out. That stuff the out out not too long ago is drop the mic, it's over type stuff. -
Re: CFM rookies not adjusted to Stock Player Scale
You don't want to go there. 2k16 just announced changes of all aspects of their my league, my GM. And by the way not only do they have a mode for you to be GM and have rules and goals. They have a mode in which YOU can edit every aspect of how your franchise mode plays out. That stuff the out out not too long ago is drop the mic, it's over type stuff.
Contrast that with EA annual neglect of franchise gamers with their arguments about the telemetrics and their inability to define projects and dependencies and scope so that an issue like the one in this thread falls through. I mean, Rex means well, but the development organization wide neglect and incompetence is laughable but predictable.
I was an annual Madden gamer but I bailed last year after migrating over recent years to basketball, and I wasn't even an active NBA fan. Gave up a ton of frustration and exchanged it for a lot of fun and replayability.Last edited by LorenzoDC; 08-20-2015, 06:12 PM.Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
QB AWR rating, upon request.
Madden NFL 16 base roster:
Code:RATING μ σ μ-σ μ+σ QB AWR 65.3 14.5 50.8 79.8
Code:99 99 97 95 95 92 90 89 88 87 87 86 86 85 84 83 82 82 81 80 79 78 77 76 76 76 76 75 75 74 74 74 73 73 73 73 72 71 71 71 70 70 70 70 70 70 69 69 69 69 69 68 67 67 67 66 66 66 66 66 65 65 65 65 65 65 65 65 65 64 63 62 62 60 60 60 57 57 56 55 55 55 55 54 54 54 54 54 53 53 52 52 52 52 52 51 51 50 50 50 50 49 49 49 48 48 48 47 47 46 46 45 45 44 42 41 41 40 37
Code:RATING μ σ μ-σ μ+σ QB AWR 64.1 19.2 44.9 83.3
Code:99 99 99 99 97 96 96 95 94 92 92 92 90 90 89 89 89 88 87 86 84 84 84 83 83 80 78 78 78 73 72 70 69 69 68 68 67 67 66 66 66 66 66 66 65 64 63 62 62 62 62 62 62 62 61 60 60 59 59 59 57 56 56 55 55 53 52 51 51 49 48 48 48 48 48 47 47 46 45 44 44 43 43 42 42 42 40 40 40 40 39 38 38 37 37 36 35 35 35
Code:RATING μ σ μ-σ μ+σ QB AWR -1.2 4.7 -5.9 3.5
Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
Well that's encouraging. Might just be speed and deep accuracy that have the issues then.
I suspect even if the deep accuracy among rookies is fixed, though, there's more work to do in fixing the progression system. If deep accuracy is still really easy to increase, users or maybe even CPUs will bump up their QB's deep acc with minimal effort.Cow. Boys.Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
Okay, here is my breakdown based on my tests. Obviously I have not had that much time to test it, but this is what I noticed so far:
-I'm not seeing anything that bad with the exception of WR/CB speed. This seems to be the biggest issue and is huge for us serious online CFM users.
-QB speed can also get out of control on the top prospects. I like a fast QB as much of the next guy, but not at 90 speed with the adjust rosters. He would be the fastest player on some offenses.
-DAC needs to come down, but I have not seen anything out of control. No one beats the best QBs in the game for me so far. Most are in the low to mid 70s.
-DT speed could also come down a notch. They don't come in as the fastest players in the game, but it's still a bit high. After one draft class, almost any team that took a DT took one that became the fastest on that team. Almost always in the mid to high 70s, when the fasted DT in the game is 82 (I think).
-HBs and TEs were useless last year IMO. It was almost impossible to find one with 90+ speed, and the TEs always had agility in the 70s. Now they seem to be nicely balanced with the adjusted rosters. I like this and hope they don't change it.Last edited by Syncmastr; 08-20-2015, 06:59 PM.Red Zone League: Rams Owner
Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
Yeah a rare occasion is fine.When there is only 2 WRS with 97 or + speed over the last 10 years of real life nfl drafts .Then here there are 27 in 10 years... thats a big issue to me , when im looking for some kinda of realism . There is no way someone can argue that is realistic at all.Especially since speed kills .Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
Yeah a rare occasion is fine.When there is only 2 WRS with 97 or + speed over the last 10 years of real life nfl drafts .Then here there are 27 in 10 years... thats a big issue to me , when im looking for some kinda of realism . There is no way someone can argue that is realistic at all.Especially since speed kills .Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
The fact here , they intentionally lowered everyones speeds in this madden. Thus the fastest players ,and there is only 2 guys that fast , hold out at 97.They intentionally changed their rating system some on stock guys ,and just left the draft rookies the same it looks. 27 is a HUGE jump . Id also like to note, that number is ONLY players with 97 or + . Not taking into account 96 and 95 speeds . In which there is only 16 all together from 95 and up in the stock rosters.
Im not a fan of that at all. The QB issue is even worse, bringing in rookies with better deep accuracy than Rodgers. It was overlooked, they are looking into it, and hopefully it all gets fixed. I just see no reason for that large a jump . As i said, 5-7 or 8 , id think ok that might be possible, but 27 is a rather large jump.Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
You know they messed up when you have to run these kinds of mental gymnastics to try to justify itLast edited by philliesphan026; 08-20-2015, 08:18 PM.PSN: sleepy1nsomniacComment
-
Re: CFM rookies not adjusted to Stock Player Scale
It is an issue, they are looking into it at least.Comment
-
Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
LMAO or how about we make contact with an alien civilization and they shares their genetic engineering secrets with us, allowing our kids to be superathletes.Comment
-
Re: CFM rookies not adjusted to Stock Player Scale
I would like to see what its like in 5 years. No way I'll ever play in 20 years with all fake players.PSN: Maserati_Bryan17Comment
Comment