Anyone find any semblance of a running game yet?

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  • TrustTheProcess
    Rookie
    • Aug 2017
    • 263

    #16
    Re: Anyone find any semblance of a running game yet?

    But it does work like that.

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    • sva91
      MVP
      • Feb 2005
      • 2019

      #17
      Re: Anyone find any semblance of a running game yet?

      Originally posted by ODogg
      <div style="position:relative;height:0;padding-bottom:56.25%"><iframe src="https://www.youtube.com/embed/DQdUggA09ko?ecver=2" width="640" height="360" frameborder="0" allow="autoplay; encrypted-media" style="position:absolute;width:100%;height:100%;le ft:0" allowfullscreen></iframe></div>


      Lighting looks so phenomenal. How did they release that trailer? Ha. And it looks like they actually fixed the ball physics on spikes. Running animations look great too.


      Sent from my iPhone using Operation Sports

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      • OhMrHanky
        MVP
        • Aug 2012
        • 1898

        #18
        Re: Anyone find any semblance of a running game yet?

        Originally posted by jsteele14
        I am having a tough time getting used to the extra sensitivity of player controls. Keep finding myself over using the movements and missing holes.

        Sent from my SM-G960U using Tapatalk


        Yeah. I’m actually enjoying the new rpm feel, but one thing that’s a little off - Clint said when u sprint, u swerve, when u just run (just using the left stick), u make more precise cuts. There’s a small problem with that, sometimes u do NOT want to cut. I’ve had a few times when im sort of trying to shimmy through a hole or maneuvering, in general (maybe a little left, right, left on the stick) and my player cuts, cuts, and cuts. Each one of those cuts is slower than a simple step, and ultimately, I get tackled quickly. I think holding the RB or LT buttons might alter that running. But, sometimes, you’re not thinking to press the button to make that small of a change. U just want the player to move a little, but instead u get a big cut.

        Hopefully, this will become second hand. I like the different movement abilities they’ve added, and they’ve got some of them playing out realistically. Something I think they sort of removed kind of bugs me. They added the sprint spin a few years ago, I believe. And, it was fast and tight. I tried one today, and while I juked the defender, the spin was still ‘full’ and slower than I’d like while sprinting. I think they did change this a little. But, again, I think I can get used to it.


        Sent from my iPhone using Tapatalk

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        • 4thQtrStre5S
          MVP
          • Nov 2013
          • 3051

          #19
          Re: Anyone find any semblance of a running game yet?

          Here is what works for me. Identify the strengths of your run blocking, including Finesse and Power. Pulling requires better Finesse, while zone inside requires power blocking, for example. So u want to understand what "types" of runs your OL can perform best. This is not like previous versions of the game where you can just run any play with any OL.

          Also, do not forget to use the "ID Mike." Getting caught from the backside? Then when u run that play, ID Mike the backside defender.

          It takes some practice using the ID Mike because it can vary from play to play. But practice running to the strong side of ur line (the side with your best run blockers) using plays the match your strengths, either power or finesse.

          I was in the beta test. I spent a ton of time running the ball and testing how to work within the new mechanics. It takes patience, but once you get a scheme, it will be worth it.

          The NFL has really become a two-back league. I think Madden is moving along with the shift in the NFL run mentality.
          Last edited by 4thQtrStre5S; 08-01-2018, 11:25 PM.

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          • saunupe1911
            Rookie
            • Aug 2012
            • 71

            #20
            Re: Anyone find any semblance of a running game yet?

            Originally posted by 4thQtrStre5S
            Here is what works for me. Identify the strengths of your run blocking, including Finesse and Power. Pulling requires better Finesse, while zone inside requires power blocking, for example. So u want to understand what "types" of runs your OL can perform best. This is not like previous versions of the game where you can just run any play with any OL.

            Also, do not forget to use the "ID Mike." Getting caught from the backside? Then when u run that play, ID Mike the backside defender.

            It takes some practice using the ID Mike because it can vary from play to play. But practice running to the strong side of ur line (the side with your best run blockers) using plays the match your strengths, either power or finesse.

            I was in the beta test. I spent a ton of time running the ball and testing how to work within the new mechanics. It takes patience, but once you get a scheme, it will be worth it.

            The NFL has really become a two-back league. I think Madden is moving along with the shift in the NFL run mentality.
            I've been identifying the Mike as well. It really makes no difference. It needs to be patched. Been playing the game all day bro. Trust...I know what I'm talking about.

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #21
              Re: Anyone find any semblance of a running game yet?

              Yeah it's still same ole thing to me. Only way to get a good run is from shotgun. Everything inside shuts down immediately. Fournette was 7 carries 4yds lol. Yeldon had a nice game from handing him the ball in shotgun.

              I have to say that I LOVE the new depth chart! Loved seeing the backup rbs get playing time without messing with auto sub crap. The DL rotates beautifully as well.

              With some slider adjustments like others mentioned already this game is looking to be the best Madden yet. Nothing huge was changed this year. But they finally are fixing the little things in football that make a huge difference in whether it is a sim football experience or not.

              Sent from my LG-G710 using Operation Sports mobile app
              https://www.youtube.com/DarthRambo

              Comment

              • Redog156
                Rookie
                • Nov 2013
                • 22

                #22
                Re: Anyone find any semblance of a running game yet?

                Originally posted by saunupe1911
                You definitely have to account for the front. Madden 19 even has a tutorial for it. But like I said that backside pursuit needs to be patched. It's so unrealistic.
                THIS. Backside and downfield pursuit is sooo broken in Madden. Won’t be patched it’s been like that for at least 10 years lol

                Comment

                • TrustTheProcess
                  Rookie
                  • Aug 2017
                  • 263

                  #23
                  Re: Anyone find any semblance of a running game yet?

                  Originally posted by saunupe1911
                  I've been identifying the Mike as well. It really makes no difference. It needs to be patched. Been playing the game all day bro. Trust...I know what I'm talking about.
                  Nobody is saying you don't know what your talking about. Its just that many of us have had success running and its going to take more than one day to figure out running. Its not all suppose to come to you at once.

                  Comment

                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 37953

                    #24
                    Re: Anyone find any semblance of a running game yet?

                    Originally posted by TrustTheProcess
                    Nobody is saying you don't know what your talking about. Its just that many of us have had success running and its going to take more than one day to figure out running. Its not all suppose to come to you at once.
                    Your name says it all!!
                    Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                    or Tiktok https://www.tiktok.com/@shaunh741

                    Comment

                    • 335TDC
                      Rookie
                      • Aug 2016
                      • 352

                      #25
                      Re: Anyone find any semblance of a running game yet?

                      Anyone know if hitting the sprint button cues the D to disengage blocks? Has been a dev confirmed feature for years and would like to know if it’s still there.


                      Sent from my iPhone using Operation Sports

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                      • 4thQtrStre5S
                        MVP
                        • Nov 2013
                        • 3051

                        #26
                        Re: Anyone find any semblance of a running game yet?

                        Originally posted by saunupe1911
                        I've been identifying the Mike as well. It really makes no difference. It needs to be patched. Been playing the game all day bro. Trust...I know what I'm talking about.
                        It will get better. It took me about a week of the beta to figure out a handful of plays I could run consistently against defenses I was able to identify. Sometimes I needed to ID Mike on the front side, others on the back, and other times it was the MLB.

                        Each play or groups of plays has its nuances. Still, have to keep in mind your offensive line and their strengths.

                        I also found that refraining from drastic moves on the sticks, behind the line of scrimmage (LOS) helped me. Also, sometimes hitting the burst button behind the LOS was necessary.

                        I went into practice mode and started testing plays against base defenses. It was frustrating at first. I understand, but keep testing,the run plays will happen.

                        Comment

                        • kiddlex
                          Pro
                          • Apr 2003
                          • 628

                          #27
                          Re: Anyone find any semblance of a running game yet?

                          My concerns in the running game are primarily the CPU’s inability to hit gaping holes on default AP, and the backside pursuit being ridiculous OP for both. I can run too, but not with a varied playbook. I have to cherry pick money running plays, and not utilize all my sets. Sliders/AM (for cpu) will be able to fix this, but I’d like to play default this year if at all possible. Sliderholeitus is something i suffer from.


                          Sent from my iPhone using Operation Sports

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                          • 49UNCFan
                            MVP
                            • Aug 2010
                            • 2460

                            #28
                            Re: Anyone find any semblance of a running game yet?

                            I'm loving the running game this year, it actually takes some strategy to run the ball now. Noticed that some lower rated RB's take longer to burst off the line also.
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                            • TrustTheProcess
                              Rookie
                              • Aug 2017
                              • 263

                              #29
                              Re: Anyone find any semblance of a running game yet?

                              Originally posted by 49UNCFan
                              I'm loving the running game this year, it actually takes some strategy to run the ball now. Noticed that some lower rated RB's take longer to burst off the line also.
                              Yeah I think finally acceleration/agility are a major importance this year.

                              Comment

                              • UtahUtes32
                                MVP
                                • Jul 2007
                                • 1782

                                #30
                                Re: Anyone find any semblance of a running game yet?

                                I like that I don't average 6ypc anymore. But the CPU cannot run the ball.. Default all pro and default all Madden, they average like 2ypc

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