Anyone find any semblance of a running game yet?

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  • Outkizast
    MVP
    • Nov 2006
    • 1092

    #31
    Re: Anyone find any semblance of a running game yet?

    Originally posted by ODogg
    <div style="position:relative;height:0;padding-bottom:56.25%"><iframe src="https://www.youtube.com/embed/DQdUggA09ko?ecver=2" width="640" height="360" frameborder="0" allow="autoplay; encrypted-media" style="position:absolute;width:100%;height:100%;le ft:0" allowfullscreen></iframe></div>
    That doesn't count against the Raiders defense.

    Comment

    • ODogg
      Hall Of Fame
      • Feb 2003
      • 37953

      #32
      Re: Anyone find any semblance of a running game yet?

      Originally posted by Outkizast
      That doesn't count against the Raiders defense.
      LOL, a self deprecating fan, you remind me of myself. I just made a joke in another thread about someone complaining about time management near the half and end of game in regards to Jason Garrett so..yeah I feel ya
      Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
      or Tiktok https://www.tiktok.com/@shaunh741

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      • huntt26
        Pro
        • Nov 2006
        • 899

        #33
        Re: Anyone find any semblance of a running game yet?

        User running game on All Pro is working well for me. Realistic yards per carry. Don't use sprint button until you get to second level. Be patient, tap those feet, find the hole, get mostly through it and then hit sprint. It's actually pretty satisfying. Some runs get stuffed in the backfield, and that's okay.

        CPU run game is broken on default All Pro sliders. I stuff them 99% of the time even if I'm in a dime defense anticipating a pass. Even when they get a hole, the CPU jukes for no reason, which slows them down and they get tackled. Also had a time where the CPU gained like 4 yards but if they would have cut up field instead of running out of bounds, they would have had 15+ yard carry.

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        • PhillyPhanatic14
          MVP
          • Jun 2015
          • 4824

          #34
          Re: Anyone find any semblance of a running game yet?

          No. Not for me or CPU. In my second game last night i averaged 1.2 ypc and the cpu averaged 1.5

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          • underdog13
            MVP
            • Apr 2012
            • 3222

            #35
            Re: Anyone find any semblance of a running game yet?

            Originally posted by roadman
            I don't find it at all to be frustrating to be patient with holes and setting up blocks.

            Isn't that what we see on NFL Sunday, Monday and Thursday night football?

            I wasn't a fan at all the way the run game was before.
            Before? Are you talking about 18? How was it different from then and now.

            Sent from my SM-G965U using Tapatalk
            PSN: Dalton1985
            Steam: Failure To Communicate

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            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #36
              Re: Anyone find any semblance of a running game yet?

              Originally posted by underdog13
              Before? Are you talking about 18? How was it different from then and now.

              Sent from my SM-G965U using Tapatalk
              I am talking from the beta side of things vs 18 and before.

              The first few games in the beta the CPU and User(me) couldn't get anything going.

              It took me about 3 to 4 days to learn patience, hit the hole and then use the sprint button once you get to the second level. The CPU hit some nice long runs on me as well.

              18 and before, I couldn't muster a running game to save my life on AP sim, not touching th e sliders.

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              • TrustTheProcess
                Rookie
                • Aug 2017
                • 263

                #37
                Re: Anyone find any semblance of a running game yet?

                Originally posted by underdog13
                Before? Are you talking about 18? How was it different from then and now.

                Sent from my SM-G965U using Tapatalk
                It takes way more user input and patience this year. Past years you could just hold the sprint button down.

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                • underdog13
                  MVP
                  • Apr 2012
                  • 3222

                  #38
                  Re: Anyone find any semblance of a running game yet?

                  Originally posted by roadman
                  I am talking from the beta side of things vs 18 and before.

                  The first few games in the beta the CPU and User(me) couldn't get anything going.

                  It took me about 3 to 4 days to learn patience, hit the hole and then use the sprint button once you get to the second level. The CPU hit some nice long runs on me as well.

                  18 and before, I couldn't muster a running game to save my life on AP sim, not touching th e sliders.
                  Love how it sounds, thanks

                  Sent from my SM-G965U using Tapatalk
                  PSN: Dalton1985
                  Steam: Failure To Communicate

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                  • eric7064
                    MVP
                    • Jan 2010
                    • 1151

                    #39
                    Re: Anyone find any semblance of a running game yet?

                    It's not even about using patience.

                    There have been countless times in the few games I played I'm hit as I get the handoff. Or moments after. Situations where nothing can be done.

                    And the CPU run game is also horrid.

                    Comment

                    • Therebelyell626
                      MVP
                      • Mar 2018
                      • 2888

                      #40
                      Re: Anyone find any semblance of a running game yet?

                      Originally posted by Outkizast
                      That doesn't count against the Raiders defense.
                      That's a negative sparky. The raiders run defense was actually slightly above average last year (12th in the league or something like that). The pass defense is what killed us. Hence the reason almost every cornerback was let go.

                      Comment

                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #41
                        Re: Anyone find any semblance of a running game yet?

                        I love hearing the disparity of opinions on the user run game; this is usually a good sign that there is a balance. While I haven't played the final release of the game; I can offer a few ideas to those having issues....
                        • Lay off the sprint button.
                        • Know your linemen. Know their strengths and weaknesses. If they are power blockers, I wouldn't suggest running a bunch of stretch plays. For CFM, use the scheme system to guide you in building your line with players who are better fits for the types of plays you want to run. If you like to run stretch plays, switch to a zone run scheme and get linemen who excel in that archetype.
                        • Make liberal use of 'ID the Mike', line shifts, flip play, and even the coach adjustments for holding blocks.
                        Play the games you love, not the games you want to love.

                        Comment

                        • kiddlex
                          Pro
                          • Apr 2003
                          • 628

                          #42
                          Re: Anyone find any semblance of a running game yet?

                          Originally posted by JoshC1977
                          I love hearing the disparity of opinions on the user run game; this is usually a good sign that there is a balance. While I haven't played the final release of the game; I can offer a few ideas to those having issues....
                          • Lay off the sprint button.
                          • Know your linemen. Know their strengths and weaknesses. If they are power blockers, I wouldn't suggest running a bunch of stretch plays. For CFM, use the scheme system to guide you in building your line with players who are better fits for the types of plays you want to run. If you like to run stretch plays, switch to a zone run scheme and get linemen who excel in that archetype.
                          • Make liberal use of 'ID the Mike', line shifts, flip play, and even the coach adjustments for holding blocks.


                          How’s that help the cpu run game?


                          Sent from my iPhone using Operation Sports

                          Comment

                          • JoshC1977
                            All Star
                            • Dec 2010
                            • 11564

                            #43
                            Re: Anyone find any semblance of a running game yet?

                            Originally posted by kiddlex
                            How’s that help the cpu run game?

                            It doesn't...which is why I explicitly referred to the USER run game in my post.


                            CPU run game, I have a hunch it's the imbalance between the MM and CFM injury sliders and/or people not turning off 'ballhawk' which is causing issues. I'll know more once I have the game next week.
                            Play the games you love, not the games you want to love.

                            Comment

                            • kiddlex
                              Pro
                              • Apr 2003
                              • 628

                              #44
                              Re: Anyone find any semblance of a running game yet?

                              Originally posted by JoshC1977
                              It doesn't...which is why I explicitly referred to the USER run game in my post.


                              CPU run game, I have a hunch it's the imbalance between the MM and CFM injury sliders and/or people not turning off 'ballhawk' which is causing issues. I'll know more once I have the game next week.


                              It’s the backside pursuits and instasheds being OP that’s causing the issues on both sides. The cpu run game issues are compounded because the cpu backs lack vision on AP. I’m 6 games in and the user can run using specific Madden “tactics”, but you run like an NFL team would with a consistent 4.2 ypc approach. It’s very feast or famine, and not dialed in. I’d wager the run game on both sides ends up being the main point of contention the first few weeks out of the gate, and ends up bringing patched by the devs. Right now I think I’ve remedied the cpu run game by moving up to AM and not switching on D.

                              Comment

                              • GoBlue81188
                                MVP
                                • Jul 2004
                                • 1801

                                #45
                                Re: Anyone find any semblance of a running game yet?

                                Originally posted by JoshC1977
                                It doesn't...which is why I explicitly referred to the USER run game in my post.


                                CPU run game, I have a hunch it's the imbalance between the MM and CFM injury sliders and/or people not turning off 'ballhawk' which is causing issues. I'll know more once I have the game next week.
                                Can’t wait to see what you come up with. Going to get back into Madden heavy this year. Well at least until I see what FIFA looks like
                                Twitch: Goblue81188

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