Anyone find any semblance of a running game yet?

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  • edgevoice
    MVP
    • Sep 2008
    • 1199

    #181
    Re: Anyone find any semblance of a running game yet?

    Originally posted by shiftythomas
    How important is it to put the game speed on normal? I just played my first game using the Browns (All-Pro, Slow) and my run game was just absolutely destroyed. I think I averaged like <2 YPC. I don’t believe I used the sprint button even once because I wasn’t getting past the line of scrimmage. Biggest thing I saw was DTs getting penetration, and the backside edge was destroying my mesh point.
    So you are saying your mesh is getting mashed? Yeah, you gotta play on normal speed for now my friend. There are some blocking issues on slow and very slow that the dev team is looking into fixing. I would also advise setting your speed threshold to 25 as well, but that's up to you. Good luck.

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    • shiftythomas
      Rookie
      • Aug 2007
      • 39

      #182
      Re: Anyone find any semblance of a running game yet?

      Originally posted by edgevoice
      So you are saying your mesh is getting mashed? Yeah, you gotta play on normal speed for now my friend. There are some blocking issues on slow and very slow that the dev team is looking into fixing. I would also advise setting your speed threshold to 25 as well, but that's up to you. Good luck.
      Awesome, I will go ahead and make those changes. Once some custom draft classes are released, I’ll start my main franchise with Dallas; that should help some too. Thank you guys for the information!

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      • Therebelyell626
        MVP
        • Mar 2018
        • 2892

        #183
        Re: Anyone find any semblance of a running game yet?

        Originally posted by tc020791
        This is 100% right. I stopped holding turbo until I got in the open field and I actually just busted off a 48 yard TD with Fournette. By far my longest run so far in this years game. It also seems like your skill moves work alot better if you havent hit turbo yet. I'm breaking alot of tackles with CPU tackle at 40. Might have to go back up to 50. Great advice though. And thank you.
        No worries man. I figured this out in the skills trainer real quick! Plus roadman gave me some tips from his time with the beta that helped. This year turbo is not your friend, and to be honest you don't run much faster with it anyways.

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        • ODogg
          Hall Of Fame
          • Feb 2003
          • 37953

          #184
          Re: Anyone find any semblance of a running game yet?

          Originally posted by Therebelyell626
          No worries man. I figured this out in the skills trainer real quick! Plus roadman gave me some tips from his time with the beta that helped. This year turbo is not your friend, and to be honest you don't run much faster with it anyways.
          It seems its only real use is in the open field on a breakaway.
          Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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          • Therebelyell626
            MVP
            • Mar 2018
            • 2892

            #185
            Re: Anyone find any semblance of a running game yet?

            Originally posted by ODogg
            It seems its only real use is in the open field on a breakaway.
            Yeah I agree. Honestly I feel like when I hit turbo especially with my receivers on run after catch it actually feels like it slows my guy down. I have almost stopped using turbo completely this year for the first time ever. It's a hard habit to break but absolutely necessary this year

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            • Vercingetirex
              Rookie
              • Jun 2018
              • 250

              #186
              Re: Anyone find any semblance of a running game yet?

              Originally posted by Therebelyell626
              Yeah I agree. Honestly I feel like when I hit turbo especially with my receivers on run after catch it actually feels like it slows my guy down. I have almost stopped using turbo completely this year for the first time ever. It's a hard habit to break but absolutely necessary this year

              Someone with the game should open up a offense only practice and test this by timing yardage runs with and without turbo

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              • Therebelyell626
                MVP
                • Mar 2018
                • 2892

                #187
                Re: Anyone find any semblance of a running game yet?

                Originally posted by Vercingetirex
                Someone with the game should open up a offense only practice and test this by timing yardage runs with and without turbo
                If someone wants to do it I'm all for seeing the results. It could be a placebo because the defender gets an ungodly speed burst when I hit turbo and always catches me from behind

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                • tc020791
                  MVP
                  • Sep 2010
                  • 2012

                  #188
                  Re: Anyone find any semblance of a running game yet?

                  Originally posted by ODogg
                  It seems its only real use is in the open field on a breakaway.
                  Exactly. People who are having trouble with screens and run after the catch, the same thing goes. Just keep off the turbo and you'll be good.
                  Last edited by tc020791; 08-07-2018, 04:35 PM.

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                  • brandon27
                    MVP
                    • Aug 2008
                    • 1978

                    #189
                    Re: Anyone find any semblance of a running game yet?

                    Well, first game tonight with game speed set to normal, and after my light bulb moment last night figuring out the one cut stuff, and adjusting the speed threshold slider a bit. Really opened things up for me. Just put a 38-3 beat down on the Lions as Miami...



                    Drake 26 carries, 162 yards
                    Gore 5 carries, 25 yards
                    Tannehill 1 for 11 yards.



                    I'll try another game or two at these settings for sample size, but I'll be lowering the run block slider to get my numbers back in check a bit.



                    CPU run game was still nothing too great... They ran 16 times, for 43 yards on me.
                    Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                    • brandon27
                      MVP
                      • Aug 2008
                      • 1978

                      #190
                      Re: Anyone find any semblance of a running game yet?

                      Another run game update... definitely getting acclimated to it. Definitely thinking I need to lower the human run block slider. Think I'll play a 3rd game though to make sure. Stats are a bit skewed in this one by two big runs I ripped off with Gore while Drake was injured.



                      Drake...10 for 45 yards
                      Gore... 15 for 153 yards and 2 TD's.. Longest run of 48 yards, and another of 28.



                      CPU though.. 46 yards, on 21 carries.
                      Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                      • SyncereBlackout
                        Rookie
                        • Aug 2014
                        • 828

                        #191
                        Re: Anyone find any semblance of a running game yet?

                        I strongly recommend playing a full season in cfm or playing against every team once before changing anything from default.

                        Between the new ratings and mechanics it took getting used to before I could judge if something went wrong.


                        Sent from my iPhone using Tapatalk
                        Grown Man League (GML) - Commish (PS4)

                        NY Jets
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                        • stinkubus
                          MVP
                          • Dec 2011
                          • 1463

                          #192
                          Re: Anyone find any semblance of a running game yet?

                          With everyone making so many simultaneous changes I'm curious how you are certain of the impact that each has?

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                          • modog123
                            Rookie
                            • Mar 2004
                            • 145

                            #193
                            Re: Anyone find any semblance of a running game yet?

                            I am honestly glad for the people who aren't having any problems with the running game. I am not one of them. I'm almost at the end of my 10 hour trial and I won't be buying it when it ends. I rage quit every single time I try to play the game. Every run I call gets blown up in the backfield either by backside pursuit or a D-lineman blowing up the O-line. I don't even put my finger on the turbo button in the hopes that everyone who says that's the cause will be right. I've tried "feathering" the stick. I make sure the hat count is in my favor. I mix up my play calls. But I know if I try to call an inside run on 3rd and 1 there's not a chance I won't lose 3 yards. Even if it's called in a 3-Wide set with the defense in dime with 2 down linemen. One of them will make the play. I've tried lowering sliders, raising sliders, lowering difficulty, lowering speed, raising speed. I've tried playing with Dallas even tho I hate them. Invariably my number one RB will be at about 17 yards on 9 carries by halftime because I have to throw so much. I'm worried that if I do buy it eventually I will throw my controller through my TV like I've come close to doing already. I just have to let it go. Again, I'm glad for everyone who has figured it out. I wish I could.
                            "Boston's tenth man could not be wrong
                            Up from third base to Huntington
                            They'd sing another victory song"

                            Tessie - Dropkick Murphys

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                            • Chubzdoomer
                              Rookie
                              • Aug 2018
                              • 78

                              #194
                              Re: Anyone find any semblance of a running game yet?

                              Originally posted by modog123
                              I don't even put my finger on the turbo button in the hopes that everyone who says that's the cause will be right. I've tried "feathering" the stick. I make sure the hat count is in my favor. I mix up my play calls. But I know if I try to call an inside run on 3rd and 1 there's not a chance I won't lose 3 yards.
                              Yeah, I'm convinced the "don't use turbo" advice spawned from pure placebo. It's made absolutely no difference for me. Turbo or not, the results are exactly the same. I imagine the success with running the ball has more to do with the quality of the offensive line than anything.

                              Comment

                              • mellamoaaron
                                Rookie
                                • Apr 2009
                                • 104

                                #195
                                Re: Anyone find any semblance of a running game yet?

                                I have had no issues running the ball on all pro. I noticed that you have to not choose a direction to run in until the blocks have been set and then you can go full tilt without using speed boost. Broke off some nice runs with Jerrick McKinnon. Use speed boost once you get to the open field by feathering the button.

                                Sent from my LG-H872 using Operation Sports mobile app
                                Mets//Jets//Knicks//Islanders//Orange//Dodgers//The U//Fl. Panthers

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