Anyone find any semblance of a running game yet?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • edgevoice
    MVP
    • Sep 2008
    • 1199

    #136
    Re: Anyone find any semblance of a running game yet?

    Originally posted by Cowboy008
    Are you seeing a lot more fumbles with it set at 55?
    Unless they reversed this slider, the higher you tune the fumble sider, the less likely you will be to fumble the ball. The fumble slider also effects the running game in other facets as well.

    Comment

    • tc020791
      MVP
      • Sep 2010
      • 2012

      #137
      Re: Anyone find any semblance of a running game yet?

      Loving CPU running with...

      USER TACKLE @ 0
      CPU RUN BLOCK @ 65

      Comment

      • RogueHominid
        Hall Of Fame
        • Aug 2006
        • 10900

        #138
        Re: Anyone find any semblance of a running game yet?

        Originally posted by Cowboy008
        Are you seeing a lot more fumbles with it set at 55?
        I didn't see an amount of fumbles that got my attention, and Edgevoice is correct that the description for that slider suggests that higher values should yield fewer fumbles.

        I was only able to play the 10 hour EA Access version, so maybe I'll notice something after more time with the game, but I didn't see anything concerning during the trial.

        Comment

        • OhMrHanky
          MVP
          • Aug 2012
          • 1898

          #139
          Re: Anyone find any semblance of a running game yet?

          Originally posted by warren123
          Yes. It's hard to even get the opportunity to put a move on someone to be honest. I'm going to mess around with it tonight. Maybe using small quick jukes in the hole work.


          Also, has anyone tried the skill trainer yet? The first drill is RB VS LB where you are prompted to try different moves IE: Spin, Juke, Truck, Stiff arm ETC ETC. This is so difficult it took me over 20 times just to get bronze. I challenge anyone to go try this when they get a chance and let me know how they fare. I want to know what I'm doing wrong it makes no sense but either the defender never gets juked or it's "poor timing" then I'm literally getting a stiff arm animation on the defender.


          Yeah, I’ve had trouble with this every year, actually. Lol. I don’t like madden’s timing window, honestly. They want certain moves done EXTREMELY EARLY, it freaks me out. I want to wait till I’m right on the guy to stiff arm. But, maybe, I want to do an early spin. The hurdle is ridiculous. U basically have to hurdle BEFORE the defender dives at u, so if this were real life, u wouldn’t even know the dude is going to dive and u just hop in the air hoping? Lol.

          So yeah, the drills are kind of ridiculous. And then, when u actually time it right, u might still get tackled and miss getting gold or something. It’s actually kind of frustrating. Should be the easiest drill in there.


          Sent from my iPhone using Tapatalk

          Comment

          • kiddlex
            Pro
            • Apr 2003
            • 628

            #140
            Re: Anyone find any semblance of a running game yet?

            Originally posted by tc020791
            Loving CPU running with...

            USER TACKLE @ 0
            CPU RUN BLOCK @ 65
            Zeroing out sliders this early in the year is worrisome to get a cpu rushing attack. The lack of cpu running is my #1 issue, and making the cpu way too easy to beat. Im trying different slider combos to find a solution. User ints are too easy too. Need the cpu to stop throwing me picks.

            Comment

            • Hjkflannel
              Rookie
              • Sep 2010
              • 40

              #141
              Re: Anyone find any semblance of a running game yet?

              I'm about 3/4 way through my ea access trial, numerous games at this point and i'm pretty much at an empass with the game. So much I enjoy but the running issues are ruining it completely and will likely stop me buying the game.

              I've turned CPU blocking to 70 and they can just about eake out 3 yards a carry with David Johnson on a good day, likewise i appreciate people talking about patience with the running game on offense but when 2 out of 3 runs get blown up within half a second of taking control, there's not much you can do quite honestly. It's at a point of almost being broken for me.

              Comment

              • kiddlex
                Pro
                • Apr 2003
                • 628

                #142
                Re: Anyone find any semblance of a running game yet?

                For all the other people playing, how are you helping the cpu get a run game on AP? The amount of tackles for losses and backside pursuits have to be a mistake. Even with 75 cpu run block and 10 user tackle the cpu has no clue how to hit a hole, and the cpu runners keep one cutting in open and awkwardly run to defenders. Not sure how this isn't getting more play in the forum?

                Comment

                • Skyboxer
                  Donny Baseball!
                  • Jul 2002
                  • 20302

                  #143
                  Re: Anyone find any semblance of a running game yet?

                  Having good results (coach mode) with CPU run blk at 100 and Human tackle at 40
                  Still tweaking some though.
                  Note: Johnson was injured early in 1st quarter.

                  There's a happy place in the settings somewhere

                  <a data-flickr-embed="true" href="https://www.flickr.com/photos/144332983@N08/43845228242/in/datetaken/" title="Madden NFL 19 Screenshot 2018.08.06 - 18.24.31.89"><img src="https://farm1.staticflickr.com/939/43845228242_fa349db3ea_z.jpg" width="640" height="360" alt="Madden NFL 19 Screenshot 2018.08.06 - 18.24.31.89"></a>
                  Joshua:
                  "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                  a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                  Skyboxer OS TWITCH
                  STEAM
                  PSN: Skyboxeros
                  SWITCH 8211-0709-4612
                  XBOX Skyboxer OS

                  Comment

                  • Hjkflannel
                    Rookie
                    • Sep 2010
                    • 40

                    #144
                    Re: Anyone find any semblance of a running game yet?

                    Originally posted by kiddlex
                    For all the other people playing, how are you helping the cpu get a run game on AP? The amount of tackles for losses and backside pursuits have to be a mistake. Even with 75 cpu run block and 10 user tackle the cpu has no clue how to hit a hole, and the cpu runners keep one cutting in open and awkwardly run to defenders. Not sure how this isn't getting more play in the forum?
                    Its like the CPU hasnt been tuned for RPM, like they've dropped it in and not done the necessary work on the AI. You can tune the sliders but they still don't run with any intelligence, cant see that changing without a patch.

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #145
                      Re: Anyone find any semblance of a running game yet?

                      Originally posted by kiddlex
                      For all the other people playing, how are you helping the cpu get a run game on AP? The amount of tackles for losses and backside pursuits have to be a mistake. Even with 75 cpu run block and 10 user tackle the cpu has no clue how to hit a hole, and the cpu runners keep one cutting in open and awkwardly run to defenders. Not sure how this isn't getting more play in the forum?
                      Try post #3, lowering OFF holding to 48 in CFM.

                      Comment

                      • kiddlex
                        Pro
                        • Apr 2003
                        • 628

                        #146
                        Re: Anyone find any semblance of a running game yet?

                        Originally posted by Hjkflannel
                        Its like the CPU hasnt been tuned for RPM, like they've dropped it in and not done the necessary work on the AI. You can tune the sliders but they still don't run with any intelligence, cant see that changing without a patch.
                        You nailed it. Im trying AM with sliders to see if I can solve the cpu running game. Such a critical component of the game...

                        Comment

                        • kiddlex
                          Pro
                          • Apr 2003
                          • 628

                          #147
                          Re: Anyone find any semblance of a running game yet?

                          Originally posted by roadman
                          Try post #3, lowering OFF holding to 48 in CFM.

                          https://forums.operationsports.com/f...ning-game.html
                          Thanks, trying everything at this point. Haven't tried lowering holding, will do that now.

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #148
                            Re: Anyone find any semblance of a running game yet?

                            Originally posted by Hjkflannel
                            Its like the CPU hasnt been tuned for RPM, like they've dropped it in and not done the necessary work on the AI. You can tune the sliders but they still don't run with any intelligence, cant see that changing without a patch.
                            It really bothers me that CPU running is never good on default sliders at launch on All-Pro and this year based off of videos I've watch it isn't good on All-Madden either. Not tuning the CPU runners to function well with RPM and the new running mechanics is not something that should have slipped through the cracks.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

                            Comment

                            • Chubzdoomer
                              Rookie
                              • Aug 2018
                              • 78

                              #149
                              Re: Anyone find any semblance of a running game yet?

                              I'm a new player (last Madden I played was '13 on the Vita, and before that '08 on PC) and thus far I haven't had much success with running the ball at all. Either I get crushed in the backfield the moment the handoff takes place or I pick up 2 or 3 yards before being swallowed by the defensive line/linebackers. Sometimes the "push the pile" feature kicks in and I get an extra yard or two, but half the time it doesn't help me at all.

                              I'm sure it'll get a lot better as I gain experience, but this is easily the most difficult Madden game I've played to date when it comes to running the ball. Maybe that means mastering it will feel extra satisfying? I sure hope so.

                              Comment

                              • UtahUtes32
                                MVP
                                • Jul 2007
                                • 1782

                                #150
                                Re: Anyone find any semblance of a running game yet?

                                I saw good results with CPU run block @65 and HUMAN tackle at 0. A lot of broken tackles though. Panthers ran for 230 yards on all pro, and I lost my first game (by 1 point). They had a 95 yard run though where Christian McCaffrey broke 6 tackles..

                                Comment

                                Working...