The more I play, the more obvious it becomes that there is an issue.
There's just too many instances where an OL glitches in his stance after the snap blocking nobody, too many instances where the OL doesn't glitch out in his stance, actually gets up, but the DL is already blown by him hitting the RB before the handoff. There's too many wildly fast defensive players running around as if momentum, weight, and physics mean nothing to them and their footwork. They're just on a perfectly timed, and perfectly angled pursuit to make the tackle as if it's pre-determined.
That's not an issue of not "reading" your run plays correctly, that's an AI issue. AI that's programmed to be super human to make the run game difficult, sacrificing realism IMO.
Just go watch some of the replays of the plays you're getting stuffed immediately post hand off. There's things happening that just shouldnt be, and don't happen in NFL games. Guys do get beat, and plays do get blown up, but not at the rate they do in this game so far. The backside pursuits that get you on a run play going the opposite direction, they always seem to result in a TFL simply because your RB gets "stuck" after the handoff and doesn't run.
I'm having a decent game right now, Minny (me) versus Detroit (CPU). I'm at 48 yards on 13 carries for Cook. So, I'm putting in an ok game here running the ball, but still, too many times you see the same issues that clearly to me, are programming and AI issues, not simply getting beat by better teams, players, and/or playcalls.
What kills me most about this game, I feel like the human controlled players finally feel like they have some weight to them. It's really a good feeling IMO. However that all goes out the window the second you watch the AI players flying around on the field without the same effects. I'll never understand why Madden can't have every player playing under the same set of "rules". NHL has been the same way the last few years too, it's frustrating to say the least. I assume it's tied to difficulty levels, they don't actually make the game harder or easier, they just seem to boost the CPU players to more super human levels.
They've got to clean this stuff up IMO. I want to see CPU players suffering the same effects as changes of direction and starting and stopping do on my players.
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