Anyone find any semblance of a running game yet?

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  • sniperhare
    MVP
    • Dec 2009
    • 1145

    #46
    Re: Anyone find any semblance of a running game yet?

    Originally posted by JoshC1977
    It doesn't...which is why I explicitly referred to the USER run game in my post.


    CPU run game, I have a hunch it's the imbalance between the MM and CFM injury sliders and/or people not turning off 'ballhawk' which is causing issues. I'll know more once I have the game next week.


    What are the ballhawk issues?

    Comment

    • Bxg09
      Rookie
      • Aug 2018
      • 5

      #47
      Re: Anyone find any semblance of a running game yet?

      I just submitted this in the bug thread. For those who are having issues running, turn the game speed to normal. On slow or very slow, there is a hitch in the handoff that causes the rb to lose all acceleration when they get the ball. Even if you mash sprint, by the time you get to the hole, you'll either get caught by the backside pursuit or have a block shed lineman waiting for you.

      This is an issue for me on pc, all game difficulties. Changing to normal speed, which I'm not a fan of, is the only way I can have any type of run game.

      At normal speed, everything works as it should.

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      • kiddlex
        Pro
        • Apr 2003
        • 628

        #48
        Anyone find any semblance of a running game yet?

        Originally posted by Bxg09
        I just submitted this in the bug thread. For those who are having issues running, turn the game speed to normal. On slow or very slow, there is a hitch in the handoff that causes the rb to lose all acceleration when they get the ball. Even if you mash sprint, by the time you get to the hole, you'll either get caught by the backside pursuit or have a block shed lineman waiting for you.



        This is an issue for me on pc, all game difficulties. Changing to normal speed, which I'm not a fan of, is the only way I can have any type of run game.



        At normal speed, everything works as it should.


        Huge find. I play on slow, and this could explain the discrepancy. Thank you.

        Edit: This change definitely helps the stuck in mid glitch, but the running game is still inept because the aforementioned issues. Slider change to CPU RB - 60 and User tackle - 35 seems to have helped tremendously. It’s early, but sliders definitely have an effect.
        Last edited by kiddlex; 08-02-2018, 01:40 PM.

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        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #49
          Re: Anyone find any semblance of a running game yet?

          Originally posted by sniperhare
          What are the ballhawk issues?

          Not saying that there are issues with ballhawk. What I AM saying is this....


          In past Madden games, turning on ballhawk has enhanced defensive pursuit and reactions across the board. Turning it 'off' MAY tone things down a bit for those areas...


          I will know more next week once I can play the full version of the game....I'm just speculating right now based on what I know from past versions of the game and from testing some stuff out during the M19 Beta.
          Play the games you love, not the games you want to love.

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          • edgevoice
            MVP
            • Sep 2008
            • 1199

            #50
            Re: Anyone find any semblance of a running game yet?

            Originally posted by Bxg09
            I just submitted this in the bug thread. For those who are having issues running, turn the game speed to normal. On slow or very slow, there is a hitch in the handoff that causes the rb to lose all acceleration when they get the ball. Even if you mash sprint, by the time you get to the hole, you'll either get caught by the backside pursuit or have a block shed lineman waiting for you.

            This is an issue for me on pc, all game difficulties. Changing to normal speed, which I'm not a fan of, is the only way I can have any type of run game.

            At normal speed, everything works as it should.
            Interesting. I had posted gameplay from SimFBall Critic yesterday and noticed the running game and run animations looked decent. I also remarked that game speed looked quicker overall so it certainly could be related. Thanks.

            Comment

            • Bxg09
              Rookie
              • Aug 2018
              • 5

              #51
              Re: Anyone find any semblance of a running game yet?

              Yeah, it s night and day for me when I switched speed to normal. I used the saints and went from 1.5 yards per carry to about 4+ just because I wasnt getting tagged behind the line on every other carry.

              I need to go back and test this, but I also think that on slow and very slow, almost every movement on the stick leads to a cut when you aren't using sprint. So you just end up making right angles until someone knockes you senseless. On normal speed, Ingram ran well and swerved on small directional changes, making it possible to navigate tight spaces in the hole.

              I love the speed of very slow but will have to wait to use it. Right now, for me, it's too glitchy

              Comment

              • edgevoice
                MVP
                • Sep 2008
                • 1199

                #52
                Re: Anyone find any semblance of a running game yet?

                Originally posted by JoshC1977
                Not saying that there are issues with ballhawk. What I AM saying is this....


                In past Madden games, turning on ballhawk has enhanced defensive pursuit and reactions across the board. Turning it 'off' MAY tone things down a bit for those areas...


                I will know more next week once I can play the full version of the game....I'm just speculating right now based on what I know from past versions of the game and from testing some stuff out during the M19 Beta.
                The main takeaway from Josh's comments, coming from an old man who has spent an embarrassing amount of time testing sliders, is that changing a slider or a setting usually results in altering the game in other areas. I have seen this occur countless times. Sometimes for the better, while at other times for the worse. This is also the primary reason why I only adjust individual slider difficulty settings on the user side, while leaving the CPU on default. I also keep all in game assists off, except for switch assist.

                Sorry if I went a bit off topic, but a few tweaks and slider adjustments may help both CPU and User running game. For instance, when I defeated my user tackle slider to 35 in Madden 17, the CPU backs ran much more realistically, effectively and implemented 'special moves' appropriately. Only time and testing will tell if this will still be the case with a new game engine and mechanic in M19.

                Comment

                • edgevoice
                  MVP
                  • Sep 2008
                  • 1199

                  #53
                  Re: Anyone find any semblance of a running game yet?

                  Originally posted by OhMrHanky
                  Yeah. I’m actually enjoying the new rpm feel, but one thing that’s a little off - Clint said when u sprint, u swerve, when u just run (just using the left stick), u make more precise cuts. There’s a small problem with that, sometimes u do NOT want to cut. I’ve had a few times when im sort of trying to shimmy through a hole or maneuvering, in general (maybe a little left, right, left on the stick) and my player cuts, cuts, and cuts. Each one of those cuts is slower than a simple step, and ultimately, I get tackled quickly. I think holding the RB or LT buttons might alter that running. But, sometimes, you’re not thinking to press the button to make that small of a change. U just want the player to move a little, but instead u get a big cut.




                  Sent from my iPhone using Tapatalk
                  Thanks for that breakdown. I was worried about that. I was hoping that the sharpness of the vertical part of the 'cut' would be in direct response to how far you move the left stick to the side. Maybe if you try to aiming the left stick to 10 or 2 O'Clock that might make a difference?? Thanks again for bringing this to light. Appreciate it.

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                  • The Red Scourge
                    Rookie
                    • Feb 2017
                    • 311

                    #54
                    Re: Anyone find any semblance of a running game yet?

                    Wow, the running animations are weird.


                    Sent from my iPhone using Tapatalk

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                    • Ryon24
                      Rookie
                      • Sep 2017
                      • 13

                      #55
                      Re: Anyone find any semblance of a running game yet?

                      I’m having a hard time right now.

                      First game, All-Pro default sliders using McCaffrey
                      19 carries for 20 yards

                      Second game, All-Madden moved run block to 60 still using McCaffrey
                      15 carries for 20 yards
                      Last edited by Ryon24; 08-02-2018, 04:19 PM. Reason: Typo

                      Comment

                      • Americas Team
                        MVP
                        • Jun 2016
                        • 1282

                        #56
                        Re: Anyone find any semblance of a running game yet?

                        I played three games so far, two with the Cowboys one with the Falcons, two on All Pro and one game on All Madden, Play Now default sliders. Blew the cpu out in all three games and ran for over 100 in all three games.

                        Sent from my [Honor 6X] using Operation Sports mobile app
                        Xbox Series X: KILLMUNGER

                        Comment

                        • Therebelyell626
                          MVP
                          • Mar 2018
                          • 2891

                          #57
                          Re: Anyone find any semblance of a running game yet?

                          I want to jump in this thread because I have some really insightful observations at this point. This game is actually making the running game a very smart chess match at this point and I like it. He game is penalizing you for making bad decisions (holes/ following lead blocker, etc) and really rewarding you for good ones. I was struggling with the run game in the beginning because of the dramatic cuts but then I seemed to have figured he mechanic out. The cut mechanic is extremely over exaggerated, but if you feather the stick similar to NBA 2K I seem to be able to cut a little tighter into those immediate holes. Since I have figured this out my running game has been doing really well and feels extremely natural. I am not a fan boy but I have to admit I really like these mechanics right now.

                          My advice to anyone struggling with the run game right now is to feather the stick when you want to "weave" and force it when you want to cut. Seams to be working really well to be honest

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                          • Therebelyell626
                            MVP
                            • Mar 2018
                            • 2891

                            #58
                            Re: Anyone find any semblance of a running game yet?

                            Here's another tip. On inside zone runs. Ignore the hat count. Always run to the inner most defensive tackle. Your guard seems to get better leverage this way and will almost always result in positive yardage. Hat count this year seems to be more effective with outside zones

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                            • Therebelyell626
                              MVP
                              • Mar 2018
                              • 2891

                              #59
                              Re: Anyone find any semblance of a running game yet?

                              This can probably go into the impressions bread but since we are talking run game I want to keep it here. Third of the way through my 5th game (all-pro, simulation) and I have yet to have an offensive lineman trip up my RB. This is a huge positive compared to last year!

                              Comment

                              • Darth Aegis
                                Lord of Suffering
                                • Jul 2012
                                • 4169

                                #60
                                Re: Anyone find any semblance of a running game yet?

                                Originally posted by Therebelyell626
                                I want to jump in this thread because I have some really insightful observations at this point. This game is actually making the running game a very smart chess match at this point and I like it. He game is penalizing you for making bad decisions (holes/ following lead blocker, etc) and really rewarding you for good ones. I was struggling with the run game in the beginning because of the dramatic cuts but then I seemed to have figured he mechanic out. The cut mechanic is extremely over exaggerated, but if you feather the stick similar to NBA 2K I seem to be able to cut a little tighter into those immediate holes. Since I have figured this out my running game has been doing really well and feels extremely natural. I am not a fan boy but I have to admit I really like these mechanics right now.

                                My advice to anyone struggling with the run game right now is to feather the stick when you want to "weave" and force it when you want to cut. Seams to be working really well to be honest
                                It may take awhile for people to get used to it (I know it did for me). It can become a thing of beauty once you get the hang of it. I think Madden has had to cater to the just pick up & play for so long its nice to have a little bit of a learning curve and strategy while running the ball now.
                                OS needs a Thumbs DOWN button

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