Anyone find any semblance of a running game yet?
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Re: Anyone find any semblance of a running game yet?
I just submitted this in the bug thread. For those who are having issues running, turn the game speed to normal. On slow or very slow, there is a hitch in the handoff that causes the rb to lose all acceleration when they get the ball. Even if you mash sprint, by the time you get to the hole, you'll either get caught by the backside pursuit or have a block shed lineman waiting for you.
This is an issue for me on pc, all game difficulties. Changing to normal speed, which I'm not a fan of, is the only way I can have any type of run game.
At normal speed, everything works as it should.Comment
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Anyone find any semblance of a running game yet?
I just submitted this in the bug thread. For those who are having issues running, turn the game speed to normal. On slow or very slow, there is a hitch in the handoff that causes the rb to lose all acceleration when they get the ball. Even if you mash sprint, by the time you get to the hole, you'll either get caught by the backside pursuit or have a block shed lineman waiting for you.
This is an issue for me on pc, all game difficulties. Changing to normal speed, which I'm not a fan of, is the only way I can have any type of run game.
At normal speed, everything works as it should.
Huge find. I play on slow, and this could explain the discrepancy. Thank you.
Edit: This change definitely helps the stuck in mid glitch, but the running game is still inept because the aforementioned issues. Slider change to CPU RB - 60 and User tackle - 35 seems to have helped tremendously. It’s early, but sliders definitely have an effect.Last edited by kiddlex; 08-02-2018, 01:40 PM.Comment
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Re: Anyone find any semblance of a running game yet?
Not saying that there are issues with ballhawk. What I AM saying is this....
In past Madden games, turning on ballhawk has enhanced defensive pursuit and reactions across the board. Turning it 'off' MAY tone things down a bit for those areas...
I will know more next week once I can play the full version of the game....I'm just speculating right now based on what I know from past versions of the game and from testing some stuff out during the M19 Beta.Play the games you love, not the games you want to love.Comment
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Re: Anyone find any semblance of a running game yet?
I just submitted this in the bug thread. For those who are having issues running, turn the game speed to normal. On slow or very slow, there is a hitch in the handoff that causes the rb to lose all acceleration when they get the ball. Even if you mash sprint, by the time you get to the hole, you'll either get caught by the backside pursuit or have a block shed lineman waiting for you.
This is an issue for me on pc, all game difficulties. Changing to normal speed, which I'm not a fan of, is the only way I can have any type of run game.
At normal speed, everything works as it should.Comment
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Re: Anyone find any semblance of a running game yet?
Yeah, it s night and day for me when I switched speed to normal. I used the saints and went from 1.5 yards per carry to about 4+ just because I wasnt getting tagged behind the line on every other carry.
I need to go back and test this, but I also think that on slow and very slow, almost every movement on the stick leads to a cut when you aren't using sprint. So you just end up making right angles until someone knockes you senseless. On normal speed, Ingram ran well and swerved on small directional changes, making it possible to navigate tight spaces in the hole.
I love the speed of very slow but will have to wait to use it. Right now, for me, it's too glitchyComment
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Re: Anyone find any semblance of a running game yet?
Not saying that there are issues with ballhawk. What I AM saying is this....
In past Madden games, turning on ballhawk has enhanced defensive pursuit and reactions across the board. Turning it 'off' MAY tone things down a bit for those areas...
I will know more next week once I can play the full version of the game....I'm just speculating right now based on what I know from past versions of the game and from testing some stuff out during the M19 Beta.
Sorry if I went a bit off topic, but a few tweaks and slider adjustments may help both CPU and User running game. For instance, when I defeated my user tackle slider to 35 in Madden 17, the CPU backs ran much more realistically, effectively and implemented 'special moves' appropriately. Only time and testing will tell if this will still be the case with a new game engine and mechanic in M19.Comment
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Re: Anyone find any semblance of a running game yet?
Yeah. I’m actually enjoying the new rpm feel, but one thing that’s a little off - Clint said when u sprint, u swerve, when u just run (just using the left stick), u make more precise cuts. There’s a small problem with that, sometimes u do NOT want to cut. I’ve had a few times when im sort of trying to shimmy through a hole or maneuvering, in general (maybe a little left, right, left on the stick) and my player cuts, cuts, and cuts. Each one of those cuts is slower than a simple step, and ultimately, I get tackled quickly. I think holding the RB or LT buttons might alter that running. But, sometimes, you’re not thinking to press the button to make that small of a change. U just want the player to move a little, but instead u get a big cut.
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Re: Anyone find any semblance of a running game yet?
Wow, the running animations are weird.
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Re: Anyone find any semblance of a running game yet?
I’m having a hard time right now.
First game, All-Pro default sliders using McCaffrey
19 carries for 20 yards
Second game, All-Madden moved run block to 60 still using McCaffrey
15 carries for 20 yardsComment
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Re: Anyone find any semblance of a running game yet?
I played three games so far, two with the Cowboys one with the Falcons, two on All Pro and one game on All Madden, Play Now default sliders. Blew the cpu out in all three games and ran for over 100 in all three games.
Sent from my [Honor 6X] using Operation Sports mobile appXbox Series X: KILLMUNGERComment
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Re: Anyone find any semblance of a running game yet?
I want to jump in this thread because I have some really insightful observations at this point. This game is actually making the running game a very smart chess match at this point and I like it. He game is penalizing you for making bad decisions (holes/ following lead blocker, etc) and really rewarding you for good ones. I was struggling with the run game in the beginning because of the dramatic cuts but then I seemed to have figured he mechanic out. The cut mechanic is extremely over exaggerated, but if you feather the stick similar to NBA 2K I seem to be able to cut a little tighter into those immediate holes. Since I have figured this out my running game has been doing really well and feels extremely natural. I am not a fan boy but I have to admit I really like these mechanics right now.
My advice to anyone struggling with the run game right now is to feather the stick when you want to "weave" and force it when you want to cut. Seams to be working really well to be honestComment
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Re: Anyone find any semblance of a running game yet?
Here's another tip. On inside zone runs. Ignore the hat count. Always run to the inner most defensive tackle. Your guard seems to get better leverage this way and will almost always result in positive yardage. Hat count this year seems to be more effective with outside zonesComment
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Re: Anyone find any semblance of a running game yet?
This can probably go into the impressions bread but since we are talking run game I want to keep it here. Third of the way through my 5th game (all-pro, simulation) and I have yet to have an offensive lineman trip up my RB. This is a huge positive compared to last year!Comment
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Re: Anyone find any semblance of a running game yet?
I want to jump in this thread because I have some really insightful observations at this point. This game is actually making the running game a very smart chess match at this point and I like it. He game is penalizing you for making bad decisions (holes/ following lead blocker, etc) and really rewarding you for good ones. I was struggling with the run game in the beginning because of the dramatic cuts but then I seemed to have figured he mechanic out. The cut mechanic is extremely over exaggerated, but if you feather the stick similar to NBA 2K I seem to be able to cut a little tighter into those immediate holes. Since I have figured this out my running game has been doing really well and feels extremely natural. I am not a fan boy but I have to admit I really like these mechanics right now.
My advice to anyone struggling with the run game right now is to feather the stick when you want to "weave" and force it when you want to cut. Seams to be working really well to be honestOS needs a Thumbs DOWN button
Playing:Comment
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