How Would You Differentiate How QBs Play in Madden 23 and Beyond
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Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
Last edited by your mom; 06-06-2006 at 6:06 PM. -
Re: How Would You Differentiate How QBs Play in Madden 23 and Beyond
Abilities. They have the zone KOs which are Inside the numbers and Outside. Also WRs have in breaking/out breaking route abilities. But I’m saying that the formula they are using to determine that could be adapted for ratings fit QBs. Example would be an outside the numbers rating for QBs that would determines routes to the sidelines.
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Re: How Would You Differentiate How QBs Play in Madden 23 and Beyond
Abilities. They have the zone KOs which are Inside the numbers and Outside. Also WRs have in breaking/out breaking route abilities. But I’m saying that the formula they are using to determine that could be adapted for ratings fit QBs. Example would be an outside the numbers rating for QBs that would determines routes to the sidelines.
Sent from my iPhone using Operation SportsOriginally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
Last edited by your mom; 06-06-2006 at 6:06 PM.Comment
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Re: How Would You Differentiate How QBs Play in Madden 23 and Beyond
https://cdn.vox-cdn.com/uploads/chor...400847311.jpeg
I felt that I could be way more detailed, so I took the time to really hash this idea out and just better explain where I’m coming from in the first place. As it currently stands, the ratings for QBs in Madden that really matter (for throwing the ball) come down to THP-throw power, AWR-awareness, SAC-short accuracy, MAC-middle accuracy, DAC-deep accuracy, PAC-play action, TUP-throw under pressure, RUN-throw on the run. That’s one Awareness rating, one Throwing Power rating and SIX different accuracy ratings. Again, I am not even talking about or getting into the ratings that would deal with scrambling. Just throwing ratings. Now, I don’t hate them. I just don’t know if they are absolutely crucial or noticeable like all of us want them to be except for when we make huge swings in the slider sets. I’m also not sure how they work to the current algorithm that Madden is coded for.
So, what I’m curious to see, if it could actually work, is if they coded an algorithm that matches the actuality of what they say matters to them, now – being the next gen stats. If I’m looking at the same next gen stats, then at least TWELVE areas are highlighted and have some quite specific stats listed (hence the pic attached / linked).
Still, though, I’m not saying to give each of these 12 areas an “accuracy” rating. I think they need to be “awareness” ratings. Let THP-throwing power and ACC-accuracy be their one and only ratings. Each of the 12 areas will get an AWR rating instead, and the hope would be that helps CPU quarterbacks play correctly, as well it will only allow User quarterbacks to see WR icons running routes in those areas (if said rating is high enough). Obviously, you want to make it to where it’s an option to turn on or off because of those who just don’t want the sim life.
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Re: How Would You Differentiate How QBs Play in Madden 23 and Beyond
Command of a huddle. Every QB communication skills are perfect. It’s freaking impossible to change 5 routes individually while switching a formation.
Hell sometimes a WR should not hear the audible. No prompt. I should look at the WR and know he heard the call with a gesture from the wr. That should be a chemistry rating. Making two positions unique
But who am I kidding lolComment
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Re: How Would You Differentiate How QBs Play in Madden 23 and Beyond
Another very simple thing I forgot about is just stretching THP and accuracy more. Anyone above 90 keep alone, but everyone below that, double the range.Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
Last edited by your mom; 06-06-2006 at 6:06 PM.Comment
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