Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More - Patch Notes

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21789

    #106
    Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

    Originally posted by bkrich83
    Which offensive linemen are affected by this, I may want to test a few things when I get some time today.


    I checked all the Tackles and they are skinny rails.


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    Comment

    • bkrich83
      Has Been
      • Jul 2002
      • 71574

      #107
      Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

      Originally posted by Armor and Sword
      I checked all the Tackles and they are skinny rails.


      Sent from my iPhone using Operation Sports
      Lame. New franchise it is I guess.

      Thanks dude.
      Tracking my NCAA Coach Career

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21789

        #108
        Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

        “Play ball” was intentionally removed and EA says it was not going to have any effect on their new “catch/tackle” system on 24

        So it was placebo. And they simply removed it.


        Sent from my iPhone using Operation Sports
        Now Playing on PS5:
        CFB 26 Hurricanes/Fresno State Year 2
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        • Rllog2323
          Rookie
          • Nov 2016
          • 73

          #109
          Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

          Where is the new addias cleats that came with the patch update? Plus when u put nikes cleats on a player, the shoes is all black and the other shoes is white with team colors. Smh

          Comment

          • Kramer5150
            Medicore Mike
            • Dec 2002
            • 7389

            #110
            Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode & Much More

            Originally posted by Armor and Sword
            “Play ball” was intentionally removed and EA says it was not going to have any effect on their new “catch/tackle” system on 24

            So it was placebo. And they simply removed it.


            Sent from my iPhone using Operation Sports
            Starting at roughly 6:13, I'm not seeing any sort of placebo, this dude breaks down each setting quite nicely....

            <iframe width="560" height="315" src="https://www.youtube.com/embed/u3VqOofDI-Y?si=Pp_q5fjEuOfECr1j" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
            People are for reviews if it backs their argument, and against them when they don't.
            “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
            “Quarterbacks should wear dresses.” Jack Lambert

            Comment

            • xnaroj
              Rookie
              • Oct 2021
              • 32

              #111
              Re: Madden NFL 24 Patch Available Today - Patch Notes

              Originally posted by PhillyPhanatic14
              impressive you have stuck with it for that long. What happened after your rookie deal expired? did you get to free agency?
              im more of a career mode guy so yeah lol and after my rookie deal you can choose to sign with any team i got offered a deal from the team that drafted me (broncos) but declined cause they shortchanged me i think i was about a 90 ovr by then and we had just lost the super bowl... ended up signing with seattle. Currently in the final year of that contract but i will probably stay since we are on the verge are repeating.

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21789

                #112
                Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                Originally posted by Kramer5150
                Starting at roughly 6:13, I'm not seeing any sort of placebo, this dude breaks down each setting quite nicely....



                <iframe width="560" height="315" src="https://www.youtube.com/embed/u3VqOofDI-Y?si=Pp_q5fjEuOfECr1j" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>


                Look I am going off what the people who made the game said. From the horses mouth.

                So I guess they are lying.




                Sent from my iPhone using Operation Sports
                Now Playing on PS5:
                CFB 26 Hurricanes/Fresno State Year 2
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                Comment

                • oneamongthefence
                  Nothing to see here folks
                  • Apr 2009
                  • 5683

                  #113
                  Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                  Originally posted by Armor and Sword
                  Look I am going off what the people who made the game said. From the horses mouth.

                  So I guess they are lying.




                  Sent from my iPhone using Operation Sports
                  This is EA we're talking about. If anyone hasn't downloaded the update yet wants to test them maybe we'll get more evidence that it does or doesn't do anything.

                  Sent from my Pixel 6 Pro using Tapatalk
                  Because I live in van down by the river...

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10900

                    #114
                    Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                    Quick question re: post-patch visual settings: I’m now seeing the CPU’s max passing circles and meters and stuff, and I want to play with a clean screen. I don’t think I changed any of my visual display settings—is there a way to get rid of this?

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22906

                      #115
                      Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                      Originally posted by RogueHominid
                      Quick question re: post-patch visual settings: I’m now seeing the CPU’s max passing circles and meters and stuff, and I want to play with a clean screen. I don’t think I changed any of my visual display settings—is there a way to get rid of this?
                      Make sure that stuff is turned off.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • JayD
                        All Star
                        • Mar 2004
                        • 5457

                        #116
                        Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                        I am happy I didn't buy this game. I still have 8 hours of EA play. Some how I got to play it for free all year last year and likely only played 5 games. the NFL needs to end their agreement with EA. It's awful!

                        Comment

                        • khaliib
                          MVP
                          • Jan 2005
                          • 2880

                          #117
                          Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                          Originally posted by Kramer5150
                          Starting at roughly 6:13, I'm not seeing any sort of placebo, this dude breaks down each setting quite nicely....

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/u3VqOofDI-Y?si=Pp_q5fjEuOfECr1j" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
                          These are some of the worst testing methodologies to use for applying an “what is/isn’t” dealing with Franchise mode play.

                          Their premise is what’s going on in H2H play, not ao much against the CPU & no the CPU/outcomes/animations don’t trigger the same, esp as the different Play Styles have different under-the-hood settings.

                          A lot of AI logic “is not” applied in Practice mode (inside or outside Franchise) so a lot of these type testing and their data turns out to be inaccurate when you enter into an actual game.

                          Coach Adjustments and Gameplan both are poorly implemented features as they both cause AI logic/Animations to go bonkers by forcing every player to adhere to an chosen animation &/or outcome, removing rating matchup differentiation and their dynamic animation/outcome triggering.

                          The individual player Play Ball Trait only applies a small % towards type triggering and not an 100% adherence application.

                          ***Jump Rating (for DB’s)
                          = impacts DB logic for triggering an In-Air attempt interaction or Play Receiver.
                          - 65 rating = 50% mix of both
                          - 0 rating = 100% Play Receiver

                          As the rating increases above 65, the % of triggering an In-Air attempt Interaction increases (what min rating level where the 100% triggering occurs
                          is unknown & I didn’t test)

                          Same for AI Pass Catchers dealing with Aggressive vs RAC attempt
                          - 65 rating = 50% mix of both
                          - 0 rating = 100% RAC attempt

                          Above 65 carries same notation above relating to Aggressive Catch attempts by AI

                          Ratings are just individual Sliders which all of these type video testing fail to note that context is added towards the asserted suggesting outcomes.

                          Comment

                          • Dagan
                            Pro
                            • Jun 2020
                            • 622

                            #118
                            Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                            I finally got my hands on the update a little last night. I specifically wanted to look into the player editing of appearance and such. Here's what I've got so far:

                            The gut and chest sliders seem to work solid, but I will say that if they aren't matched - or one crashed, one maxed (seriously didn't intend this to be the case, haha) - it looks a little wonky. Not horrible. Just a noticeable offness..? [edit] I meant to add that this is mostly noticeable when a player is wearing the flak jacket / rib protection gear.

                            Arms and definition sliders are solid.

                            The rear sizing slider is absolutely backwards. Maxing it makes it smaller. Unless it's to mean a more muscular hips and rear when maxed out, and the crashed slider is just a fat hips and rear look, then okay.

                            The thighs slider is solid.

                            The calves slider is the real anomaly. On what you would expect to be a "legacy coded player" in the game, I don't see the calves slider doing anything at all. For example: I tried to make Mahomes rail thin calves thicker. Nothing doing. No change. But when I go and mess with Sam Howell, I can give that fool cankles or beanstalk shins. I haven't tried this per any OL or DL, but I'm going to assume it may be the case, as well. Absolutely not a gamebreaker for me. I'm going to start a franchise, but I'm going to keep an eye on this, especially per the draft classes going forward.

                            I'll dig in deeper over the weekend.
                            Last edited by Dagan; 10-06-2023, 12:19 PM.
                            (...brought to you by Carl's Jr.)

                            Comment

                            • SportsGamer89
                              Rookie
                              • Feb 2022
                              • 434

                              #119
                              Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                              Originally posted by JayD
                              I am happy I didn't buy this game. I still have 8 hours of EA play. Some how I got to play it for free all year last year and likely only played 5 games. the NFL needs to end their agreement with EA. It's awful!

                              Sorry to hear. You’re missing out!


                              Sent from my iPhone using Tapatalk

                              Comment

                              • JayD
                                All Star
                                • Mar 2004
                                • 5457

                                #120
                                Re: Madden NFL 24 Patch Fixes Draft Class Issues, Slow UI, Franchise Mode &amp; Much More

                                Originally posted by SportsGamer89
                                Sorry to hear. You’re missing out!


                                Sent from my iPhone using Tapatalk
                                Not at all. I played 2 hours and put it down. This is not a "simulation" football game. Not remotely close.

                                Comment

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