Biggest reason why this game is arcadey

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #181
    Re: Biggest reason why this game is arcadey

    Pics are too big. I took them on my cell phone. Anyways I just noticed something about this game and it is huge. It's very important. The line splits are too wide. I'm basically manually moving guys around in practice mode trying to get a 44 Split look and it does not look right. It took me a second I was like why are all these big a$$ gaps everywhere in this alignment when they should not be. It's because the offensive line splits are too wide. Even if we had the right fronts we would still have a problem. This could also be a reason why the outside blitz is basically pointless to call too. The line splits are too wide and the defense even if we had the fronts, they would not match up right
    Last edited by LBzrule; 09-13-2007, 10:52 PM.

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    • dunelly
      Rookie
      • Jan 2005
      • 468

      #182
      Re: Biggest reason why this game is arcadey

      by line splits he means how spread apart the oline are

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      • HotShot232
        Banned
        • Mar 2004
        • 731

        #183
        Re: Biggest reason why this game is arcadey

        Originally posted by LBzrule
        One thing I would also like to add on top of slider tweaks is that I think this game should be played on FAST speed. You still see all the animations. But the game gives you more of a real football feel to it. Things are fast and hectic. You better make your decision quick. Or as Biggie said, "Mutha fer betta duck quick. Cause me and my dawgs love to buck s**t." LOL
        This is VERY TRUE. New sliders are up in the same thread just on the last page for some reason I am not getting a EDIT button on the first post.

        Here the New ones and Last ones. The Head to Head sliders are complete.

        This is mainly for OS community

        INSTRUCTIONS FOR USING ONLINE
        Online Desk
        Custom Game Settings.
        Pull RT(360) to set Sliders
        Go to custom lobby and challenge somone then select your custom sliders

        8-Min quarters
        Game Speed - Fast *I went to practice mode and used a stop watch to run some 40 times and game speed at fast is VERY close to the real speed of the NFL. I created Reggie bush with Speed Burner, Cutback and he would run 40ty in the low 4.s


        HUMAN
        Human Blocking - 0
        Human Passing - 25
        Human Running - 40
        Human Catching - 50
        Human Coverage - 100
        Human Pursuit - 100
        Human Tackling - 75
        Human Kicking - 25
        Human Fatigue 50

        COMPUTER
        CPU Blocking - 0
        CPU Passing -25
        CPU Running - 40
        CPU Catching - 50
        CPU Coverage - 100
        CPU Pursuit - 100
        CPU Tackling - 75
        CPU Kicking - 25
        CPU Fatigue 50

        Injury 50
        Fumble 100
        Interception 100
        Last edited by HotShot232; 09-14-2007, 09:41 AM.

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        • topdowninvestor2023
          Rookie
          • Feb 2023
          • 21

          #184
          Re: Biggest reason why this game is arcadey

          Originally posted by LBzrule
          hahah, damn man I have a team set up exactly like that to run Nickel. I still do not like that though but I gotta use it because it works . Reminds me too much of Madden. You can't run a Nickel on an every down basis in the NFL and expect good results, just ask the Raiders from 2005 - last in the league but they ran nickel every play because they didn't have a linebacker. Last in the league against the run and the pass. But in a video game Nickel is a better run stuffer than the standard defenses and that makes me sick LOL.
          Now Nickel is essentially the base defense in the NFL now - video games were ahead of their time LOL. Let this be a lesson that just because you don't see something on the field now doesn't mean it won't be viable in the future.

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