Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Sent from my KFTHWI using TapatalkHieroglyphics 3rd Eye Vision '98- You never knewComment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
No one is asking for the game to resemble Blitz. People are talking about the depth of production. We want the game to have an identity. The two games that didnt both failed miserably.
APF - No identity - 425,000 sales = Didn't work
Backbreaker - No identity - 235,000 = Didn't work
Blitz The League 1 - Identity, history, nice logos, good team names - 1.6 Million sales - WORKED
It would be stupid for JMF to repeat 1&2. That didn't work. I don't know why anyone would even want the game to come without an identity. This is just crazy talk, smh.
I'm not worried though. The dudes making this game are not crazy enough to release this without somethin on default, and what they release you're going to play it and have zero problems with it, and if so you can edit it. No reason to keep asking for a nothin sandwichComment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
I'm not going to even go into the rest of your post because it will just be me repeating myself over again, agree to disagree. However what I find bizarre is that you quote exactly what I stated irked me, yet respond as if I stated something completely different. I don't even know what else to even do except bold it and smh.
And I didn't "respond as if you stated something differently" (what?), I responded directly to what you posted...
We can agree to disagree, but they're not going to do what you're talking about anyway, so it really doesn't matter. I think they realize they're not going to make any money with No Identity Inside Just Edit It Yourself Football 16.Last edited by bringbacksimfootball; 02-08-2015, 08:09 AM.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Good Lord, you are all smart dudes, but yall are not paying attention, for real.
No one is asking for the game to resemble Blitz. People are talking about the depth of production. We want the game to have an identity. The two games that didnt both failed miserably.
APF - No identity - 425,000 sales = Didn't work
Backbreaker - No identity - 235,000 = Didn't work
Blitz The League 1 - Identity, history, nice logos, good team names - 1.6 Million sales - WORKED
It would be stupid for JMF to repeat 1&2. That didn't work. I don't know why anyone would even want the game to come without an identity. This is just crazy talk, smh.
I'm not worried though. The dudes making this game are not crazy enough to release this without somethin on default, and what they release you're going to play it and have zero problems with it, and if so you can edit it. No reason to keep asking for a nothin sandwich
Good point though, the game will have something by default regardless of what's said here. I just hope the production values are strong with it. They have copies to sell.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Hahahaha!
I could see dudes on release day comin on the board complaining the game came with some dope teams and logos. I could really see that based on some of these posts, lol.
This site is a trip sometimes man, but its entertaining as all hell though. I hope this game is hot. I'm tired of Madden and havin to go back and play APF all the dang time.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
I've been following this topic for months now and like most of you I hope this ends up being a fantastic console/PC football game. When I read about what focus should the game have in order to succeed (I don't have a stance or opinion about it by the way), how many sales would you consider a success for JM Football 16?
Where I'm coming from with this question is that, from what we know right now, the makers of this mobile/PC/console/whateveritis game is a small independent studio, am I right? So if that's the case, is it fair to compare it with the sales that companies like Midway and 2K got with their football games? I know they should aim high if they're that confident (which from Damon's tweets they seem so) but then they don't as many resources as the previously mentioned companies, which makes it hard to me to expect similar or better sale results. Also, if I'm not mistaken, weren't APF and Blitz released in established consoles by those times than JM 16 if it's released now for the PS4 and Xbox One? I believe hat would also affect sales since not everyone moved from the PS3/X360 to the newer consoles.
I think it would be fairer to compare this possible game release to PC or consoles to The Golf Club. Both are made by indie developers with small teams, both (assuming it isn't a mobile game) would be in the same platforms (PS4/Xbox One/PC) and both are/would be released in relatively new consoles.
The notion that the game needs an identity because customization doesn't draw sales isn't that true I guess. The Golf Club (by now since it will later have a career mode) has good/great gameplay, lots of customization, online and really good customer support receiving feedback from its fans to help improve the game. Can't JM 16 be close to that and be as successful as TGC? I'm not saying they should do exactly like that or go by that route, I'm just saying it can be possible and do well.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Blitz the League had a following in '05 for ps2/Xbox consoles that were very established.NBA Jam was very big also.Nobody bothered with the sequel on the next generation though.I understand the identity argument though I'm not sure it really did have more identity than APF or Backbreaker which both had an angle but weren't marketed right to catch the average Joe's interest.
I just think that the difference would be the timing and the growing disdain by many for Madden after all these years.I don't feel this game will make a fortune on the first attempt but it just depends on what would be considered a good first try.A quality product with more to it than APF gave would be a success and give it a solid foundation for bigger things.APF played a good game of football and if this game does that and has more lasting appeal,like at least the basics you would expect in a franchise mode,then this game should grow a following too.
There were reasons other than the sales to why there wasn't a Backbreaker sequel or even 2k putting out another football game shortly thereafter.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Are you saying if the games had sold a million or two and were received better by the public, they still wouldn't have gotten sequels? I'm just curious to know what the other reasons are.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
2k payed the legends a crapload of money and weren't about to make another one regardless.I'm not sure they were willing to compete without a licensed product and were going to wait it out.If they made more off of APF I don't think anything would've changed.They made a game that played a better game of football but it was certainly not worth it to them.They knew that the NBA was their cash cow.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Both would have continued if successful. Euphoria is used in huge AAA titles so they didn't really need something to pimp their middleware services, Backbreaker demonstrated why those titles licensed other engines as well though and it really should have too.
APF due to the superstar theme and poor reception just wasn't sustainable.
If both were commercially successfully we'd surely have seen more.
As for sales, I doubt we'll ever get a number if it's the expected mobile/PC. We don't even know the confirmed platforms, so setting a bar however high or low is really impossible. As APF and Backbreaker demonstrate though, 'it's not Madden' isn't the only ingredient to a successful game.Last edited by mestevo; 02-08-2015, 12:38 PM.Comment
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Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4
Good Lord, you are all smart dudes, but yall are not paying attention, for real.
No one is asking for the game to resemble Blitz. People are talking about the depth of production. We want the game to have an identity. The two games that didnt both failed miserably.
APF - No identity - 425,000 sales = Didn't work
Backbreaker - No identity - 235,000 = Didn't work
Blitz The League 1 - Identity, history, nice logos, good team names - 1.6 Million sales - WORKED
It would be stupid for JMF to repeat 1&2. That didn't work. I don't know why anyone would even want the game to come without an identity. This is just crazy talk, smh.
I'm not worried though. The dudes making this game are not crazy enough to release this without somethin on default, and what they release you're going to play it and have zero problems with it, and if so you can edit it. No reason to keep asking for a nothin sandwich
The team names and logos could've been the most original and coolest designs ever and it wouldn't have made a difference without the GTA world. That is what most of us are trying to get at.
There are a lot of things a start up football game needs to succeed on a console, mostly it's on the field, then with balanced online head to head play and finally a franchise mode. Unless you're going with a backstory like blitzes was it won't matter. No one cares that the Arizona Rattlers are the bottom dwellers of a fictional league for 15 years or that the New York Liberty are championship contenders every single season. Guys will pick bad teams or good teams based on if they want to build a team or contend right away in their franchise.
I don't want a nothing sandwich, I just want as many features in the franchise as they can get to (trades,draft) and screw the backstory.Comment
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