Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

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  • Gman 18
    MVP
    • Jul 2012
    • 2902

    #421
    Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

    Originally posted by kjcheezhead
    We have next to nothing to go off of really. I posted about Damon saying they would have forums up soon being a sign that it wasn't a mobile game. That was quickly corrected by several guys here. The other side of that coin is that 2k already has forums for its game, if they were behind this game, then there wouldn't be a need for a new one.
    You made a good point there. We still know little to nothing about this game, so anything is possible

    Sent from my KFTHWI using Tapatalk
    Last edited by Gman 18; 02-07-2015, 09:07 PM.
    Hieroglyphics 3rd Eye Vision '98- You never knew

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    • Gman 18
      MVP
      • Jul 2012
      • 2902

      #422
      Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

      Originally posted by Segagendude
      Soooo.....could this be the confirmation of what Hiphopgamer said, that 2K was supposedly going to unveil a new game at E3??
      No Hiphopgamer just fabricates info to get more subscribers lol. It could be possible that 2k is working on this game and they are just keeping quiet about it. Damon seemed hesistant when asked about it, but maybe I am just looking too much into this

      Sent from my KFTHWI using Tapatalk
      Hieroglyphics 3rd Eye Vision '98- You never knew

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      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #423
        Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

        Originally posted by Big FN Deal
        For some reason you constantly pushing this notion that the formula used for Blitz has more mass appeal, keeps irking me.
        Originally posted by bringbacksimfootball
        Why would someone talking about something they enjoyed, and talking about something they'd like to see again "irk" you? That's awfully bizarre to me...
        I'm not going to even go into the rest of your post because it will just be me repeating myself over again, agree to disagree. However what I find bizarre is that you quote exactly what I stated irked me, yet respond as if I stated something completely different. I don't even know what else to even do except bold it and smh.

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        • Gridiron
          Banned
          • Jun 2008
          • 418

          #424
          Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

          Originally posted by GiantBlue76
          I'm baffled as to why people want a game that resembles NFL bltz. To each their own I guess, but that formula does not work.
          Good Lord, you are all smart dudes, but yall are not paying attention, for real.

          No one is asking for the game to resemble Blitz. People are talking about the depth of production. We want the game to have an identity. The two games that didnt both failed miserably.

          APF - No identity - 425,000 sales = Didn't work

          Backbreaker - No identity - 235,000 = Didn't work

          Blitz The League 1 - Identity, history, nice logos, good team names - 1.6 Million sales - WORKED

          It would be stupid for JMF to repeat 1&2. That didn't work. I don't know why anyone would even want the game to come without an identity. This is just crazy talk, smh.

          I'm not worried though. The dudes making this game are not crazy enough to release this without somethin on default, and what they release you're going to play it and have zero problems with it, and if so you can edit it. No reason to keep asking for a nothin sandwich

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          • bringbacksimfootball
            Banned
            • Jan 2015
            • 203

            #425
            Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

            Originally posted by Big FN Deal
            I'm not going to even go into the rest of your post because it will just be me repeating myself over again, agree to disagree. However what I find bizarre is that you quote exactly what I stated irked me, yet respond as if I stated something completely different. I don't even know what else to even do except bold it and smh.
            That reply is just as bizarre as being irked by something someone enjoys. I have to smh to that.

            And I didn't "respond as if you stated something differently" (what?), I responded directly to what you posted...

            We can agree to disagree, but they're not going to do what you're talking about anyway, so it really doesn't matter. I think they realize they're not going to make any money with No Identity Inside Just Edit It Yourself Football 16.
            Last edited by bringbacksimfootball; 02-08-2015, 08:09 AM.

            Comment

            • FaceMask
              Banned
              • Oct 2013
              • 847

              #426
              Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

              Originally posted by Gridiron
              Good Lord, you are all smart dudes, but yall are not paying attention, for real.

              No one is asking for the game to resemble Blitz. People are talking about the depth of production. We want the game to have an identity. The two games that didnt both failed miserably.

              APF - No identity - 425,000 sales = Didn't work

              Backbreaker - No identity - 235,000 = Didn't work

              Blitz The League 1 - Identity, history, nice logos, good team names - 1.6 Million sales - WORKED

              It would be stupid for JMF to repeat 1&2. That didn't work. I don't know why anyone would even want the game to come without an identity. This is just crazy talk, smh.

              I'm not worried though. The dudes making this game are not crazy enough to release this without somethin on default, and what they release you're going to play it and have zero problems with it, and if so you can edit it. No reason to keep asking for a nothin sandwich
              Exactly. Some are not listening. They just hear the word "Blitz" and don't even pay attention to the actual point being made. Oh well. What can you do?

              Good point though, the game will have something by default regardless of what's said here. I just hope the production values are strong with it. They have copies to sell.

              Comment

              • FaceMask
                Banned
                • Oct 2013
                • 847

                #427
                Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                Originally posted by bringbacksimfootball
                No Identity Inside Just Edit It Yourself Football 16.
                LOL! Perfect! The cover and disc should be blank, too. Automatic 5 Million unit seller!

                Comment

                • bringbacksimfootball
                  Banned
                  • Jan 2015
                  • 203

                  #428
                  Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                  Originally posted by Gridiron
                  No reason to keep asking for a nothin sandwich

                  Comment

                  • Gridiron
                    Banned
                    • Jun 2008
                    • 418

                    #429
                    Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                    Originally posted by bringbacksimfootball
                    Hahahaha!

                    I could see dudes on release day comin on the board complaining the game came with some dope teams and logos. I could really see that based on some of these posts, lol.

                    This site is a trip sometimes man, but its entertaining as all hell though. I hope this game is hot. I'm tired of Madden and havin to go back and play APF all the dang time.

                    Comment

                    • Ermolli
                      MVP
                      • Jul 2009
                      • 3315

                      #430
                      Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                      I've been following this topic for months now and like most of you I hope this ends up being a fantastic console/PC football game. When I read about what focus should the game have in order to succeed (I don't have a stance or opinion about it by the way), how many sales would you consider a success for JM Football 16?

                      Where I'm coming from with this question is that, from what we know right now, the makers of this mobile/PC/console/whateveritis game is a small independent studio, am I right? So if that's the case, is it fair to compare it with the sales that companies like Midway and 2K got with their football games? I know they should aim high if they're that confident (which from Damon's tweets they seem so) but then they don't as many resources as the previously mentioned companies, which makes it hard to me to expect similar or better sale results. Also, if I'm not mistaken, weren't APF and Blitz released in established consoles by those times than JM 16 if it's released now for the PS4 and Xbox One? I believe hat would also affect sales since not everyone moved from the PS3/X360 to the newer consoles.

                      I think it would be fairer to compare this possible game release to PC or consoles to The Golf Club. Both are made by indie developers with small teams, both (assuming it isn't a mobile game) would be in the same platforms (PS4/Xbox One/PC) and both are/would be released in relatively new consoles.
                      The notion that the game needs an identity because customization doesn't draw sales isn't that true I guess. The Golf Club (by now since it will later have a career mode) has good/great gameplay, lots of customization, online and really good customer support receiving feedback from its fans to help improve the game. Can't JM 16 be close to that and be as successful as TGC? I'm not saying they should do exactly like that or go by that route, I'm just saying it can be possible and do well.

                      Comment

                      • gr18
                        MVP
                        • Sep 2007
                        • 2292

                        #431
                        Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                        Blitz the League had a following in '05 for ps2/Xbox consoles that were very established.NBA Jam was very big also.Nobody bothered with the sequel on the next generation though.I understand the identity argument though I'm not sure it really did have more identity than APF or Backbreaker which both had an angle but weren't marketed right to catch the average Joe's interest.

                        I just think that the difference would be the timing and the growing disdain by many for Madden after all these years.I don't feel this game will make a fortune on the first attempt but it just depends on what would be considered a good first try.A quality product with more to it than APF gave would be a success and give it a solid foundation for bigger things.APF played a good game of football and if this game does that and has more lasting appeal,like at least the basics you would expect in a franchise mode,then this game should grow a following too.

                        There were reasons other than the sales to why there wasn't a Backbreaker sequel or even 2k putting out another football game shortly thereafter.

                        Comment

                        • FaceMask
                          Banned
                          • Oct 2013
                          • 847

                          #432
                          Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                          Originally posted by gr18
                          There were reasons other than the sales to why there wasn't a Backbreaker sequel or even 2k putting out another football game shortly thereafter.
                          Are you saying if the games had sold a million or two and were received better by the public, they still wouldn't have gotten sequels? I'm just curious to know what the other reasons are.

                          Comment

                          • gr18
                            MVP
                            • Sep 2007
                            • 2292

                            #433
                            Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                            Originally posted by FaceMask
                            Are you saying if the games had sold a million or two and were received better by the public, they still wouldn't have gotten sequels? I'm just curious to know what the other reasons are.
                            Well,my opinion isn't law but I do believe that Natural Motion wasn't dedicated to console gaming and their objective was to pimp the technology of the Euphoria physics engine.They were contemplating other sports on the forums before Backbreaker was released but they were Brits that didn't know that much about American sports.

                            2k payed the legends a crapload of money and weren't about to make another one regardless.I'm not sure they were willing to compete without a licensed product and were going to wait it out.If they made more off of APF I don't think anything would've changed.They made a game that played a better game of football but it was certainly not worth it to them.They knew that the NBA was their cash cow.

                            Comment

                            • mestevo
                              Gooney Goo Goo
                              • Apr 2010
                              • 19556

                              #434
                              Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                              Both would have continued if successful. Euphoria is used in huge AAA titles so they didn't really need something to pimp their middleware services, Backbreaker demonstrated why those titles licensed other engines as well though and it really should have too.

                              APF due to the superstar theme and poor reception just wasn't sustainable.

                              If both were commercially successfully we'd surely have seen more.

                              As for sales, I doubt we'll ever get a number if it's the expected mobile/PC. We don't even know the confirmed platforms, so setting a bar however high or low is really impossible. As APF and Backbreaker demonstrate though, 'it's not Madden' isn't the only ingredient to a successful game.
                              Last edited by mestevo; 02-08-2015, 12:38 PM.

                              Comment

                              • kjcheezhead
                                MVP
                                • May 2009
                                • 3118

                                #435
                                Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                                Originally posted by Gridiron
                                Good Lord, you are all smart dudes, but yall are not paying attention, for real.

                                No one is asking for the game to resemble Blitz. People are talking about the depth of production. We want the game to have an identity. The two games that didnt both failed miserably.

                                APF - No identity - 425,000 sales = Didn't work

                                Backbreaker - No identity - 235,000 = Didn't work

                                Blitz The League 1 - Identity, history, nice logos, good team names - 1.6 Million sales - WORKED

                                It would be stupid for JMF to repeat 1&2. That didn't work. I don't know why anyone would even want the game to come without an identity. This is just crazy talk, smh.

                                I'm not worried though. The dudes making this game are not crazy enough to release this without somethin on default, and what they release you're going to play it and have zero problems with it, and if so you can edit it. No reason to keep asking for a nothin sandwich
                                I'm sorry, it's just not that simple. Blitz's sales weren't just because the team's had a backstory. The game featured exploding limbs, blood splattering on the camera, an inject the player with pain killers mini game, and a focus on the dark side of sports. That was the hook, that is what got the extra sales.

                                The team names and logos could've been the most original and coolest designs ever and it wouldn't have made a difference without the GTA world. That is what most of us are trying to get at.

                                There are a lot of things a start up football game needs to succeed on a console, mostly it's on the field, then with balanced online head to head play and finally a franchise mode. Unless you're going with a backstory like blitzes was it won't matter. No one cares that the Arizona Rattlers are the bottom dwellers of a fictional league for 15 years or that the New York Liberty are championship contenders every single season. Guys will pick bad teams or good teams based on if they want to build a team or contend right away in their franchise.

                                I don't want a nothing sandwich, I just want as many features in the franchise as they can get to (trades,draft) and screw the backstory.

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