Picking up a Gamester Race Pac tonight.
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by OnlookerDelay -
Re: Picking up a Gamester Race Pac tonight.
Originally posted by laforr77Although I wouldn't be able to know for sure, because I don't have a PS2, but I would guess that not all games support analog face buttons. Like if you tried driving with the regular Dual Shock controller, and using X and Square (or whatever buttons they are) and see if you can get analog funtionality? With such a short distance to move, I would think most games wouldn't bother to support it, as no one would drive that way.
On the surface, Dirt to Daytona and WoO have identical control schemes, and can even be reconfigured similarly in their options menus. However, Dirt to Daytona is the only one of the two that allows analog throttling of the brake and accelerator via the pedals with the Race Pac.
You've raised a valid point though, the PS2 controller schemes are more varied than those of the Xbox. In the case of racing games - that makes for some inconsistant and occasionally unsatisfying results.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by laforr77Although I wouldn't be able to know for sure, because I don't have a PS2, but I would guess that not all games support analog face buttons. Like if you tried driving with the regular Dual Shock controller, and using X and Square (or whatever buttons they are) and see if you can get analog funtionality? With such a short distance to move, I would think most games wouldn't bother to support it, as no one would drive that way.
On the surface, Dirt to Daytona and WoO have identical control schemes, and can even be reconfigured similarly in their options menus. However, Dirt to Daytona is the only one of the two that allows analog throttling of the brake and accelerator via the pedals with the Race Pac.
You've raised a valid point though, the PS2 controller schemes are more varied than those of the Xbox. In the case of racing games - that makes for some inconsistant and occasionally unsatisfying results.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Picking up a Gamester Race Pac tonight.
Okay, on to the XBox portion of my Race Pac impressions:
I'm having trouble getting it setup with the XBox. I've tried TOCA 2 and the Forza demo so far. Forza is easily better with it... in my opinion a wheel is going to be essential for Forza. I certainly don't have the gamepad skills to regulate the brakes, and steer with the degree of precision needed. After a while, I became semi-competant with TOCA 2, but I'm still faster with the gamepad. As many of you know, TOCA 2 has and advanced interface which allows for a number of parameters related to steering, braking, and throttle control to be set. The Race Pac has its own "on-the-fly" sensitivity adjustment. I can't get a grasp on how to manage it just yet, and how often it needs to be reset. This combination of variables is a bit intimidating right now. I really don't like the lack of response I'm feeling. It's too easy to go too far with the sensitivity and make the car twitchy. I can't find the sweetspot.
There are some awkward posture issues I'm having with it. My feet get strained because of the angle I'm having to press the pedals. The pedals simply aren't high enough off the floor to suit me. I almost have to press them closer to my heel than to the ball of my foot to avoid cramping. I can't get the degree of feel that I need in doing this.
I think the biggest problem I have with it right now is that it doesn't have force feedback. I'm spoiled by my MOMO Racing Wheel on the PC, and this spring return wheel (and a weak spring return at that) almost feels "broken" to me at this point. I have serious doubts that this is going to be the solution I've long sought for racing games on the Xbox, but I'll hang with it for a while. I'm sure I'm going to have to do some sort of mod to it to get the pedals up higher off the floor.
One strange thing about this rig though is that its components are cheap looking, yet when you put them all together, it feels pretty solid. I never feel like I'm going to break anything. The seat isn't padded as much as I'd like, and I suffered a little fanny fatigue in 30 minutes of racing. The wheel is also a bit small and it's hard to manipulate the paddles, and/or shifter buttons, without assuming an uncomfortable postition with the hands, and/or inadvertently actuating another button.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Picking up a Gamester Race Pac tonight.
Okay, on to the XBox portion of my Race Pac impressions:
I'm having trouble getting it setup with the XBox. I've tried TOCA 2 and the Forza demo so far. Forza is easily better with it... in my opinion a wheel is going to be essential for Forza. I certainly don't have the gamepad skills to regulate the brakes, and steer with the degree of precision needed. After a while, I became semi-competant with TOCA 2, but I'm still faster with the gamepad. As many of you know, TOCA 2 has and advanced interface which allows for a number of parameters related to steering, braking, and throttle control to be set. The Race Pac has its own "on-the-fly" sensitivity adjustment. I can't get a grasp on how to manage it just yet, and how often it needs to be reset. This combination of variables is a bit intimidating right now. I really don't like the lack of response I'm feeling. It's too easy to go too far with the sensitivity and make the car twitchy. I can't find the sweetspot.
There are some awkward posture issues I'm having with it. My feet get strained because of the angle I'm having to press the pedals. The pedals simply aren't high enough off the floor to suit me. I almost have to press them closer to my heel than to the ball of my foot to avoid cramping. I can't get the degree of feel that I need in doing this.
I think the biggest problem I have with it right now is that it doesn't have force feedback. I'm spoiled by my MOMO Racing Wheel on the PC, and this spring return wheel (and a weak spring return at that) almost feels "broken" to me at this point. I have serious doubts that this is going to be the solution I've long sought for racing games on the Xbox, but I'll hang with it for a while. I'm sure I'm going to have to do some sort of mod to it to get the pedals up higher off the floor.
One strange thing about this rig though is that its components are cheap looking, yet when you put them all together, it feels pretty solid. I never feel like I'm going to break anything. The seat isn't padded as much as I'd like, and I suffered a little fanny fatigue in 30 minutes of racing. The wheel is also a bit small and it's hard to manipulate the paddles, and/or shifter buttons, without assuming an uncomfortable postition with the hands, and/or inadvertently actuating another button.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by gurantsuI'm going to have to dig up a copy of Dirt to Daytona to give it a try. I can't understand how that game has analog and the others don't. I wonder if Gamester has official support forums?
I haven't been ablet to find a Gamester support forum. There's very little info on it on their website.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by gurantsuI'm going to have to dig up a copy of Dirt to Daytona to give it a try. I can't understand how that game has analog and the others don't. I wonder if Gamester has official support forums?
I haven't been ablet to find a Gamester support forum. There's very little info on it on their website.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by VirixHas anyone used this with the GT4 demo yet? Im just wondering of the analog pedals work with the demo. I picked up a race pac today, but I dont have the GT4 demo anymore to check for myself.
BUMP ^^^^^^^Comment
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by VirixHas anyone used this with the GT4 demo yet? Im just wondering of the analog pedals work with the demo. I picked up a race pac today, but I dont have the GT4 demo anymore to check for myself.
BUMP ^^^^^^^Comment
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by OnlookerDelayOkay, on to the XBox portion of my Race Pac impressions:
There are some awkward posture issues I'm having with it. My feet get strained because of the angle I'm having to press the pedals. The pedals simply aren't high enough off the floor to suit me. I almost have to press them closer to my heel than to the ball of my foot to avoid cramping. I can't get the degree of feel that I need in doing this.
I think the biggest problem I have with it right now is that it doesn't have force feedback. I'm spoiled by my MOMO Racing Wheel on the PC, and this spring return wheel (and a weak spring return at that) almost feels "broken" to me at this point. I have serious doubts that this is going to be the solution I've long sought for racing games on the Xbox, but I'll hang with it for a while. I'm sure I'm going to have to do some sort of mod to it to get the pedals up higher off the floor.
1. I wear 14's will I be able to enjoy the experience without breaking it or hurting my feet?
2. Does the weak force feedback make it not worth it?The Sports Preacher
The Sports Preacher on Facebook
@ipreachsports twitter/instagram
https://www.facebook.com/thesportspreacher/
https://www.facebook.com/ipreachspor...PAGES_TIMELINEComment
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Re: Picking up a Gamester Race Pac tonight.
Originally posted by OnlookerDelayOkay, on to the XBox portion of my Race Pac impressions:
There are some awkward posture issues I'm having with it. My feet get strained because of the angle I'm having to press the pedals. The pedals simply aren't high enough off the floor to suit me. I almost have to press them closer to my heel than to the ball of my foot to avoid cramping. I can't get the degree of feel that I need in doing this.
I think the biggest problem I have with it right now is that it doesn't have force feedback. I'm spoiled by my MOMO Racing Wheel on the PC, and this spring return wheel (and a weak spring return at that) almost feels "broken" to me at this point. I have serious doubts that this is going to be the solution I've long sought for racing games on the Xbox, but I'll hang with it for a while. I'm sure I'm going to have to do some sort of mod to it to get the pedals up higher off the floor.
1. I wear 14's will I be able to enjoy the experience without breaking it or hurting my feet?
2. Does the weak force feedback make it not worth it?The Sports Preacher
The Sports Preacher on Facebook
@ipreachsports twitter/instagram
https://www.facebook.com/thesportspreacher/
https://www.facebook.com/ipreachspor...PAGES_TIMELINEComment
Comment