Elder Scrolls IV: Oblivion discussion...

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  • malrak
    Rookie
    • Dec 2004
    • 209

    #91
    Re: Elder Scrolls IV: Oblivion discussion...

    Originally posted by mgoblue
    Quick question on the controls...anyone know if they're better in this one compared to Morrowind on Xbox? I just remember renting it and having a rat constantly kill me because i'd swing and miss and not be able to hit the damn thing...Still got this preordered though, i didn't have the time when i rented the last one, but i'll figure this one out no matter what, i love this type of game.

    I liked the controls. It's an RPG, not a hack n slash. Clicking to attack an enemy (like the rat) is the same as the Baldur's Gate games for PC, for example... you click on it, and the game makes a crapload of calculations and dice rolls to see if you hit it or not. As you level up, your hit rate increases.

    As a fan of the entire series, I really hope they didn't cave in and give the fighting a straight action feel, like Fable or Zelda or something. That'd would be as silly as turning Final Fantasy into a shooter or Halo into a turn based strategy.

    Comment

    • Victory
      Rookie
      • Jul 2003
      • 242

      #92
      Re: Elder Scrolls IV: Oblivion discussion...

      I'd bet there are hundreds if not thousands of hours of gameplay in the game if you are commited to trying to do all the side quests.

      The thing about the start of Morrowind is that if you used the dagger that you got for free at the start and had no skill in short sword then it was really hard to hit anything.
      Memory Cards are the devil!

      Comment

      • Graphik
        Pr*s*n*r#70460649
        • Oct 2002
        • 10582

        #93
        Re: Elder Scrolls IV: Oblivion discussion...

        Originally posted by SoMiss2000
        yeah, it was mentioned in EGM in their preview that he knew people that quit playing right after starting the game because some crab or something would kill them.

        Yea, ethier that or a person would have a "WTF am I sopposed to do" moments with the game.

        Morrowind was hard to get into for some ppl. The swing and miss fighting turned some ppl off. Even though with any RPG, there is a dice system that combat requires. MW used a D&D like system where if your skill was'nt high, you sucked at whatever weapon you used. The reward of practicing with your weapon is very much worth it.

        The sheer amount of dialog and forced reading turned some ppl off. Some ppl just dont like to read. Especially in this day in age where full voice overs are the norm. I guess some ppl did'nt play text adventure games back in the day.

        And the WTF am I sopposed to do, lost feeling you immediately get once you're set off on your journey. Some ppl rather have a game hold your hand throughout having directions on a compas or the objective to be smack dab on the screen letting you know what you're soppsed to do.

        I'm mad cause on Oblivion, there is now a compas showing you were you're sopposed to go. Along with a gay warp system that warps you to a few cities on the map w/o having to earn it or be in a guild to use it. Whatever happened traveling on foot or using your taxi, the Silt Strider? Relying on the directions of the NPCs you meet? I enjoyed creating my on path or having few choices to navigate the map. Oh well, you gotta please them all.


        Anyways, I think this will be the best game on the 360 for some time or until Halo comes out. The biggest, most indepth game to ever grace a console now has graphics that will defitnitely push units. Along with immersive gameplay and a hopefully long main quest that will make you feel you're getting your moneys worth. Tons of replay value and many unique moments to be had by all. If you're on the fence now, I will make you buy this game. If you despise or even lack care for RPGs, this is'nt the traditional, turnbased, overexaggerated magic using, planet tossing, random fighting RPG where the end boss has 999,999,999 health points. There are dozens of ways one can go about completing a task and plenty of diffrent paths to take. You owe yourself to get this game. You dont know what you're missing.

        *steps of soapbox, exits stage left*
        http://neverfollow.biz (Independent Music Group)

        Comment

        • WTF
          MVP
          • Aug 2002
          • 20274

          #94
          Re: Elder Scrolls IV: Oblivion discussion...

          Oh, so this isn't much of a hack and slash game then, huh? I'd rather have a Ninja Gaiden type combat system, where you can do different attacks and stuff, but the game still be tough. But oh well, maybe I'll enjoy this anyway.
          Twitter - WTF_OS
          #DropMeAFollow

          Comment

          • Graphik
            Pr*s*n*r#70460649
            • Oct 2002
            • 10582

            #95
            Re: Elder Scrolls IV: Oblivion discussion...

            Originally posted by WTF
            Oh, so this isn't much of a hack and slash game then, huh? I'd rather have a Ninja Gaiden type combat system, where you can do different attacks and stuff, but the game still be tough. But oh well, maybe I'll enjoy this anyway.
            Naw, it does'nt really have moves per se. You have a nice variety of weapons you could master. I'm not positive but the only moves you can do with most weapons is chop, slash and thrust. With the exception of bow and arrow and slings. Most fighting will be pretty much repetitive if you ask me. Like any RPG. The incetive is your ever increasing power and using diffrent weapons, some of which may have magical attributes. You can always use magic as well and if Oblivion is anything like Morrowind, there should be hundreds of magic combinations.

            The fighting does'nt consist of combos and diffrent attacks, the fun is in using diffrent tactics in most fights. With a enemy, you can simply chop them down with a sword. Or you could use a spell on him to freeze him in place, use a spell to weaken his resistence to fire and use a fire spell to kill him. Or you could poison him and while his health is getting low automatically, use a spell on yourself to fly in the air so he cant hit you, and shoot arrows at him. Or you could use a cloaking spell to turn you invisible, use a potion that gives you extra strength, and give him a sneak attack for extra damage. Or you can Summon a beast to do the killing for you. You get the idea.

            There is also the case of knowing the races of the land. Some ppl may be immune to certain types of magic. Ghost and spirits are immune to all types of magic. Some races prefer being Wizards. Some races wear special armor. Some creatures/ppl are diseased and could pass their STD to you. Then there's the vampires.....
            http://neverfollow.biz (Independent Music Group)

            Comment

            • WTF
              MVP
              • Aug 2002
              • 20274

              #96
              Re: Elder Scrolls IV: Oblivion discussion...

              Originally posted by Graphik
              Some creatures/ppl are diseased and could pass their STD to you. Then there's the vampires.....
              Even if I wear protection? :y4:

              That sounds good to me though. It'll be different experience for me, but I'm sure I'll enjoy it. I'm looking to broaden my horizens as a gamer... not just the sports gamer anymore.
              Twitter - WTF_OS
              #DropMeAFollow

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              • vinny
                MVP
                • Jun 2004
                • 2738

                #97
                Re: Elder Scrolls IV: Oblivion discussion...

                Originally posted by WTF
                Even if I wear protection? :y4:

                That sounds good to me though. It'll be different experience for me, but I'm sure I'll enjoy it. I'm looking to broaden my horizens as a gamer... not just the sports gamer anymore.

                Yeah, when I first played Elder Scrolls, I didn't think I would like it. Turns out I think its a good series. It is the only RPG I have played that I really like. (unless you can count Fable a RPG)

                Comment

                • WTF
                  MVP
                  • Aug 2002
                  • 20274

                  #98
                  Re: Elder Scrolls IV: Oblivion discussion...

                  That's good to know Vinny... I can't wait. Can you play online in this game? It's highly doubtful, but figured I'd ask.
                  Twitter - WTF_OS
                  #DropMeAFollow

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                  • vinny
                    MVP
                    • Jun 2004
                    • 2738

                    #99
                    Re: Elder Scrolls IV: Oblivion discussion...

                    Yeah, pretty sure you can't play online. I'd check but my class is almost over so I got to be going.

                    Comment

                    • jmood88
                      Sean Payton: Retribution
                      • Jul 2003
                      • 34639

                      #100
                      Re: Elder Scrolls IV: Oblivion discussion...

                      Originally posted by malrak
                      I liked the controls. It's an RPG, not a hack n slash. Clicking to attack an enemy (like the rat) is the same as the Baldur's Gate games for PC, for example... you click on it, and the game makes a crapload of calculations and dice rolls to see if you hit it or not. As you level up, your hit rate increases.

                      As a fan of the entire series, I really hope they didn't cave in and give the fighting a straight action feel, like Fable or Zelda or something. That'd would be as silly as turning Final Fantasy into a shooter or Halo into a turn based strategy.
                      It makes no sense to have someone get killed by a rat because they aren't at a certain level or have it be so random when you hit someone. They needed to fix the fighting and the animations and I hope they've done that. If they are going to let you fight then it needs to be a good fighting system.
                      Originally posted by Blzer
                      Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                      If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                      • Graphik
                        Pr*s*n*r#70460649
                        • Oct 2002
                        • 10582

                        #101
                        Re: Elder Scrolls IV: Oblivion discussion...

                        Originally posted by jmood88
                        It makes no sense to have someone get killed by a rat because they aren't at a certain level or have it be so random when you hit someone. They needed to fix the fighting and the animations and I hope they've done that. If they are going to let you fight then it needs to be a good fighting system.

                        The rats are simply there for practice. Any ememy should be able to kill you in a game, rat or not. The dice roll and battle system is what makes D&D games. You should'nt be able to connect every shot if you have a low rating plus the weapon rating. The rats and crabs piss you off at the beggining because they may kill you but in no time, you'll crush every rat you see with one blow.
                        http://neverfollow.biz (Independent Music Group)

                        Comment

                        • mgoblue
                          Go Wings!
                          • Jul 2002
                          • 25477

                          #102
                          Re: Elder Scrolls IV: Oblivion discussion...

                          Originally posted by Graphik
                          The rats are simply there for practice. Any ememy should be able to kill you in a game, rat or not. The dice roll and battle system is what makes D&D games. You should'nt be able to connect every shot if you have a low rating plus the weapon rating. The rats and crabs piss you off at the beggining because they may kill you but in no time, you'll crush every rat you see with one blow.
                          for me it wasn't the dice roll/battle system it was the actual controls and trying to hit the thing...it's been a long time since i played, but the speed of weapons/aiming were the issue. I didn't really give it enough time either, but it shouldn't be that frustrating IMO, not like I never play games or something, so my hand eye coordination's fairly decent. Sounds like the issue's nonexistant in oblivion, which is great, and the RPG type roll dice battle system is usually done well in games, so I look forward to this.
                          Nintendo Switch Friend Code: SW-7009-7102-8818

                          Comment

                          • Graphik
                            Pr*s*n*r#70460649
                            • Oct 2002
                            • 10582

                            #103
                            Re: Elder Scrolls IV: Oblivion discussion...

                            Originally posted by mgoblue
                            for me it wasn't the dice roll/battle system it was the actual controls and trying to hit the thing...it's been a long time since i played, but the speed of weapons/aiming were the issue. I didn't really give it enough time either, but it shouldn't be that frustrating IMO, not like I never play games or something, so my hand eye coordination's fairly decent. Sounds like the issue's nonexistant in oblivion, which is great, and the RPG type roll dice battle system is usually done well in games, so I look forward to this.

                            Some weapons were quicker than others. Swinging an Axe goees much slower than swinging a dagger. The fighting system could of been better but it was'nt a turn off to me. It was simply a real time system based of the Baldur's gate, Icewind Dale type of battle system. Instead of clicking a enemy and watching them swing and miss and swing and hit till somebody died, Morrowind gave you the option of swinging the weapon itself.

                            I hope the battle system is better in Oblivion but I hope that they did'nt make it so you earn a hit each time you swing. It would be nice if your opponent dodged or raised his shield for unsuccessfull swings. I could'nt really tell based off the vid we seen.
                            http://neverfollow.biz (Independent Music Group)

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                            • mgoblue
                              Go Wings!
                              • Jul 2002
                              • 25477

                              #104
                              Re: Elder Scrolls IV: Oblivion discussion...

                              Originally posted by Graphik
                              I hope the battle system is better in Oblivion but I hope that they did'nt make it so you earn a hit each time you swing. It would be nice if your opponent dodged or raised his shield for unsuccessfull swings. I could'nt really tell based off the vid we seen.
                              from what i gather there's raising your shield blocking and all that, so it's not a click and forget type mode, i think it's just an improved version of the prior fighting system, but staying more true to the intent of that.
                              Nintendo Switch Friend Code: SW-7009-7102-8818

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                              • malrak
                                Rookie
                                • Dec 2004
                                • 209

                                #105
                                Re: Elder Scrolls IV: Oblivion discussion...

                                Originally posted by jmood88
                                It makes no sense to have someone get killed by a rat because they aren't at a certain level or have it be so random when you hit someone. They needed to fix the fighting and the animations and I hope they've done that. If they are going to let you fight then it needs to be a good fighting system.
                                It does in RPG games... It always has made sense, ever sense the D&D games invented that system back in the day.

                                Again, it's an RPG. That's how that genre plays. If a gamer don't like that genre, he/she should look elsewhere, instead of expecting the developer to change genres.

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