Lair PS3
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Re: New Lair Screenshot. WOW.
I don't care for EGM, 1up, Shoe (the owner, editor of both sites), nor his whore mistress girlfriend #15 (she's an egotistical airhead that thinks she's the "only one" he's seeing --- uhh, he's still married --- and yes i actually know the girl who's really THAT gulible).
So... I take it worth a grain of salt.
Then again... All of Sony's first attempts on the PS3 could look great, but play horribly bad. It's all very possible.BeyondMediaOnline.comComment
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Re: New Lair Screenshot. WOW.
I don't care for EGM, 1up, Shoe (the owner, editor of both sites), nor his whore mistress girlfriend #15 (she's an egotistical airhead that thinks she's the "only one" he's seeing --- uhh, he's still married --- and yes i actually know the girl who's really THAT gulible).
So... I take it worth a grain of salt.
Then again... All of Sony's first attempts on the PS3 could look great, but play horribly bad. It's all very possible.Comment
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Re: New Lair Screenshot. WOW.
Originally posted by candymanGTWe have our first review of Lair, from EGM. I don't know what to think as EGM has lost credibility imo over the years............so we will see when more reviews start arriving.
September 2007 egm review scores.
lair: 6.0, 5.5, 5.0
crispin says the combat system is confusing, and the sixaxis controls don't always work the way they should. lock-on system is also jacked.
greg ford says the camera is frustrating in ground combat. the wide open levels hold a lot of potential but ultimately don't deliver garnett says it's a "frustrating disappointment" with a few bright spots
There is a local radio video game show that the Game Informer editor-in-chief Andy McNamara co-hosts. He seems to enjoy the PS3 quite a bit but was pretty lukewarm when talking about the game. He said it controlled pretty bad and it sounded like he thought it was boring. He thought the game needed more development time and Sony rushed it to have another game out.Comment
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Re: New Lair Screenshot. WOW.
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There is a local radio video game show that the Game Informer editor-in-chief Andy McNamara co-hosts. He seems to enjoy the PS3 quite a bit but was pretty lukewarm when talking about the game. He said it controlled pretty bad and it sounded like he thought it was boring. He thought the game needed more development time and Sony rushed it to have another game out.Comment
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Re: New Lair Screenshot. WOW.
We have our first review of Lair, from EGM. I don't know what to think as EGM has lost credibility imo over the years............so we will see when more reviews start arriving.
September 2007 egm review scores.
lair: 6.0, 5.5, 5.0
crispin says the combat system is confusing, and the sixaxis controls don't always work the way they should. lock-on system is also jacked.
greg ford says the camera is frustrating in ground combat. the wide open levels hold a lot of potential but ultimately don't deliver garnett says it's a "frustrating disappointment" with a few bright spots
Those are low scores no matter who the source is. Too bad, as Factor 5 usually comes through with some solid gameplay. At least they got a good engine out of it, hopefully they can put it to better use.Comment
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Re: New Lair Screenshot. WOW.
Impressions from a guy over at IGN that played the game at San Diego Comic Con:
I finally got the chance to give Lair a good 20 minutes of play time at the Comic-con. Quite frankly, "disappointed" is the very last term I'd use to describe my feelings towards Lair. In fact, it's more along the lines of "I can't wait for August 14th to come around".
First, what seems to matter to you the most; the controls. Let me be honest: most first-time Lair players will NOT get a grip with the controls from the get-go. This is why Factor 5 have assembled a series of practice tutorials that you can use to hone you're dragon-flying skills. These tutorials include basic/advanced flight maneuvers, and basic/advanced combat techniques. It is IMPERATIVE that you pass all of these tutorials before you play the game and end up bitching about the controls.
Once I was done with all the tutorials, I was given a choice of levels to choose from over a map. Factor 5 seemed to use disjointed Arabic letters for the map locations, apparently to give it a sense of mysticism. For an Arabic speaker like myself, I found it to be both silly and a bit of an honor. Moving on...
The level I chose was the now infamous bridge level.
Visuals: Once the level booted up, the production levels behind the game just hit me in the face like a train. Intricately designed bridges, massive armies, huge sense of scope, majestic looking water, and of course: your own dragon, which itself is a spectacle in in-game animation. When you you witness all of these things on your screen at once, prepare for a change of underwear. On the demo I played, there were STILL issues with the framerate, especially when you get close to the bridge for landing amongst the army. I asked the Sony rep if the final game will have any framerate problems. He said: "Probably not, because Factor 5 finished the game a few days ago." Things to note: high-polygon beasties, beautiful water effects, and the best in-game dragon animations ever. To say that this game is eye-candy is an understatement.
Mid-air controls: smooth and easy as pie (bare in mind that I spent some time with the tutorials to get the hang of things). Between level objectives, there is nothing more satisfying than swooping around the bridge and shooting down a few dragons and engaging in mid-air combat. The sock-puppetry of the mid-air fights are gone, and now your dragon transitions smoothly from one well placed claw-swipe to a streaming breath of fire. Needless to say, these scenes are some of the coolest in the game.
Ground controls: Not as easy, but not a complete disaster either. You have the choice of swiping te enemy with your claws, shooting fire, or stomping the ground. The biggest problem here was the camera, where it almost always gives you a fine view of your dragon's arse. This definitely doesn't help if you have soldiers throwing harpoons at you from behind, or if you have a giant rhino charging in to ram you. I wasn't aware if this problem will be remedied by the game's release, or if there were any camera controls to try and improve the situation.
A couple more minutes later and I was done, desperately hungry for more.
Now, with all due respect to some reviewers out there, what I played was (IMHO) NOT average gaming material. The visuals don't allow it, its production values don't allow it, the gameplay doesn't allow it. All this said, one man's trash can always be another man's treasure, so my advice to you is to wait for the demo, download it, play it, be floored, then frantically run for your nearest game store to secure yourself a copy of what is sure to be one of the most memorable gaming experiences on the PS3 this year.Last edited by CaptainZombie; 07-30-2007, 10:55 PM.Comment
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Re: New Lair Screenshot. WOW.
Ironically, I've found it more useless to view reviews in magazines. I don't even acknowledge half of these companies anymore due to them always trying to beat each other and 1up their "competition" to get a buck. Game sounds pretty great in my opinion. I think I'm going to have to keep notes about what games I'll be scooping up when I get my PS3.....eventually. This one has just made the list of tries.Comment
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Re: New Lair Screenshot. WOW.
Ironically, I've found it more useless to view reviews in magazines. I don't even acknowledge half of these companies anymore due to them always trying to beat each other and 1up their "competition" to get a buck. Game sounds pretty great in my opinion. I think I'm going to have to keep notes about what games I'll be scooping up when I get my PS3.....eventually. This one has just made the list of tries.
This game went from a buy to maybe a rental and I had it preordered.Comment
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Re: New Lair Screenshot. WOW.
Yeah! I'll rent it, and then see. I won't buy too many PS3 games.Comment
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Re: New Lair Screenshot. WOW.
I read that the EGM reviewers hated it because they sucked at it (SIXAXIS controlls and such) while others, most notably EDGE, are scoring the game in the 9-range.
Not worth sourcing, so take it for what it is, but that 6.0 and 5.5 stuff does seem a little ridiculous. Only the worst games score that low.I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%Comment
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Re: New Lair Screenshot. WOW.
I read that the EGM reviewers hated it because they sucked at it (SIXAXIS controlls and such) while others, most notably EDGE, are scoring the game in the 9-range.
Not worth sourcing, so take it for what it is, but that 6.0 and 5.5 stuff does seem a little ridiculous. Only the worst games score that low.Comment
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