Army of Two
Collapse
Recommended Videos
Collapse
X
-
-
Re: Army of Two
Good Idea for a game, bad company trying to do it.PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
-
DickDalewood
-
Re: Army of Two
New trailer
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29791"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29791" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>Go Noles!!! >>----->Comment
-
Re: Army of Two
I could have sworn this game was already out...
EDIT: Nevermind, I was thinking of Brothers In Arms.Last edited by Blzer; 01-21-2008, 09:22 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
-
Comment
-
Re: Army of Two
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30264"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30264" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
-
DickDalewood
Re: Army of Two
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30264"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30264" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>Comment
-
Re: Army of Two
The whole "Stand 10 feet away and unload clip after clip with no one going down" is a little disapointing.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
-
-
Re: Army of Two
We bloody our hands on the latest pre-release code of EA Montreal's co-op blaster.
by Martin Korda, IGN UK
UK, February 12, 2008 - EA Montreal weren't happy. With a Christmas release pending, there was just something about Army of Two that didn't sit right with them. Thankfully, after talks with the powers up top at EA Towers, the team behind this third-person shooter was given an extra couple of months to hone and perfect its product. Eager to show off the latest refinements as the game teeters on the cusp of release, the developer invited us to spend some quality time with the latest code. Naturally, we accepted...
As you'll no doubt already know if you've been following our coverage over the past year, Army of Two is a modern day cooperative third-person tactical blaster that sees you controlling one of two hi-tech soldiers employed by a private military contractor. Sent across the globe on daring assignments, you and your sidekick – be they human or AI-controlled - must work together strategically to wipe out superior terrorist forces threatening the safety of the free world.
"The difference between Army of Two and other third-person shooters out there is that this game is built for co-op play from the ground up," explained assistant producer Matt Turner as he fired up a level set in a canyon packed with caves. Handing us a 360 controller, he urged us to find out for ourselves just how much teamwork has been crammed into the game.
As the level faded into view, it was instantly clear that Turner and his crew had made good use of those bonus months. The HUD had been refined and is now the very definition of minimalist, free from the myriad distractions that previously cluttered the screen. Health bars have been replaced by a more contemporary border that bleeds crimson with every bullet that bites into your flesh, while your sidekick's POV is no longer mandatory, enabling you to concentrate on the action unfolding on-screen, rather than being distracted by the movements of your comrade. Locales have also received a makeover, exuding a greater level of realism with shadows flitting across walls and surfaces reflecting light with genuine believability.
Kicking off with a tandem skydive, Turner controlled our descent while we took out trigger-happy enemies below with our sniper rifle - no easy task with the parachute subject to the whims of air currents and Turner's navigational adjustments. Once on terra firma, enemies swarmed us, some taking pot shots from a distance, others diving from cover to cover, narrowing their distance and engaging us up close. As the enemy closed in, the action switched to Back To Back mode - a fixed defensive stance with Bullet Time pretensions that's automatically triggered when you and your partner are besieged. In this case, we were beset by heavy machine-gunners, snipers and maddened suicide bombers who unflinchingly charged in with failing arms and angry expressions.
With the welcoming party dispatched, it was time to sample Army of Two's more freeform firefights where utilising cover, teamwork and tactics is essential if you're to avoid decimation by superior enemy numbers. Thanks to some ingenious level design, the canyon was packed with places to seek refuge - rocks, crates, walls and even missile silos acting as makeshift shields. However, unlike Gears of War or Rainbow Six: Vegas, Army of Two's cover system is dynamic, meaning that you're never locked in one place when taking shelter, ensuring a more fluid action experience. Skidding from one hiding place to the next proves an essential tactic to master, both in this level and in the second mission that we sampled, in which we stormed an Iraqi military base.
At first, Arm of Two's firefights feel somewhat under whelming. That was until we worked out how to fully harness Aggro, a system whereby the more aggressively you play, the more the enemy focuses its attention on you. As Turner drew the enemy's fire and our Aggro meter plummeted, our character model took on a subtle transparency – a visual indicator that our stealth capabilities had been boosted. Virtually unseen, we slinked behind our foes and dispatched them with ease.
But our celebrations were cut short when we received a distress call from Turner. With a new wave of enemies closing on his position, he'd been caught in the open and taken down. "We've changed the entire health system since you last saw the game," warned Turner as we approached his position. "We used to have a mini-game, where you had a chance to plug your partner's wound with a tampon, but we realised it took you out of the combat experience too much." He quickly explained that we needed to drag him into cover and then heal him with a single button press. While this may sound rather mundane, this new healing mechanic felt far more apt for an action game of this ilk, as it kept us in the action rather than disconnecting us with a novelty distraction.
Another clear difference between this code and what we've seen before is how much tougher enemies appear to be. Most notably, this applies to bosses, which are now a real handful and demand some serious cooperation to defeat, especially the heavily armoured, mini-gun toting behemoth who engaged us at the climax of the Iraqi military base level.
After each mission, you're presented with a mission summary screen, rewarding victory with piles of cash that can be used to upgrade weapons and purchase new ones. Turner even divulged that the finished game would sport a Pimp My Gun feature, enabling you to plate your weapons with gold and diamonds, though he also warned that such bling would draw increased enemy attention on the battlefield.
On the whole, EA Montreal appears to have made good use of its extra development time and Army of Two certainly seems to be shaping into an entertaining co-op blaster sporting a few neat and original twists. And while it was disappointing to hear that the vehicular combat had been all but stripped out of the game (apart from a brief hovercraft section) there should still be more than enough tactical combat and scope for genuinely cooperative play to satiate the bloodlust of even the most hardened shooter fan, especially those of you with a penchant for online co-op action.
Last edited by ThaGenecyst; 02-12-2008, 12:11 PM.http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
-
Re: Army of Two
http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
Comment