That sucks. It's not that $10 is a lot of money...but when you already paid $60 for the game that's cheap by Microsoft.
Halo 3 Impressions
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Re: Halo 3 Impressions
I agree, I'm only holding on to Halo to beat the game. I doubt I'll be playing multiplayer anytime soon.Comment
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Re: Halo 3 Impressions
The least they could do is throw in a few more armor permutations to sweeten the deal. $10 for 3 maps is simply too much. Especially if 1 is forge only.Comment
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Re: Halo 3 Impressions
Of course I will still be getting them, but $10 for 3 maps?
Nice Microsoft.
3 maps coming December 11 for 800 points.
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Re: Halo 3 Impressions
yeah, I don't have 1k in this game yet, but I do have all of the ones they mentioned as lower percentages, except Two For One. That one should be harder unless you boost for it. It's pure luck.Comment
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Re: Halo 3 Impressions
Do they?
Of course I will still be getting them, but $10 for 3 maps?
Nice Microsoft.
3 maps coming December 11 for 800 points.
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Some images
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Re: Halo 3 Impressions
A quick note about how Matchmaking will work:
When Halo 2's downloadable content joined the Internet, it effectively split the Matchmaking population into the "haves" and the "have-nots," Bungie was readily aware of the problem that caused, and has rectified it in Halo 3. First, when downloadable content arrives, it will have its own playlist for those folks who just want to play with their new toys. Simultaneously all of the DLC maps will be rolled in to the regular Matchmaking playlists as well and then as folks are getting matched up, the game will take into account who has what maps in the matchmaking process. So you'll see Team Slayer on Standoff show up in the Team Slayer hopper as well as in the new DLC-focused playlist.
CB: Imagine Blood Gulch, except squished together, with 4000 foot satellite dishes.CB: Surprisingly it works for almost any number of players pretty well, but 4 vs 4 feels about right.
SC: 2v2 Multi-flag is actually very cool. So is 8v8. I think it pretty much covers the spectrum. It's just a very fun team objective map no matter how big the teams are.
CB: A lot of testing and iteration. We also wanted to give a nice balance to larger open spaces where big battles can occur with vehicles and also allow some close quarters combat. The combination really worked great.CB: 6-16 Players, it will really add to the Big Team Battle matchmaking hoppers online.
SC: The typical symmetrical games work well, Multi-flag, Territories, Neutral bomb, Team Slayer.
CB: Infection on Rat’s Nest is great, the dark moody atmosphere and all the hiding places make it ideal for zombie hunting. There is a perfect race track around the outside!
CB: The layout that will be include with the map is set up to work well to support as many gametypes as possible. But once players get a hold of it with Forge I can’t wait to see what people will do with it!
CB: Most gametypes work great on Foundry. I definitely had some memorable Territories and Assault games.Go Noles!!! >>----->Comment
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Re: Halo 3 Impressions
Bungie Weekly Update
But DLC isn’t all we’re looking to update in the future. Right now a significant amount of work, time and research is going into things to make the game play and perform better than it already does. We don’t consider Halo 3 to be “perfect” and we will continually investigate ways to improve the gameplay and performance. When we see issues, whether it be something as simple as a matchmaking inconsistency, or something as serious as a control problem, we’ll consider the pros and cons of fixing those issues and where possible and prudent, we’ll fix them.Another slight confusion that’s out there regards “Foundry.” Although it’s designed to be the most flexible Forge map – the map itself ships as a complete, properly designed map, not an empty box. In reality, the vast majority of matches that will ever be played on Foundry will be played ‘as-is” since it’s a very flexible, competitive and well-balanced gameplay space. You do of course have the option to completely reconfigure it as you see fit.
David Candland already made a pretty convincing “Mario Kart” level, where you race around a proper circuit, complete with checkpoints and of course, the ability to drop power ups behind you for hilarious consequences (Energy Drain, Trip Mine and Gravity Lift for laffs) and of course, the new Mancannon Forge object makes for some pretty funny jumps too.
All of the new downloadable maps will benefit from some new Forge objects being loaded into their Forge palettes and this is something we’ll see more of going forward. The existing maps will retain their existing lists of Forge stuff – because that’s the way they’re built – with a specific performance budget that’s already carefully balanced. But for example, the ramps and bridges from Foundry, can also be used in Rat’s Nest, to make some incredible jumps possible (not to the Pelican though, so don’t try.)Another question that keeps popping up, over and over again, is the one about map remakes. All three of the new maps in the first pack are brand new to the Halo universe. They’re already office favorites and the press we’ve exposed to them thus far, seemed to love them. They do address gaps in our matchmaking for sure, but we’re not done yet. It’s safe to say that we have plenty of incredible new maps lined up and maybe one or two revisited classics.The upcoming playlist update(s) are going to be very cool. The first basically adds a DLC map playlist so that you can guarantee Matchmade games in the new maps. The DLC maps will appear in other playlists too, but won’t split the userbase as explained at the beginning of this update. That first one will go live the same time the maps do, but a second Playlist update is planned for roughly December 18th (although it’s subject to change). That will have some more significant updates in it, including Team Hardcore, weapon placement tuning (to address real problems with weapons on certain maps) and some other goodies we won’t discuss yet.
All in all, these updates, the DLC and a potential “maintenance update” in the not-too-distant future are designed to do what we always wished to do; which is making sure that Halo 3 will continue to provide enjoyment, challenge, balance and fun for a long time to come. What you’ve seen so far, is just the tip of the iceberg.Go Noles!!! >>----->Comment
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