L.A. Noire (PS3/360)

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  • Fresh Tendrils
    Strike Hard and Fade Away
    • Jul 2002
    • 36131

    #2896
    Re: L.A. Noire (PS3/360)

    I think that article brings up a lot of good points that game's really don't address dynamically within the story. He brings up the "masking" of controls (ie: not being able to shoot friendlies), but other than developers of these open-world games basically let you run free as if you're completely outside of the story and game-world. It makes sense and with everybody approaching it the same way, you don't notice. It will be interesting to see how the first game will include those actions into a dynamic story. I mean, it would be awesome to be free-roaming while playing GTA and you shoot up some rival or even an alliance gang and that causes some **** to happen in the actual story.

    His take on LA Noire is pretty good, too and I agree with him. Sure, there are some "bad" things, but I think the good things far outweigh what negatives there are. Considering that this is the developer's first game, I think that's a good sign for this series.



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    • ChubbyBanana
      Don't Trust Influencers
      • Oct 2003
      • 7071

      #2897
      Re: L.A. Noire (PS3/360)

      Originally posted by Jonesy
      L.A. Noire: The Collected Stories now available as a free eBook

      http://palgn.com.au/playstation-3/19...-a-free-ebook/
      Saw this in the iBookstore and Downloaded it. Seems pretty sweet. A Collection of short stories for free set in the Noire/Crime Fiction Style?

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      • 44drob
        Pro
        • Oct 2010
        • 848

        #2898
        Re: L.A. Noire (PS3/360)

        Just got the game and its Awesome .
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        • CWood2
          TNA & WWE thanks you
          • May 2004
          • 4356

          #2899
          Re: L.A. Noire (PS3/360)

          This game is kind of enigmatic for me. I haven't had a ton of time since i got the game, but when i started playing i couldn't stop. I wanted to solve every case and couldn't put it down. This week, I worked a ton, and didn't fire the game up once. And I'm finding it hard to get the motivation to dive back in.

          Anyone experience the same?

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          • canes21
            Hall Of Fame
            • Sep 2008
            • 22954

            #2900
            Re: L.A. Noire (PS3/360)

            Just beat the game. Now, I know you're wondering to yourselves how I beat it so quickly. Well, after buying it day one, I simply rushed through the story and was able to beat it in 3 weeks.

            Seriously though, I am so glad I took my time with this game. After rushing through GTA IV and sort of rushing through RDR I wanted to take my time with this game and I did. Easily one of my favorite games of all time. Right up there with the GTA franchise and RDR, Saints Row series, etc. I would give this game at least a 9 out of 10 because I simply loved every second of it. I can't wait to play DLC and I'd like to see a second game as long as it sticks to its roots and doesn't venture far from the original game we have now.
            “No one is more hated than he who speaks the truth.”


            ― Plato

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            • Sublime12089
              The Legendary Roots Crew
              • Jun 2003
              • 1495

              #2901
              Re: L.A. Noire (PS3/360)

              Beat it last night, and traded it in today. Was going to take my time with it, but check this out:

              I bought it release week with a special deal from K-Mart that gave me a 20$ gift card and Mass Effect 2 free with it. Then, through the extra 50% for trade ins gamestop is doing, sold it for $44.80 in trade value. Did pretty well.

              As for the game, as others have mentioned, it became very repetitive post homicide desk, just wanted to get the story over with. And the ending was merely alright.

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              • TheDutchDad
                MVP
                • Apr 2004
                • 2814

                #2902
                Re: L.A. Noire (PS3/360)

                I beat it earlier this week. Was pretty poor past the homicide desk IMO. Felt like I was doing the same thing over and over, and story just seemed to fizzle out. As someone else mentioned, the Homicide Desk should have lasted a lot longer, or been the main focus. I'm almost thinking it should be pretty much all homicide cases. Didn't really care for anything besides Homicide.

                The Story fell incredibly short IMO. The ending was anti-climatic to me. I'm not even looking forward to any DLC with this game. I don't know if it's one thing, or just a series of things this game fell short on, but overall I wasn't really impressed after a while. When I first started playing it was really fun. But just got boring. I found myself barely paying attention during cut scenes towards the end where as in the beginning I was hanging on every word. And I firmly stand by my opinion before the game even came out. Nearly zero replay value in this game. I mean, who wants to replay cases again when you know the outcome and everything? Street Crimes felt as if they just added them to fill game space. They weren't tied to the story and those were even more repetitive than the game itself.

                Just my opinions on the game.

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                • Fresh Tendrils
                  Strike Hard and Fade Away
                  • Jul 2002
                  • 36131

                  #2903
                  Re: L.A. Noire (PS3/360)

                  Originally posted by Mercurial23
                  Street Crimes felt as if they just added them to fill game space. They weren't tied to the story and those were even more repetitive than the game itself.
                  Some of them did tie back to the story, though. At least involving some of the same characters. I thought that was cool how they did those.

                  Honestly, I'm surprised that the ones that are saying they didn't like game's repetitiveness go on to say that their favorite desk was homicide considering all the cases were practically the same.

                  In in the end, I guess some people don't like the story and the way it wrapped up, but I thought Arson and the climax of the game was done really well.



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                  • SPTO
                    binging
                    • Feb 2003
                    • 68046

                    #2904
                    Re: L.A. Noire (PS3/360)

                    Personally I really liked the Vice and Arson desks the best mainly because of how it tied the story up and brought it to inevitable end.
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                    • TheDutchDad
                      MVP
                      • Apr 2004
                      • 2814

                      #2905
                      Re: L.A. Noire (PS3/360)

                      Originally posted by Fresh Tendrils
                      Some of them did tie back to the story, though. At least involving some of the same characters. I thought that was cool how they did those.

                      Honestly, I'm surprised that the ones that are saying they didn't like game's repetitiveness go on to say that their favorite desk was homicide considering all the cases were practically the same.

                      In in the end, I guess some people don't like the story and the way it wrapped up, but I thought Arson and the climax of the game was done really well.
                      You're right. Some did tie in. Honestly I didn't even finish them all. Got bored of them.

                      Homicide was just more interesting to me. Maybe because of the historical tie in's with The Black Dahlia. And to be completely fair, each desk had the same theme and were all repetitive in that sense. So it wasn't just HD.

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                      • TheDutchDad
                        MVP
                        • Apr 2004
                        • 2814

                        #2906
                        Re: L.A. Noire (PS3/360)

                        I'll also add this, I just read my newest Game Informer, and the review they have in their for LA Noire is exaclty how I feel . And they gave it a good rating. It's a review worth reading if you've played it or not yet.

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                        • CaptainZombie
                          Brains
                          • Jul 2003
                          • 37851

                          #2907
                          Re: L.A. Noire (PS3/360)

                          Finding all the cars hasn't been as bad as I thought and I have 2 left............but these last 2 are a total PITA. I have been using a map online and the guide at ps3trophies, yet I can't get these 2 vehicles to show up. I'll have to do a bit more hunting when I get home later on these.
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                          • The GIGGAS
                            Timbers - Jags - Hokies
                            • Mar 2003
                            • 28474

                            #2908
                            Re: L.A. Noire (PS3/360)

                            Originally posted by CaptainZombie
                            Finding all the cars hasn't been as bad as I thought and I have 2 left............but these last 2 are a total PITA. I have been using a map online and the guide at ps3trophies, yet I can't get these 2 vehicles to show up. I'll have to do a bit more hunting when I get home later on these.
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                            • quaziemoto3
                              Pro
                              • Nov 2003
                              • 824

                              #2909
                              Re: L.A. Noire (PS3/360)

                              Originally posted by CaptainZombie
                              Finding all the cars hasn't been as bad as I thought and I have 2 left............but these last 2 are a total PITA. I have been using a map online and the guide at ps3trophies, yet I can't get these 2 vehicles to show up. I'll have to do a bit more hunting when I get home later on these.
                              Cars weren't bad for me at all, but that is because every case, I would try to get into as many cars as possible. If a car looked different, I would jump in it. By the end of the game, I needed only 8 cars. 2 I got by replying certain missions. The rest I found with no problem (by using a guide, obviously), except for 1 which required me to run around for about 3 minutes before finding one.
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                              • CaptainZombie
                                Brains
                                • Jul 2003
                                • 37851

                                #2910
                                Re: L.A. Noire (PS3/360)

                                Originally posted by quaziemoto3
                                Cars weren't bad for me at all, but that is because every case, I would try to get into as many cars as possible. If a car looked different, I would jump in it. By the end of the game, I needed only 8 cars. 2 I got by replying certain missions. The rest I found with no problem (by using a guide, obviously), except for 1 which required me to run around for about 3 minutes before finding one.
                                I did the same thing, by the end of the game all I needed was 13 cars. It's trying to find these last 2 that has been a bit of a pain.
                                HDMovie Room

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