Socom: Confrontation (PS3)

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  • Heelfan71
    Hall Of Fame
    • Jul 2002
    • 19940

    #301
    Re: Socom: Confrontation (PS3)

    Originally posted by Ice Cream Truck
    I'm pleased with the gameplay though. Definitely reminds me of SOCOM 2. And I love being able to talk to someone near you without holding the mic button.
    nice, didn't know you could do that. So if I am near a team mate, just talk into the mic ?
    My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
    Heelfans Blog http://www.operationsports.com/Heelfan71/blog/

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    • mrpotatohead5
      Pro
      • Nov 2004
      • 542

      #302
      Re: Socom: Confrontation (PS3)

      Originally posted by Heelfan71
      nice, didn't know you could do that. So if I am near a team mate, just talk into the mic ?
      Well teamate or enemy can you hear you when you are within a certain distance. The other person will hear you through their TV set or sound system, not their headset. It adds a new twist as you can occasionally hear a guy and get saved or they may hear you and find you.

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      • Heelfan71
        Hall Of Fame
        • Jul 2002
        • 19940

        #303
        Re: Socom: Confrontation (PS3)

        anyone have a link to all the classes we can use on the retail version? I imagine there will be more weapons for each class. Tired of bieng Mercenary and Commando.
        My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
        Heelfans Blog http://www.operationsports.com/Heelfan71/blog/

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        • Eton Rifles
          Obey the Father!!!!
          • Feb 2003
          • 5374

          #304
          Re: Socom: Confrontation (PS3)

          heel thats it as far as I know. the one thing is when you join a clan, your team gets access to a gun specific to each special forces group. Something like this:

          Navy Seals: SFCW-L
          SAS: IW-80
          GIGN:Famas-g2
          ksk: gmp
          Italy Sf:benali


          you can see these guns if you look at your records in the game even though only the Seals and the KSK are selectable. Also, when EGM did a cover story a few months ago they also announced a couple of other special forces groups but I guess Slany six did not want them to say that so they retracted it. That tells me they will be DLC later on.
          follow me on twitter: www.twitter.com/eton_rifles

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          • Keith121212
            Banned
            • Jul 2004
            • 549

            #305
            Re: Socom: Confrontation (PS3)

            Originally posted by Jon22
            Does it still have the old SOCOM feel?
            Not at all. The game is much closer to Socom 3 then Socom 2. In fact, there isn't one thing that really resembles Socom 2 thats in Confrontation core-gameplay wise. Here's my list of what I don't like in the game:

            -The game is much slower then 2 ever was in all aspects from movement to overall pacing of the game

            - the controls are not fluid at all and are nowhere near as dynamic as they used to be in Socom 2

            - the gun spray is mostly inaccurate and inconsistent, long range gun battles are nearly non-existent because they are pointless. The inaccuracy of the guns make long range gun battles based on complete luck

            - Sniper rifles are more accurate out of scope then in it which is stupid beyond words

            - scopes period are for the most part worthless because the assault rifles are just as inaccurate in scope as they are out of it

            - grenades are weak and do not go far at all and it is extremely clunky trying to pull them out

            - the six axis leaning and tilting up to throw grenades longer is not good at all

            - reloading takes way too long and you cannot sprint, jump, or dive while reloading or it stops the ridiculously long animation making you start over

            - you can't jump and shoot at the same time either which was a Socom 1-2 staple.

            There's more that I'm forgetting but I've typed more then enough.

            I was a beast at Socom 2 online and I stopped playing it about 6-8 months ago when the cheaters took the game over. I was a beast at Socom 3 as well but playing it was like pulling teeth for the most part so I went back to S2 after a month of S3. I'm not trying to change minds, these are my opinions of the game, I don't expect any of you to agree.

            With that said, do not tell me "thats not realistic so it shouldn't be like that" in response to any of my complaints.

            Socom 1 and Socom 2, the two games that Slant Six themselves said they would base Confrontation off of and keep Confrontation close to those roots were not based on realism at all. What made Socom 1 and 2 so popular and so good had nothing to do with realism.

            Anyway, if they patch the game again and make the guns way more accurate and also make grenades stronger while also enabling us to throw them a decent amount further then we can now without the six axis nonsense, then this game might turn out to be decent. As it is now, I'm not buying it based off of what I've played so far.

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            • faster
              MVP
              • Dec 2002
              • 2182

              #306
              Re: Socom: Confrontation (PS3)

              You said "don't say it's not realistic" but I'm going to say it anyway. I don't care that the previous Socom games weren't realistic. It's clear this game was built with more realism in mind. THey probably also toned down the grenades so it wasn't a nade fest like in so many other tactical shooters.

              The guns seem very realistic to me. Sorry, but you can't just gun a guy down on full-auto from 100 feet away most of the time. Even in semi with a concentrated shot it's not easy. I know it's a video game, but many of us want a very realistic game and it really looks like Socom Confrontation has brought that to us.
              "Well the NBA is in great hands but if I had to pick the single greatest player on the planet, I take Kobe Bryant without hesitation." - Michael Jordan, 2006

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              • Keith121212
                Banned
                • Jul 2004
                • 549

                #307
                Re: Socom: Confrontation (PS3)

                Comment

                • faster
                  MVP
                  • Dec 2002
                  • 2182

                  #308
                  Re: Socom: Confrontation (PS3)

                  Originally posted by Keith121212
                  Fair enough. I enjoy the heck out of this game but my perspective is certainly different since I didn't play the others. Would it be more fun if it was quicker paced with more run and gun? I don't know. Just my thoughts on your thoughts... if that makes sense.........
                  "Well the NBA is in great hands but if I had to pick the single greatest player on the planet, I take Kobe Bryant without hesitation." - Michael Jordan, 2006

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                  • Heelfan71
                    Hall Of Fame
                    • Jul 2002
                    • 19940

                    #309
                    Re: Socom: Confrontation (PS3)

                    Originally posted by faster
                    You said "don't say it's not realistic" but I'm going to say it anyway. I don't care that the previous Socom games weren't realistic. It's clear this game was built with more realism in mind. THey probably also toned down the grenades so it wasn't a nade fest like in so many other tactical shooters.

                    The guns seem very realistic to me. Sorry, but you can't just gun a guy down on full-auto from 100 feet away most of the time. Even in semi with a concentrated shot it's not easy. I know it's a video game, but many of us want a very realistic game and it really looks like Socom Confrontation has brought that to us.

                    long gun battles seem fun to me too. Seems pretty realistic as you shouldn't be able to shoot guys at will from long distances. I don't use grenades much because it takes too much time for me to switch to them and throw them good. Glad they are not like COD4 where you can chunk one 50 yards though.
                    My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
                    Heelfans Blog http://www.operationsports.com/Heelfan71/blog/

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                    • faster
                      MVP
                      • Dec 2002
                      • 2182

                      #310
                      Re: Socom: Confrontation (PS3)

                      Originally posted by Heelfan71
                      long gun battles seem fun to me too. Seems pretty realistic as you shouldn't be able to shoot guys at will from long distances. I don't use grenades much because it takes too much time for me to switch to them and throw them good. Glad they are not like COD4 where you can chunk one 50 yards though.
                      Agreed. Grenades ruin too many FPS and make them nade-fests. It's good to see Socom looked at that.
                      "Well the NBA is in great hands but if I had to pick the single greatest player on the planet, I take Kobe Bryant without hesitation." - Michael Jordan, 2006

                      Comment

                      • fishepa
                        I'm Ron F'n Swanson!
                        • Feb 2003
                        • 18989

                        #311
                        Re: Socom: Confrontation (PS3)

                        Originally posted by Heelfan71
                        long gun battles seem fun to me too. Seems pretty realistic as you shouldn't be able to shoot guys at will from long distances. I don't use grenades much because it takes too much time for me to switch to them and throw them good. Glad they are not like COD4 where you can chunk one 50 yards though.
                        Whatever, I can throw a grenade clear over them mountains.

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                        • Heelfan71
                          Hall Of Fame
                          • Jul 2002
                          • 19940

                          #312
                          Re: Socom: Confrontation (PS3)

                          about grenades, is there a quick way to switch to them other than pressing the "O" button and pressing left ? Any trick to throwing them farther?
                          My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
                          Heelfans Blog http://www.operationsports.com/Heelfan71/blog/

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                          • mrpotatohead5
                            Pro
                            • Nov 2004
                            • 542

                            #313
                            Re: Socom: Confrontation (PS3)

                            Originally posted by Heelfan71
                            about grenades, is there a quick way to switch to them other than pressing the "O" button and pressing left ? Any trick to throwing them farther?
                            When you select them with O then press L1, it will switch you back to your gun. After you do that you will have your grenades set as quick 1 opposite of the gun, so if your gun is out push L1 to get nades, if you have nades out push L1 to get your gun back out.

                            To throw them farther hold down the R1 button and tilt your controller like you are trying to make your guy stand up, have it vertical or darn close and you can really launch them.

                            Comment

                            • fishepa
                              I'm Ron F'n Swanson!
                              • Feb 2003
                              • 18989

                              #314
                              Re: Socom: Confrontation (PS3)

                              How do you crouch and lay down?

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                              • Stormyhog
                                All Star
                                • Feb 2004
                                • 5304

                                #315
                                Re: Socom: Confrontation (PS3)

                                Originally posted by fishepa
                                How do you crouch and lay down?
                                Triangle is used to go from crouch to standing and their is an onscreen indicator at the bottom right of the screen to show this. To lay down you hold down the triangle button. You start out in the crouch position when the game begins and when you begin to move he will go upright but once you let off he will go back to crouch unless you make him stay upright by tapping the triangle button while moving.
                                "If you don't have anything good to say, say it often"- Ed the sock

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