I am playing it a lot still too. Just got a new CPU and video card. Hasnt crashed yet. I love the blood and smoke mods. Definitely install them if your pc can handle it.
Empire Total War: WOW!!!! Feb, 3 2009
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Re: Empire Total War: WOW!!!! Feb, 3 2009
I am playing it a lot still too. Just got a new CPU and video card. Hasnt crashed yet. I love the blood and smoke mods. Definitely install them if your pc can handle it.Return of the Mack -
- The true measure of a man is how he treats someone who can do him absolutely no good.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
I'm using the blood and smoke mod too, also the marching music mod. But my campaign crashes after X amount of turns. That and the lack of naval invasions kill the game for me. Every game gets stuck after 50 something turns.
Let's see what this patch does, cuz I gave up weeks ago.PSN: JISTIC_OS
XBOX LIVE: JISTIC
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Super easy. ETW mod installs are nice because you can just add the pack files to your data directory and it will use that mod. There is also a mod manager that you can use to enable/disable mods but special packs are needed.
Check this out:
http://www.twcenter.net/forums/showthread.php?t=234288Return of the MackComment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Patch coming out tomorrow. Promises to fix a lot of issues, including naval invasions (though they will not be common, they will occur). Full list of fixes will be released as well tomorrow. This one is a big patch, more than just the quick fixes.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Naval invasions should be the key to this, but, the AI still needs to have a different set of goals than it currently does.Chalepa Ta Kala.....Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
I am still playing this game, and enjoying it. I have only had one crash, but I do agree that the AI needs a tune-up. I have only finished one campaign as the british, but it went all 50 years without a crash. I am currently running a campaign in the Indian theater with Mar. only up to 1706 so far.
I highly recommend the smoke and blood mod as well.www.simgamingnetwork.com Come join our leagues!
OSFL: Lake County Extreme- 2010 OSFL Champs
NCFA: WVU Mountaineers- As long as we beat Pitt...
BLB: Morgantown Mowhawks- Expansion TeamComment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Here is a list of patch fixes taken from TW:Center.
Crash Fixes
- Fixed crash when disbanding generals unit
- Fix for crash on trying to merge ships from port into ships next to port
- Fixed rare crash relating to boarding
- Fixed crash to do with reinforcing armies
- Fixed crash on revolution video attempting to play
- Fixed crash for double clicking on sinking ship on campaign map
- Fix for crash on merging units but moving into fort before army arrives
- Fixed several crashes related to rakes
- Fixed crashes relating to battles when running Czech or German versions of the game
- Fixed crash on moving army into region of faction player has military access and then cancelling military access
- Fixed crash on trying to exchange ships between 2 fleets
- Fixed crash on spamming move orders to puckle guns locked in melee combat
- Fixed hard lock on inviting host to their own MP game
- Fix to prevent loading of mod causing crash post patch
- Various end turn crash bugs fixed
- Fixes to crash bugs relating to completion of revolutions
- Some fixes relating to merging and disbanding
- Fix for several crashes in land battles
- Several crashes relating to attacking cities fixed
- Several load save game crashes fixed
Campaign
- Armies now placed correctly on battlefields in relation to campaign
- Fix for nearby ships sometimes not being included as reinforcements for battles
- Fix for incorrect numbers sometimes showing on trade routes
- Units with limits on how many can be recruited now show how many are available
- Various fixes relating to rakes and infiltrating
- Fixes relating to problems moving armies/merging into army's right next to settlements
- Various trade bug fixes
- Fix for moving agent from settlement moving army instead of agent
- Fix for several bugs relating to military access and armies being in regions
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired
- Fix for sallying out armies breaking siege at times even when losing the battle
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle
Land Battle
- Improvements to path finding have been made
- Some fixes to units not garrisoning buildings
- Fort gate ownership made clearer with faction flags appearing at the gatehouse
- Fix for problem relating to artillery unlimbering after being ordered to limber
- Fix for puckle guns moving on their own in some circumstances
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes
- Fix for missile cavalry not reloading when out of combat
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen
Naval Battle
- Several fixes for ships clipping into each other
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack
- Crew uniforms improved to make identification of the crew type and faction easier
- Defending ship is not allowed to fire cannons anymore during boarding procedure
- Improved naval grouping UI and group movement made
- Improvements made to ship collisions to reduce chance of ships getting stuck
- Fix for sail damage not being shown when volumetric effects turned on
Multiplayer
- Various fixes for joining games/game lobby issues
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances
- Long riflemen and winged hussars removed from early era battles
- Fix for insufficient funds always showing on unit cards even when enough money is available
- Player name is now displayed on unit tooltips
- Team chat is now displayed in a different colour
AI
- Basic fix for AI being unable to move army by fleet
- Aggression of factions in campaign improved, as well as tweaks to diplomacy
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes
- Siege battle AI improvements made
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches
Miscellaneous
- Delete save game button added to save game list
- View replays button added to single player Play Battle menu
- Various sound fixes and improvements
- Various incorrect text messages fixed
- Fixes to various graphical glitches with display of walls
- Fixes made for stuttering videos
- Fix for several game option settings not being saved correctly, including settings such as floating flags
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army
- Armour and shield values are now added into melee defence value shown on unit cards
- Lots of other small and minor bug fixes
Balancing
- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level
- Ship recruitment and upkeep costs have been increased in campaign
- Various balancing and cost adjustments to improve multiplayer land battle balance
- Ship costing improvements made for both campaign and multiplayer
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign
Extra Note
- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch"
- The true measure of a man is how he treats someone who can do him absolutely no good.Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Here is a list of patch fixes taken from TW:Center.
Crash Fixes
- Fixed crash when disbanding generals unit
- Fix for crash on trying to merge ships from port into ships next to port
- Fixed rare crash relating to boarding
- Fixed crash to do with reinforcing armies
- Fixed crash on revolution video attempting to play
- Fixed crash for double clicking on sinking ship on campaign map
- Fix for crash on merging units but moving into fort before army arrives
- Fixed several crashes related to rakes
- Fixed crashes relating to battles when running Czech or German versions of the game
- Fixed crash on moving army into region of faction player has military access and then cancelling military access
- Fixed crash on trying to exchange ships between 2 fleets
- Fixed crash on spamming move orders to puckle guns locked in melee combat
- Fixed hard lock on inviting host to their own MP game
- Fix to prevent loading of mod causing crash post patch
- Various end turn crash bugs fixed
- Fixes to crash bugs relating to completion of revolutions
- Some fixes relating to merging and disbanding
- Fix for several crashes in land battles
- Several crashes relating to attacking cities fixed
- Several load save game crashes fixed
Campaign
- Armies now placed correctly on battlefields in relation to campaign
- Fix for nearby ships sometimes not being included as reinforcements for battles
- Fix for incorrect numbers sometimes showing on trade routes
- Units with limits on how many can be recruited now show how many are available
- Various fixes relating to rakes and infiltrating
- Fixes relating to problems moving armies/merging into army's right next to settlements
- Various trade bug fixes
- Fix for moving agent from settlement moving army instead of agent
- Fix for several bugs relating to military access and armies being in regions
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired
- Fix for sallying out armies breaking siege at times even when losing the battle
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle
Land Battle
- Improvements to path finding have been made
- Some fixes to units not garrisoning buildings
- Fort gate ownership made clearer with faction flags appearing at the gatehouse
- Fix for problem relating to artillery unlimbering after being ordered to limber
- Fix for puckle guns moving on their own in some circumstances
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes
- Fix for missile cavalry not reloading when out of combat
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen
Naval Battle
- Several fixes for ships clipping into each other
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack
- Crew uniforms improved to make identification of the crew type and faction easier
- Defending ship is not allowed to fire cannons anymore during boarding procedure
- Improved naval grouping UI and group movement made
- Improvements made to ship collisions to reduce chance of ships getting stuck
- Fix for sail damage not being shown when volumetric effects turned on
Multiplayer
- Various fixes for joining games/game lobby issues
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances
- Long riflemen and winged hussars removed from early era battles
- Fix for insufficient funds always showing on unit cards even when enough money is available
- Player name is now displayed on unit tooltips
- Team chat is now displayed in a different colour
AI
- Basic fix for AI being unable to move army by fleet
- Aggression of factions in campaign improved, as well as tweaks to diplomacy
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes
- Siege battle AI improvements made
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches
Miscellaneous
- Delete save game button added to save game list
- View replays button added to single player Play Battle menu
- Various sound fixes and improvements
- Various incorrect text messages fixed
- Fixes to various graphical glitches with display of walls
- Fixes made for stuttering videos
- Fix for several game option settings not being saved correctly, including settings such as floating flags
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army
- Armour and shield values are now added into melee defence value shown on unit cards
- Lots of other small and minor bug fixes
Balancing
- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level
- Ship recruitment and upkeep costs have been increased in campaign
- Various balancing and cost adjustments to improve multiplayer land battle balance
- Ship costing improvements made for both campaign and multiplayer
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign
Extra Note
- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch"
Comment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Nice, this will get me back into the game.
I'm excited to use Dragoons properly. Nothing was worse than running them up to surprise an opponent only to have them reload instead of firing. That used to infuriate me.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Played a little last night. Much better. The CPU is way more aggressive. Usually I had to wait 50 years or so for the Netherlands to declare war on Spain without my bringing them into it. This time, turn one, they are at war. Naval battles seem to be a lot better done, though the CPU still has the strategy of ramming my ships. I saw one instance of naval transport already. The French invaded the Netherlands, put a full stack on the ships after being defeated by the Dutch, I caught their fleet, and sunk them. Naval battles just feel a lot better, I have only had one land battle so I can't really judge that.Comment
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www.simgamingnetwork.com Come join our leagues!
OSFL: Lake County Extreme- 2010 OSFL Champs
NCFA: WVU Mountaineers- As long as we beat Pitt...
BLB: Morgantown Mowhawks- Expansion TeamComment
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Re: Empire Total War: WOW!!!! Feb, 3 2009
Patch 1.3 Came out, 14 free units. Game is fantastic now!Comment
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