Red Dead Redemption
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Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: Red Dead Redemption
"I've killed just about everything that walks or crawled at one time or another."Attached FilesComment
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Re: Red Dead Redemption
It sounds like R* is trying to create a living organic world.
In GTA you can slaughter 18 people by the car dealership and if you escape the police you can return in 10 minutes and everything's back to normal. Nobody looks at you weird and everyone has returned to shop or walk the streets.
But in RDR, it sounds like most of your decisions have a butterfly affect. Murder the local blacksmith and he's gone for good. And his offspring might hunt you down later on.
Wipe out an entire town and return a few hours later it'll be a ghost town with buzzards flying overhead.
Sure, the town might rebuild, but it's a slow process. It doesn't just 'reset' and everything's back to normal.
Just like if you killed the majority of people in town, if you return the locals will fear you or might even form a posse to take you out.
It's almost as if you can weave or create your own story.
I haven't read how deep this can go but from one of the latest reviews discussing animals and the food chain, the developers led readers to believe that all the NPC's have real lives, and your decisions can affect those lives greatly changing the landscape of the story and lives you interact with.Comment
-
Re: Red Dead Redemption
From some of the very early previews it promises to be more than just GTA in a wild west setting.
It sounds like R* is trying to create a living organic world.
In GTA you can slaughter 18 people by the car dealership and if you escape the police you can return in 10 minutes and everything's back to normal. Nobody looks at you weird and everyone has returned to shop or walk the streets.
But in RDR, it sounds like most of your decisions have a butterfly affect. Murder the local blacksmith and he's gone for good. And his offspring might hunt you down later on.
Wipe out an entire town and return a few hours later it'll be a ghost town with buzzards flying overhead.
Sure, the town might rebuild, but it's a slow process. It doesn't just 'reset' and everything's back to normal.
Just like if you killed the majority of people in town, if you return the locals will fear you or might even form a posse to take you out.
It's almost as if you can weave or create your own story.
I haven't read how deep this can go but from one of the latest reviews discussing animals and the food chain, the developers led readers to believe that all the NPC's have real lives, and your decisions can affect those lives greatly changing the landscape of the story and lives you interact with.Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
-
Re: Red Dead Redemption
From some of the very early previews it promises to be more than just GTA in a wild west setting.
It sounds like R* is trying to create a living organic world.
In GTA you can slaughter 18 people by the car dealership and if you escape the police you can return in 10 minutes and everything's back to normal. Nobody looks at you weird and everyone has returned to shop or walk the streets.
But in RDR, it sounds like most of your decisions have a butterfly affect. Murder the local blacksmith and he's gone for good. And his offspring might hunt you down later on.
Wipe out an entire town and return a few hours later it'll be a ghost town with buzzards flying overhead.
Sure, the town might rebuild, but it's a slow process. It doesn't just 'reset' and everything's back to normal.
Just like if you killed the majority of people in town, if you return the locals will fear you or might even form a posse to take you out.
It's almost as if you can weave or create your own story.
I haven't read how deep this can go but from one of the latest reviews discussing animals and the food chain, the developers led readers to believe that all the NPC's have real lives, and your decisions can affect those lives greatly changing the landscape of the story and lives you interact with.Comment
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