Grand Theft Auto V

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  • Brandwin
    Hall Of Fame
    • Jul 2002
    • 30621

    #7516
    Re: Grand Theft Auto V

    Originally posted by ricky24
    Your progress will still carry over.
    Progress as in story mode saves? I never finished on PS3, so can I pick up where I left off?

    Comment

    • Hoos
      MVP
      • Mar 2003
      • 3998

      #7517
      Re: Grand Theft Auto V

      Originally posted by J_Posse
      Is it just GTA Online or the single - player campaign as well? I'd hate to have to re - do the
      entire thing again.



      from Spurs Nation/Bills Backer HQ using Tapatalk
      Finished the story on single player and got to about 85 - 90% overall completion on the 360. Going to play the story through again to experience it with the enhanced graphics and see what other kind of gems they have stuck in to the now gen versions

      Sent from my Samsung Note 2 directly to your face!
      XBL Gamertag: hoos4974

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      Comment

      • ricky24
        MVP
        • Jan 2014
        • 4888

        #7518
        Re: Grand Theft Auto V

        I'm pretty sure just the online carries over. I could be wrong though.

        Comment

        • Blzer
          Resident film pundit
          • Mar 2004
          • 42520

          #7519
          Re: Grand Theft Auto V

          Originally posted by ricky24
          I'm pretty sure just the online carries over. I could be wrong though.
          The article posted earlier on the Rockstar Newswire said something along the lines of being able to carry over one online dude or something.

          I'm really hoping the single player save file carries over, though. I wouldn't mind starting over mission-wise, but stats are a personal thing that I love having and don't want to lose.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

          Comment

          • Gerg04
            MVP
            • Mar 2012
            • 2647

            #7520
            Re: Grand Theft Auto V

            Originally posted by Blzer
            The article posted earlier on the Rockstar Newswire said something along the lines of being able to carry over one online dude or something.

            I'm really hoping the single player save file carries over, though. I wouldn't mind starting over mission-wise, but stats are a personal thing that I love having and don't want to lose.
            I don't have any source or facts, but I'm pretty sure it's only going to carry over GTAO.

            Even if it does bring the story, I'm starting over. Hell it's the main reason I'm buying the game again. Which is totally opposite of my normal gaming habits. I hardly ever buy a game for SP one time, let alone twice! Though I am looking forward to GTAO with some of you crazy cats

            Comment

            • Candyman5
              Come get some!
              • Nov 2006
              • 14380

              #7521
              Re: Grand Theft Auto V

              I'm still sore about heists.....
              PS4 Twitch: http://www.twitch.tv/candyman5os

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              Comment

              • Blzer
                Resident film pundit
                • Mar 2004
                • 42520

                #7522
                Re: Grand Theft Auto V

                Originally posted by Gerg04
                I don't have any source or facts, but I'm pretty sure it's only going to carry over GTAO.

                Even if it does bring the story, I'm starting over. Hell it's the main reason I'm buying the game again. Which is totally opposite of my normal gaming habits. I hardly ever buy a game for SP one time, let alone twice! Though I am looking forward to GTAO with some of you crazy cats
                Like I said, I wouldn't mind starting over as well. I want to carry over all stats, though (time played, shooting percentage, yada-yada-yada).
                Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                Comment

                • 42
                  Hall Of Fame
                  • Feb 2009
                  • 8801

                  #7523
                  Re: Grand Theft Auto V





                  Comment

                  • Fresh Tendrils
                    Strike Hard and Fade Away
                    • Jul 2002
                    • 36131

                    #7524
                    Re: Grand Theft Auto V

                    Is FPV available online, too?



                    Comment

                    • 42
                      Hall Of Fame
                      • Feb 2009
                      • 8801

                      #7525
                      Re: Grand Theft Auto V

                      Originally posted by Fresh Tendrils
                      Is FPV available online, too?

                      Not sure.

                      ...




                      Comment

                      • 42
                        Hall Of Fame
                        • Feb 2009
                        • 8801

                        #7526
                        Re: Grand Theft Auto V

                        Hands-On with GTAV PS4


                        Before you ask, it looks amazing. Magical, even. At times, with neon blazing over the storm-sodden Vinewood streets, puddles dancing with rain splats - as the full spectrum of PS4 particle effects and lighting coalesce - it looks like a tiny miracle: easily the best-looking new-gen game yet. At others, it's 'merely' impeccably high-res and comfortably familiar.

                        Above all, its GTAV stretched to its extremes: the violent crescendos more vivid, abrupt and dislocating; yet its peaceful, almost transcendental moments, more ethereal and serene - oh, and there's a new First Person mode that might just change the way we play GTA games, but in the rush to describe so much bewildering, eclectic *stuff*, it's possible to forget.

                        We were treated to a two-hour hands-on with GTAV on PS4 only days ago, and our best attempt to capture the highs, lows and sheer volume of information, however microscopic, can be found in the special episode of GTAVoclock below. It's almost 60 mins, sure, but you can always skip between sections using the time guide below, and we'll do our best to recap our overall impressions here.

                        There's little need to recap the volume of new content awaiting those who played the PS3 / 360 version and are upgrading to new-gen. It's best-handled by Rockstar's very own Newswire , or in our GTA V next-gen summary. Either way, we got to sample very few of the new side-missions, like Michael's film-noir Murder Mystery, or Franklin's Wildlife Photography Challenge. Not that Rockstar stopped us, but asked us not to spoil anything too pertinent so close to the game's November 18 release.

                        If it's surprises you're after, our hands-on threw up plenty, in vintage GTAV fashion. Even when you adjust to the incredible new visuals, at 1080p and 30fps no less (trust us, 30 fps is plenty, before we all enter 60fps-or-bust therapy groups, with the frame-rate notably fluid, even at its explosive peaks), the game keeps catching you off guard.

                        Sure, cruising around Downtown Los Santos in a Pegassi Zentorno can almost look and feel mundane (well, relatively), until your attention is caught by a comically-fluffy cat eye-balling you at the traffic lights, as it ambles up a side street. Good / bad news: cats aren't bullet-proof, but we didn't put it to the test. There's over 20 new species of wildlife, but it's those in bushy new-gen fuzz that catch the eye. Oh, and did we mention the PC version will run in up to 4k? That, too.

                        First-person mode is the big change. It's not just a case of plonking a new camera within a character's head, just because they could, but an extensive rework of the game's movement, driving and targeting engines. There are thousands of new animations for gun reloading alone, no to mention the first-person views of parachuting, carjacking etc.


                        A particularly fine moment is being run over by a speeding truck in first-person, watching the world rotate and blur, like tipping your head back on a rollercoaster. Peer down with the right stick and you can see your feet, your body and even your phone, now a full 3D object, not a 2D icon. Selfies have never looked more stupidly real, even if character's faces are still a fissure below the uncanny valley, with the ability to blush, raise eyebrows and other relative subtleties.

                        First-person options are bogglingly extensive, with options for Assisted Aim, Semi-Assisted Aim, Free Aim and much, much more. You can set first-person targeting with third-person cover, or third-person targeting with first-person driving... the choice is huge. First-person (FP) street brawls feel more hilariously, violently wrong than ever. The FP combat would even lend itself to a Punch Out-style dedicated mini-game, if Rockstar desired. That's the point: Rockstar, bizarrely, were in danger of becoming trapped in the open-world genre of their own creation, forever tied to third-person conventions.

                        The FP mode, at a head-dipping, momentum-fuelled step (yes, you can toggle this too) moves Rockstar into the most lucrative arena outside their own: the first-person shooter. Battlefield Hardline might be a first-person cops 'n robbers squad shooter that apes GTA, but Rockstar's game *is* GTA, now liberated to tackle any genre it chooses.

                        GTA Online lets you create FP-only races and death-matches, with the long-anticipated Heists now, apparently, on the near-horizon. Call of Duty-style contests? Almost certainly, and Rockstar have the scope to tackle their rivals on all fronts with custom DLC and user-created FP content.

                        We haven't even talked about the 100s of new songs our hours of new DJ chatter (Back Street Boys 'Tell me Why', anyone?), or the ability to dip into first-person at any time (tap the PS4 face pad), or the amazing new pedestrian chatter (we tailed a guy fobbing off his boss in a 30 second phone call), or the soft, haunting glow of lightning, or the new smog effects, or the fireflies in the forest, or swimming with a whale.

                        In fact, let's talk about that. Light coronas sift through the azure water, as plant life ripples to undersea currents and a low, haunting 'HHHHOOOooooo' fills the speakers, and a *giant* whale ghosts past. It's like something from Blue Planet. The undersea sections really benefit from subtle next-gen lighting and physics, as do the crashing waves.

                        As we say, it's all in our special episode of GTAVoclock. As many facts as we can pack in, plus all the eclectic nonsense, violence and beauty from *our* two hours with new-gen GTAV. How you spend your first two hours with GTAV will be something else entirely, but you almost certainly should. At brutal core, the structure and story rhythms of the PS3 / 360 game remain, but more vivid, and fluid, than ever before; streaked with surprises and myriad new side missions and asides.

                        You already know whether that's worth £40 of your hard-earned but *seriously*, this is how you do a new-gen update. We can't even think of a witty closing statement, and apologise for this blur of excited words, but that's GTAV at its intoxicating, contrasting best: a mess of extremes, coherent except when it's not, irredeemable yet tender. Y'know, all adjectives to describe the multiplayer game we're forced to play every day: life.

                        Except, of course, in life we're yet to wield a Rail Gun, one of GTAV's new weapons. Like, holy wow. Rubbish when it misses, and a horror to reload, but a direct hit is absurd. A truck shivers in slow motion under the impact and then... ex-pl-od-es. When GTAV gets it right, it feels a lot like that.

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                        Comment

                        • areobee401
                          Hall Of Fame
                          • Apr 2006
                          • 16771

                          #7527
                          Re: Grand Theft Auto V

                          I regret every second spent with GTA V on Xbox 360 after watching the first-person trailer. Should have waited for next gen. That looked freakin' sweet.

                          Spoiler
                          http://twitter.com/smittyroberts

                          Comment

                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42520

                            #7528
                            Re: Grand Theft Auto V

                            I'm still reading the article, but I don't want them to shun the 60 FPS club like it's nothing short of remarkable. If 60 FPS was achieved with this same game's visuals, it would be more than twice as astonishing. That's all I wanted to say on that.

                            Yet at the same time, they're right... beautiful as this game is, a consistent FPS hopefully shouldn't pull anybody away from buying it.

                            By the way, in first-person view are there crosshairs? Is there aiming down the sights?
                            Last edited by Blzer; 11-04-2014, 12:57 PM.
                            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                            Comment

                            • Xclusive
                              Rookie
                              • Sep 2004
                              • 128

                              #7529
                              Re: Grand Theft Auto V

                              Originally posted by Blzer
                              By the way, in first-person view are there crosshairs? Is there aiming down the sights?
                              From the videos I've seen, you definitely can aim down the sights.

                              I said to myself I was going to wait a couple months when it becomes cheaper till I buy this. After watching the fps trailer, I need this game asap lol. I'm going to try my best to at least wait for any Black Friday deals.
                              PSN: KC-UN1QUE

                              Comment

                              • TheDutchDad
                                MVP
                                • Apr 2004
                                • 2814

                                #7530
                                Re: Grand Theft Auto V

                                Originally posted by areobee401
                                I regret every second spent with GTA V on Xbox 360 after watching the first-person trailer. Should have waited for next gen. That looked freakin' sweet.

                                Spoiler
                                I don't regret it. And I will absolutely spend another $60 on this game. Well worth it.

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