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Elder Scrolls V: Skyrim
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Re: Elder Scrolls V: Skyrim
Sup errbody. Been a long time. Cant believe alot of the original cast is still on here going strong. As long as there are sports video games to play, I'll always be around. As well as playgrounds and any other place where they keep youngins'. "Hide yo children"!!Last edited by Graphik; 03-01-2011, 07:06 PM.http://neverfollow.biz (Independent Music Group)Comment
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Re: Elder Scrolls V: Skyrim
I just hope this game isn't as glitchy and buggy as Fallout 3 and New Vegas.Redskins, Lakers, Orioles, UNC Basketball , and ND Football
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Re: Elder Scrolls V: Skyrim
From Morrowind to Skyrim: how Bethesda built its latest gameworld
Comparable at a glance, Oblivion and its last-gen predecessor Morrowind offer drastically different interpretations of the Elder Scrolls myth, and each game has its fans and detractors.
Skyrim is pitched somewhere between the two, retaining something of Oblivion's clean-cut imperial look, but folding in a little of Morrowind's surreal frontier vibe.
"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming," Howard reflects. "A place that you instantly understood.
"But in that, we sacrificed some of what made Morrowind special; the wonder of discovery. With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it.Go Noles!!! >>----->Comment
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Re: Elder Scrolls V: Skyrim
IGN: Todd Howard Interview
IGN: Is the auto-leveling system from Oblivion that leveled enemies alongside your character returning in Skyrim? If not, will there be a modified version, and what informed the changes in the design?
Todd Howard: We've always had some amount of that in our games, from Arena to Fallout 3. You do need some in a game like this, it's just a matter of how and when you do it. It's clear Oblivion had places it didn't work well. That's something I think we addressed well in Fallout 3, so Skyrim works similarly to Fallout 3. We want peaks and valleys, where sometimes you're really challenged, and other times you feel really powerful. The trick is telling a player in a wide open game, without locking stuff off, that "this area is too hard for you, come back later."IGN: Regarding the melee combat system, how is this being altered for Skyrim over previous versions of TES. From what we've seen in video that's been released, it looks as though there'll be finishing moves and there seems to be a lot more weight to weapon strikes. What's going on under the hood here? What were some of the areas of combat you felt should be prioritized for change?
Todd Howard: There's the gameplay side of it, which is that we wanted to slow down the pace a little, and give the player some more interesting choices in how it played based on what he was using - whether that was a sword and shield, two handed weapon, or he was dual wielding. You can also use the shields to "bash" enemies, which staggers them. The balance comes from creating openings and exploiting them. You can also power attack, by holding down the button. That uses stamina, but does extra damage and staggers also.
The other side of that are the visuals, the energy behind what you're actually seeing. So not only do we want the weapons to play a bit differently, we want the moves to feel and look different from how you swing them to how they kill opponents. They need to be entertaining on a basic level. Things like finishing moves are played randomly if you perform certain attacks as you're killing an enemy. At the end of the day, no matter what we do, the meaty gameplay is in the combat, and you're going to see it a lot. So simple things, like killing an enemy, need a lot of attention, even if it's just "wolf takes mace in the head".IGN: How is the NPC conversation system evolving in Skyrim? What did you learn from player response to how it worked in Oblivion, and will there be similar methods of NPC persuasion in Skyrim?
Todd Howard: The main change is that dialogue is all done "real time". The game world does not stop, the view doesn't zoom in, it's just another type of interaction you can do with the world. We wanted to remove the feeling that you were entering a different "mode." Even in its presentation, it's simply a list of things that appear from the screen cursor you can ask about. We're also doing some side characters with personality that don't give you specific things to ask about, but just respond to you activating them. Activating them again is interpreted as "tell me more", so we found we can do quick conversations with the player this way and really fill out the world more.IGN: Can you give an indi***ion of how solid the 11.11.11 release date is across all platforms?
Todd Howard: As solid as any game can be. We're not worried about the date, we're just working as hard as we can to squeeze everything we can into the game.Go Noles!!! >>----->Comment
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Re: Elder Scrolls V: Skyrim
You can, it's been confirmed. Only one catch........
Spoiler
In all seriousness, that screenshot is AMAZING. I can not wait for this game. As amazing as games like the Show are, is it bad that I feel like they are "holding me over" until ESV comes out? Just a testament to how much I loved ESIV, and how psyched I am for all the improvements.Comment
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Re: Elder Scrolls V: Skyrim
You can, it's been confirmed. Only one catch........
Spoiler
In all seriousness, that screenshot is AMAZING. I can not wait for this game. As amazing as games like the Show are, is it bad that I feel like they are "holding me over" until ESV comes out? Just a testament to how much I loved ESIV, and how psyched I am for all the improvements.
good one.
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Re: Elder Scrolls V: Skyrim
I'd guess that this game will be very glitchy. These bethesda games are huge, and a lot can go wrong.-Ohio State-
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Re: Elder Scrolls V: Skyrim
This game will not be glitchy, or at least as screwed up as New Vegas. New Vegas was created by another crappy development team, and the engine couldn't handle all the stuff that was in it, probably.
While this has a much better engine and the Bethesda team actually working on it. For these massive single player role playing games, I'm only trusting Bioware and Bethesda at the moment.NHL: Montreal Canadians, Vancouver Canucks
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