Elder Scrolls V: Skyrim

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  • born_bad
    MVP
    • Jan 2005
    • 1130

    #181
    Re: Elder Scrolls V: Skyrim

    No Kinnect support is a little disappointing. I was hoping for some sort of use of the Kinnect for things like picking up objects. It would be so much cooler to be able to pick up things to examine them with my actual hands as opposed to the cursor.

    Combat in a game like this would be awesome with Kinncet, too. I can see casting spells or something with hand gestures, blocking, swinging a sword, etc.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #182
      Re: Elder Scrolls V: Skyrim




      Go Noles!!! >>----->

      Comment

      • trobinson97
        Lie,cheat,steal,kill: Win
        • Oct 2004
        • 16366

        #183
        Re: Elder Scrolls V: Skyrim

        Very nice....
        PS: You guys are great.

        SteamID - Depotboy



        ...2009, 2011, 2012, 2015, 2017, 2020....
        What a run
        Roll Tide




        Comment

        • Fresh Tendrils
          Strike Hard and Fade Away
          • Jul 2002
          • 36131

          #184
          Re: Elder Scrolls V: Skyrim

          Holy crap this is looking amazing.



          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #185
            Re: Elder Scrolls V: Skyrim

            Whole world is hand-crafted. Oblivion had some generated landscapes and there is none of that anymore used in Skyrim.
            I really like this. The lack of generic repetitive environments will greatly improve all aspects the game.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • chadskee
              MVP
              • Dec 2006
              • 1324

              #186
              Re: Elder Scrolls V: Skyrim

              Originally posted by jfsolo
              I really like this. The lack of generic repetitive environments will greatly improve all aspects the game.
              I'm looking forward to exploring every last inch of said landscape. I'm perfectly okay with Skyrim sucking countless hours out of my life. xD

              Comment

              • TheCreep
                Banned
                • Nov 2008
                • 1792

                #187
                Re: Elder Scrolls V: Skyrim

                I'm not really feelling the dragon shout part of this. I dont want my character getting too powerful. I'm not trying to be a God ya know. I'm looking for a normal character that can only get as powerful as you'd expect a normal human being to get.

                A conan type of warrior or a powerful mage, but not godlike pushing ****in mountains hollering like a damn dragon. I mean, if you can get that powerful where is the challenge going to be? I'm not trying to be able to wipe out everything in may path that easy.

                I'm figuring there will be an option to use this dragon speak. I'll probably pass on it and fight it out with my enemies. More challenge.
                Last edited by TheCreep; 02-12-2011, 01:15 AM.

                Comment

                • allBthere
                  All Star
                  • Jan 2008
                  • 5847

                  #188
                  Re: Elder Scrolls V: Skyrim

                  Originally posted by TheCreep
                  I'm not really feelling the dragon shout part of this. I dont want my character getting too powerful. I'm not trying to be a God ya know. I'm looking for a normal character that can only get as powerful as you'd expect a normal human being to get.

                  A conan type of warrior or a powerful mage, but not godlike pushing ****in mountains hollering like a damn dragon. I mean, if you can get that powerful where is the challenge going to be? I'm not trying to be able to wipe out everything in may path that easy.

                  I'm figuring there will be an option to use this dragon speak. I'll probably pass on it and fight it out with my enemies. More challenge.
                  I see it more like an 'oh ship' button lol
                  Liquor in the front, poker in the rear.

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #189
                    Re: Elder Scrolls V: Skyrim

                    Originally posted by allBthere
                    I see it more like an 'oh ship' button lol
                    Yea. Do you see where I'm coming from though man? I dont want powers to fight dragons. I'd rather be on some ole dragon slayer type of ****, like running up is feet and slashing his achilles with a broadsword, or using daggers and stabbin the dragon to climb up is body, hangin on for life while it tries to shake me free (as a warrior).

                    Or as a mage, hiding behind boulders conjuring up spells trying to dodge flame blasts. I dont want to be equal to a powerful dragon in any shape or form.

                    Comment

                    • allBthere
                      All Star
                      • Jan 2008
                      • 5847

                      #190
                      Re: Elder Scrolls V: Skyrim

                      Originally posted by TheCreep
                      Yea. Do you see where I'm coming from though man? I dont want powers to fight dragons. I'd rather be on some ole dragon slayer type of ****, like running up is feet and slashing his achilles with a broadsword, or using daggers and stabbin the dragon to climb up is body, hangin on for life while it tries to shake me free (as a warrior).

                      Or as a mage, hiding behind boulders conjuring up spells trying to dodge flame blasts. I dont want to be equal to a powerful dragon in any shape or form.
                      I get your point and agree. I just didn't get that impression after reading those meaty game informer features. I might re-read that stuff again though.

                      I do know that dragon encounters happen throughout the game, so even if at the very end you are a walking death machine, you'll probably struggle and have to run away from them most likely for a good time. In one of those interviews about side missions they spoke of 'teaching you a lesson in humility' or something along those lines.

                      Another thing that makes me think the shouts won't make the game easy is previous bethesda games lol. Like in oblivion or fallout3 killing brown bears and radioscorpions was a bitch even for my high level arse-kicker. But I also wouldn't want to lean on the dragon shouts as a crutch either just to scrape by I want to win because of my sword! CONAN, WHAT IS BEST IN LIFE!?!?
                      Liquor in the front, poker in the rear.

                      Comment

                      • NovaStar
                        Banned
                        • Aug 2002
                        • 3561

                        #191
                        Re: Elder Scrolls V: Skyrim

                        Originally posted by TheCreep
                        I'm not really feelling the dragon shout part of this. I dont want my character getting too powerful. I'm not trying to be a God ya know. I'm looking for a normal character that can only get as powerful as you'd expect a normal human being to get.

                        A conan type of warrior or a powerful mage, but not godlike pushing ****in mountains hollering like a damn dragon. I mean, if you can get that powerful where is the challenge going to be? I'm not trying to be able to wipe out everything in may path that easy.

                        I'm figuring there will be an option to use this dragon speak. I'll probably pass on it and fight it out with my enemies. More challenge.
                        I agree. I plan on being an Elven Ranger, I have no need to yell like a dragon. All I need is my trusty bow and a steady aim.

                        Comment

                        • Candyman5
                          Come get some!
                          • Nov 2006
                          • 14380

                          #192
                          Re: Elder Scrolls V: Skyrim

                          Originally posted by NovaStar
                          I agree. I plan on being an Elven Ranger, I have no need to yell like a dragon. All I need is my trusty bow and a steady aim.
                          And a whisper that allows you to turn invisible...
                          PS4 Twitch: http://www.twitch.tv/candyman5os

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                          Comment

                          • NovaStar
                            Banned
                            • Aug 2002
                            • 3561

                            #193
                            Re: Elder Scrolls V: Skyrim

                            Originally posted by Candyman5
                            And a whisper that allows you to turn invisible...
                            Forgot about that one.

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #194
                              Re: Elder Scrolls V: Skyrim

                              French OPM Info:
                              • 'Magnetism' is used to prevent friendly fire in combat, by slightly 'pulling' your attacks towards enemies.
                              • Some, apparently unique, enchanted weapons will have "concealed" effects. You won't know what those are until you try the weapon.
                              • You cannot block if you have a sword in one hand, and a spell in another. Only players wielding two-handed blades or sword and shield can use block.
                              • The Spell Shield effect returns.
                              • Taverns will play a large role in the game. You will be able to overhear people's conversations, start quests, acquire information, and much more.
                              • They mention breaking and entering to find out more about people, but I'm not sure as to what extent - "Because of the open world set up you can even progress by snooping around - following people, looking out for strange behaviour and even some light breaking and entering".
                              • Quest givers can give you more or less information about their quest depending on their disposition towards you.
                              • Several new spell effects, including "Ice Trap" (only triggered when an enemy walks over it), "Circle of Protection" (push the enemies in your vicinity away), "Fury" (make enemies fight each other), and so on.
                              • One of the finishing moves involves "plunging your sword into your enemy's chest", coupled with gurgling death noises.
                              • The 'free-form' activities you can perform include cooking, woodcutting, mining and metalwork.
                              • A Dragon Shout that slows down time (a la Bullet Time) is mentioned.
                              • Some Dragon Shouts are found in dungeons.
                              • There's a city called Riverwood. It is described as 'A smattering of timber buildings, including a sawmill'.
                              • Radiant Story is in part inspired by the random encounters in Fallout 3.
                              • The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and making waves.
                              • It is possible to raise all skills to 100 but not possible to get all perks.
                              • Dragon encounters aren't scripted. If one comes across a town in its travels, it might decide to set it ablaze without warning.
                              • Every big settlement is unique. The city of Markarth Side, for example, is set into "dramatic stone cliffs, with buildings teetering on the end of sheer drops."
                              • Haarfingar is said to be home to the largest trading port in Skyrim.
                              • The glorious return of the Dwemer ruins is once again confirmed.
                              • One of the cities in Skyrim will apparently be heavily inspired by the Dunmer (Dark Elves)
                              • They're trying to go back to the "eccentricity" of Vvardenfell. Every Nord faction will have their own customs, colors, and so on.
                              • The economy of the game is better developed than in Oblivion. If you destroy a city's means of income (for instance, their crops) they'll need to buy crops from another nearby city, and prices in the city will go up.
                              • Archers can 'hold their breath' while aiming. This consumes stamina, but gives the archer a better chance of hitting the enemy.
                              • A wounded dragon has a chance of crashing into the ground.
                              • Quest givers now give more detailed instructions, in a style that's apparently akin to Morrowind. They might even escort you to the road, to show you where to go.
                              • The game has 120 unique dungeons, worked on by 8 designers.
                              Go Noles!!! >>----->

                              Comment

                              • Cusefan
                                Earlwolfx on XBL
                                • Oct 2003
                                • 9820

                                #195
                                Re: Elder Scrolls V: Skyrim

                                This game is going to own my soul
                                My dog's butt smells like cookies

                                Comment

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