Dishonored
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Re: Dishonored
Game looks like it might be decent, but it seems I might have to not use these crazy abilities which looks like it overpowers your character too much, making it too easy.
And is there an option to shut of the hints/quest compass ? That was a great thing about Thief 1/2 (and alot of older games), you had to figure your own way out, not get led around by the nose.Comment
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Re: Dishonored
Damn. they realized it was street dated for Tue. Still other people reported picking one up from TRUDON'T PANICComment
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Re: Dishonored
Polygon - 9/10
It’s a single-player game in the era of multiplayer-driven “platforms.” It’s set in a Victorian era-infused “oil-punk” fiction with a stylized, painted, exaggerated look. The focus isn’t on guns, but movement and strategy. It’s exactly the kind of game that a certain core audience has been asking for, one that eschews focus-grouped market trends, that has a clear creative vision that doesn’t feel like it had a million fingers on it. It’s a risk, as these things go.
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Dishonored succeeds, despite its late narrative missteps. With everything against it, Arkane has created a game with a unifying vision and design that stands apart from its contemporaries as something different. But more importantly, Dishonored succeeds as an ambitious game not content to take one thing and do it well. It demands more than most games ever will of its player, and gives more to players than most other games will ever manage.
Countless creators have chased the phantoms of Deus Ex since its release in 2000, and most fail. That includes Deus Ex and Dishonored co-designer Harvey Smith, who himself stumbled with Deus Ex: Invisible War. Smith still doggedly pursues this very specific type of experience, long after Warren Spector paired up with a mouse. Dishonored is not the groundbreaking achievement Deus Ex was, but that would be asking too much. It is, however, a meaningful and successful reinvention of the core ideas behind Deus Ex with a singular focus on making this dense style of game more accessible.Last edited by Sandman42; 10-07-2012, 11:21 PM.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: Dishonored
Rock, Paper, Shotgun
The supernatural powers concerned me before I tried them out for myself. Wouldn’t ‘Blink’, an form of short distance teleportation, cause areas to be designed around its use, and indeed to counter its use? That there are so many ways to traverse each area and yet there are very few places that feel designed around a particular set of skills is the greatest compliment that I can pay to Dishonored’s architecture. There’s no equivalent of a cover-based shooter’s regular placement of chest high walls, the commas in a level’s gramma.
Human Revolution took place in a future where improbably vents were very much in fashion, while Dishonored approaches the problem of presenting alternate routes in a much more satisfactory way. In fact, it doesn’t present routes; at its strongest (which is most of what is at least twenty hours if savoured rather than scoffed), it presents places and leaves the player to make routes rather than finding them.The quality does dip at times though and, as is so often the case, the denouement isn’t as effective as the rest of the journey. Pacing suffers a little as the end approaches, with a detour away from the streets that features a great deal of weepers, the diseased zombie equivalents of Dunwall, and the finale is the least consistently impressive area of the game.Dishonored wants you to play it however you want to play it, unless you want to play it like Monopoly or something, in which case you will be disappointed. I’d suggest playing on ‘hard’ because tension and danger are the things that make my life worth living. I would definitely recommend turning off objective markers. There are loads of options for feedback and markers and the objective one will always point you to the next point, whether it be the transition between two areas or an assassination target. It also marks secondary objectives, which are optional. Turn it off because you want to explore and learn to read the world, don’t you?Go Noles!!! >>----->Comment
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