@#$%$#$# Sectopod just killed my Col. he had 46 kills I didn't know they have two over-watch shots. I used my lighting reflexes assault to trigger the first one and grab a point blank shot, then I tried to finish the mech off with my other assault and he got blasted in the face.
XCOM: Enemy Unknown
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Re: XCOM: Enemy Unknown
@#$%$#$# Sectopod just killed my Col. he had 46 kills I didn't know they have two over-watch shots. I used my lighting reflexes assault to trigger the first one and grab a point blank shot, then I tried to finish the mech off with my other assault and he got blasted in the face. -
Re: XCOM: Enemy Unknown
Just lost my first. A rookie, Clap Trap. Almost made it. I should have pulled him back to safer cover. Wow, I actually feel a sense of failure.We are the music makers...Comment
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Re: XCOM: Enemy Unknown
So I get into a a small skirmish with a UFO, it was one that was spotted landing however the Difficulty that was selected was not hard (Forget exactly what it was called) so I throw out my main squad for easy Exp and such totally ignoring in the debriefing my advisor said that since it wasnt a crash the threat level and resistance could be higher......Well 4 Muttons, 4 thin men, 6 regular aliens, 1 of those people that disappear after you kill them and 4 of those flying Cyborg things later I am like WTF!
Out of all that I only lost 1 guy. A level 3 guy I just threw in there, luckily I had like 3 heavy with shrapnel and regular rockets and 2 others with grenades along with 1 sniper (I got the 6 man squad upgrade). I shot all my rockets at the muttons and threw way to many grenades as well. My sniper then just picked off the stragglers one by one. I dont usually use explosives since you lose valuable artifacts and such but I wasnt losing men on this mission.
Now I got 2 SHIVS I can use. One alloy and another regular. I got to say I love them. They have great support to them and can take more of a beating it seems. Plus I dont get to attached to them as much as my soldiers. Dont get me wrong, I still dont want them destroyed I just dont sweat it if they do because I can build others. Names are Wall-E and Rover.PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
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NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
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Re: XCOM: Enemy Unknown
@#$%$#$# Sectopod just killed my Col. he had 46 kills I didn't know they have two over-watch shots. I used my lighting reflexes assault to trigger the first one and grab a point blank shot, then I tried to finish the mech off with my other assault and he got blasted in the face.
Also...I have company(my grandson) and needless to say, without my undivided attention(he was watching me play and is giving it a try today) I was getting slaughtered.
At one point....4 of my squad were turned into zombies. It was pretty bad having to shoot my own guys....Including my Captain...who bears an eerie resemblance to myself and also happens to have the same name as me
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: XCOM: Enemy Unknown
Anyone having and graphical issues on the ps3? I was playing last night and lost the graphic controller icons to input commands as well as the country flags. In those spots they just show up as blue and purple pixels, everything else shows up fine. I would hate to start over and reload everything. I did end up losing Lee Christmas because of it!“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: XCOM: Enemy Unknown
I wish I could go faster in the game but I simply take baby steps it seems. lolJoshua:
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a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: XCOM: Enemy Unknown
Are classes assigned randomly or can that be influenced somehow depending on how you use a rookie on a mission? I can't say I've taken a ton of rookies out on missions in my game so far but when I have they always get assigned to assault or support. The only sniper and heavy I have are the ones I started with at the beginning of the game. I'm a huge fan of my sniper, btw. Aliens shouldn't mess with him.MLB: Cincinnati Reds
NFL: Cincinnati Bengals
NCAA Hoops: Xavier Musketeers
NCAA Football: Miami Hurricanes
NHL: Calgary Flames
"All that is necessary for the triumph of evil is that good men do nothing." - Edmund Burke
"The wisest men follow their own direction." - EuripidesComment
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Re: XCOM: Enemy Unknown
Are classes assigned randomly or can that be influenced somehow depending on how you use a rookie on a mission? I can't say I've taken a ton of rookies out on missions in my game so far but when I have they always get assigned to assault or support. The only sniper and heavy I have are the ones I started with at the beginning of the game. I'm a huge fan of my sniper, btw. Aliens shouldn't mess with him.Last edited by SlimKibbles; 10-13-2012, 04:10 PM.MLB: Cincinnati Reds
NFL: Cincinnati Bengals
NCAA Hoops: Xavier Musketeers
NCAA Football: Miami Hurricanes
NHL: Calgary Flames
"All that is necessary for the triumph of evil is that good men do nothing." - Edmund Burke
"The wisest men follow their own direction." - EuripidesComment
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Re: XCOM: Enemy Unknown
Actually the current promo is the best. The 25% off was for anything except X-Com,just as the current 20% is anything but X-Com. They were giving away a free game you could trade in for $8 towards it before but it was $49.99 then. So now you're getting it to ammount to $40 or $35 if you want to buy something else.Comment
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Re: XCOM: Enemy Unknown
Are classes assigned randomly or can that be influenced somehow depending on how you use a rookie on a mission? I can't say I've taken a ton of rookies out on missions in my game so far but when I have they always get assigned to assault or support. The only sniper and heavy I have are the ones I started with at the beginning of the game. I'm a huge fan of my sniper, btw. Aliens shouldn't mess with him.
I've purposely sent rookies in using assault tactics (I only have one assault guy and he's also my most experienced-if he goes, I'm screwed). I've tried to hit guys from farther who I want to be snipers, etc. Nothing influences it from what I can tell.
However, I've given medkits to rookies and each time I've used one, they became a support unit. Small sample (5 or 6 times), so as I said, it may be coincidence, but it's the only thread of consistency I've seen.Comment
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Re: XCOM: Enemy Unknown
It seems you can influence the creation of support units, but that may just be coincidence as the rest seems random.
I've purposely sent rookies in using assault tactics (I only have one assault guy and he's also my most experienced-if he goes, I'm screwed). I've tried to hit guys from farther who I want to be snipers, etc. Nothing influences it from what I can tell.
However, I've given medkits to rookies and each time I've used one, they became a support unit. Small sample (5 or 6 times), so as I said, it may be coincidence, but it's the only thread of consistency I've seen.MLB: Cincinnati Reds
NFL: Cincinnati Bengals
NCAA Hoops: Xavier Musketeers
NCAA Football: Miami Hurricanes
NHL: Calgary Flames
"All that is necessary for the triumph of evil is that good men do nothing." - Edmund Burke
"The wisest men follow their own direction." - EuripidesComment
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Re: XCOM: Enemy Unknown
3 straight missions and only 1 "Beloved" soldier lost. I'm on a rollllllll. Now the only problem I seem to be having is getting Satellite/Uplinks. Can't seem to figure this part out as I only have 1 Satellite in NAThe poster formerly know as "FLIGHTWHITE"Comment
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Re: XCOM: Enemy Unknown
Satellites take patience, money, and resources, but are of the utmost importance.Comment
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