Lol touche....I just have limited time and also wanted to lessen the cost of a 2nd Xbox one. I would have kept it otherwise. I also have become more brutally honest since I have limited time. I think with the 2nd One I'll be able to play more sports games though.
Watch Dogs
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Re: Watch Dogs
Lol touche....I just have limited time and also wanted to lessen the cost of a 2nd Xbox one. I would have kept it otherwise. I also have become more brutally honest since I have limited time. I think with the 2nd One I'll be able to play more sports games though.Nintendo Switch Friend Code: SW-7009-7102-8818 -
Re: Watch Dogs
I'm really drawn in to the style of this game...
and at a personal level, the driving in this game is absolutely perfect for me...better than any open world game I can remember...I actually like doing car missions...Comment
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Re: Watch Dogs
I traded in this game for FIFA 14 and haven't regretted itSan Francisco Giants
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Re: Watch Dogs
Just had one of my single most frustrating experiences with this stupid game. So I am in a mission, and halfway through there is a cutscene. Mission was noth the pizza guy, or somesuch. Anyway
SpoilerSo you come out of the little warehouse...thing, and it shows you a helicopter and says you need to either kill everyone or escape. Well, I have the helicopter disable, so I do that then start killing guys, they quickly get at me from the sides and I die. The starting point is entirely indefensible. Fine, next time I try to find a better spot, I die. OK, I'll just run, so I disable helicopter, dart across, and swim across the river. Suddenly some sniper somewhere is shooting me (figure out later this was the helicopter), I die before I make it across. So I try killing again, find a nice defensible spot, suddenly game is spawning more guys behind me. WTF. I die. Fine, I'll run up the stairs over here, make it to a car, for 30 minutes I am outrunning these guys, a helicopter, switching cars, etc. Every time I get some space between me and the chasers, it spawns cars in front of me. Eventually I make it away from the chasers, through a field and into the water, not an enemy in sight. There is a bridge over here, so I hide underneath it. Keep in mind, the entire time I bailed out of the car to stopping under the bridge, not a single enemy had even been on my radar. Suddenly all these enemies, a helicopter and about 9 cars, converge on this bridge right on top of the exact spot where I was. What kind of horse**** is this?
That's not the only time I was frustrated with this damn thing, I tried doing one of the "convoy" missions and in the beginning it said to take them out however you want. Cool, I'll just set a roadblock and just grenade their ***. So I set a roadblock, start lobbing grenades and it says two of these guys I have to take down, not kill. WTF? So I have to take a group of guys in cars that shoot on site and fight my way through careful not to kill one of the two guys I have to subdue instead of kill? I tried this a couple times, and on more than one occasion one of the subdue guys dies of his own volition. Ugh, screw that mess.Comment
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Re: Watch Dogs
I still am enjoying this game. The amount of things you can do is overwhelming but makes for a fun experience. The main missions, tons of side things to get in to, online hacking (which is a fun game of cat and mouse), getting hacked always pisses me off but in a good way because I get determined to find the punk who has the balls to hack me LOLComment
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Re: Watch Dogs
I'm sure these are random, this one I found amusing
Not sure that's how that works, physics.
<iframe width="560" height="315" src="//www.youtube.com/embed/2msLVST8El4?rel=0" frameborder="0" allowfullscreen></iframe>
lol at his feet
Hold on, forgot my coffee
<iframe width="560" height="315" src="//www.youtube.com/embed/2YOHd2K3Zbw?rel=0" frameborder="0" allowfullscreen></iframe>Comment
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Re: Watch Dogs
I got into playing this more over the weekend. Almost over w/ Act II. I think it's a fun game, but it struggles in a lot of areas...not graphically or gameplay wise, but from a story/narrative/character(s) standpoint and whatnot.
Issue #1: I think Ubisoft suffers with transitions. I've seen it in games like Assassins Creed, or Far Cry 3. Take for instance this example... Aiden has to play a game of poker, so he just walks right into this basement home where 3 guys are playing poker. One of them is his mark, there's no greasing the skids, he's just a random guy off the street who enters in a stranger's basement and sits down and starts playing. The moment feels awkward and forced and just doesn't transition well.
Issue #2: Open-World exploration available while his sister is kidnapped. I don't want to spoil anything for anyone, but I find it utterly stupid that my character can still perform fixer contracts and the like while my sister is kidnapped. I find myself doing a QR code side mission, then all of a sudden I think to myself, oh yea... I'm Aiden Pearce and my sister was kidnapped... WTF am I doing, I need to save her. I know we want our freedom in games, but if the linear story is that our protagonist's sister is kidnapped, then we should either a) be forced to pursue her kidnappers and rescue her or b) via character development have an overbearing feeling that we want to rescue her.
Issue #3: I would've appreciated it if killing wasn't so damn easy. I have no background on Aiden Pearce, but from my experience of playing as him... he's the equivalent of Frank Castle aka The Punisher. Except Frank Castle carries his armory in a truck, while Aiden Pearce has found a way to carry 2 shotguns, a sniper rifle, IEDs, jam comms, 4 sub-machine guns, and 3 assault rifles in his trenchcoat. Killing becomes so easy for this guy that it makes the character soul-less. Further, the news media reports about "the vigilante" but doesn't mention his murderous ways.
Issue #4: Transitions again...So the missing persons cases... seems like a really cool side mission, but how does Aiden Pearce know there's a dead body on a remote island? Other than I have this wonderful map that shows the icon for a missing person, why does it appear, what is supposed to lead my character to that? I'm just supposed to be adventuring about the city and stumble across this? There should be a cutscene of some kind where his girl w/ the dragon tattoo chick looks into the missing persons cases and collects evidence/leads... something... not just an icon that appears and tells me go here. Transitions!!!!!
Issue #5: Not enough crime stopping. If I accidentally run over a civilian on the street, more should happen then some stupid red bar moving a centimeter left or right. Someone should be calling me in, these stupid cTOS cameras should be reporting my *** to the authorities and a bunch of cops should be tracking me down instantly. It just seems stupid to have no REAL penalty for being a homicidal maniac, intentionally or not.
Issue #6: SLEEPING.. is it so much to ask UBISOFT, that when you allow to let our characters sleep, that you have them take their shoes off, and show them sleeping in a way other than lying flat on their back and looking straight up to the ceiling. WHO sleeps like that? In every assassins creed game they've done that, and in this game they do it. It looks dumb. If you're going to give us the option to sleep, then show the character crashing and arms and legs all over the place. Or, you can continue to make the player look like he's sleeping in a casket... its cool. Ugh!
So as it stands... I will be completing the game, because well I paid $60 bucks and I want to get the achievements, but it's a forgettable experience.Last edited by JBH3; 08-12-2014, 01:04 AM.Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
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Re: Watch Dogs
The game also suffers from side mission bloat, like the past couple Assassins Creed games. There's no gradual unlocking, it's just "here, you've done the tutorial intro mission, here is a map full of a daunting number of side missions." It makes the game have no real flow, so either you have to make up your own schedule of mixing the side missions in with the story missions, or you end up binging on one or the other and break any normal game flow. It also means all the side missions are on a fairly even keel, they don't really get harder so they all feel the same and really stale after a couple.
On the guns, it gets worse. I'm not too much farther and on Aiden I have (guessing from memory here) 3 sniper rifles, 2 grenade launchers, 7 shotguns, 12 assault rifles, 15 handguns/smg, grenades, IED, proximity IEDs, blackout devices, coms jammers, attractors. Am I forgetting anything? Crazy.
Another issue I have is the gang hangouts and convoy missions. So you are supposed to kill 14 guys and take down the one guy alive? For what purpose? And, after all that, why isn't this guy I left alive and his gang coming back at me?Comment
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Re: Watch Dogs
If anyone is interested the first DLC is now up for those with season pass and next week for everyone else.
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Re: Watch Dogs
Bought this game few months back and finally got bored enough of all my sportsgames to play this one a bit more. I'm somewhat bored of all the openworld stuff ala GTA by now, so I'll focus on the story missions, so far its been pretty good I have to say.Spending time with Jesus!
-Glad to be an Operation Sports Member!-Comment
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Re: Watch Dogs
Just completed Act III was a good set of missions towards the end. The final chapter invading Rossi Fremont was a lot of fun.
Has anyone played T-Bone's DLC?Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
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