Yeah, but the gear I can get in DZ, I can use outside of DZ. That's the problem to me. You've got players, you're playing with that have higher end gear than you're able to obtain.
To me, I don't see the appeal in going in there, and fighting my you know what off against high level baddies, killing, scavenging etc. earning gear, only to loose it. The battles are epic in DZ. I enjoy the challenge, I don't enjoy the fact that while waiting for extraction, you're up against AI baddies, and pretty much always seem to get snuck up on by a rogue, or someone waiting to extract with you goes rogue in the middle of a firefight when it's easy to pick guys off and steal, then extract yourself. As someone with not a lot of time to play, all the satisfaction that I just gained from fighting the good fight in DZ, is lost, and it's a giant waste of time.
So, I get it, there has to be incentive to go into the DZ and play, but the loot is useable inside, and outside of DZ. So, why not let me go in, fight, pick up drops, scavenge, earn gear. If I make it to extract my gear... give it to me ASAP. If I don't make it out with my gear... just give me an expensive blueprint for it. So, I at least salvage something from my experience, and time there. So, I still get the reward of fighting some epic battles, and having ACCESS to the gear... If I, and my gear make it out alive, awesome for me. If I don't make it out... not so awesome for me, but at least it's not an entire waste of time because I still have the opportunity to use my in game credits from fighting in and out of DZ to "purchase" said gear.
What it comes down to for me, is effective use of time. Sorry, but coming away with nothing from participating in a main component of the game (killing, scavenging) is just a giant waste of time. It's fun, sure, but it's pointless. So... if you work with something like I suggested, at least those of us who just don't have the time, or maybe not as much skill, at least have the opportunity to restore some balance.
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