The Division (Xbone/PS4/PC)

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  • daniel77733
    Banned
    • Nov 2011
    • 3544

    #3376
    Re: The Division (Xbone/PS4/PC)

    Originally posted by The JareBear
    I don't think you need the pass for them. I could be wrong. I doubt it tho.

    You only get 3 per 24 hours. They disappear once it resets at 8pm eastern.
    Okay, cool but how do I get them to show up on the map?

    Comment

    • The JareBear
      Be Good To One Another
      • Jul 2010
      • 11560

      #3377
      Re: The Division (Xbone/PS4/PC)

      Originally posted by daniel77733
      Okay, cool but how do I access them?
      If you're level 30 and "beat the game" they should pop up on your mission overview, from your map menu.

      I hope it isn't required to have the season pass to access them, that would be unfortunate
      "Successful people do not celebrate in the adversity or misfortune of others."

      OS Blog

      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

      Comment

      • daniel77733
        Banned
        • Nov 2011
        • 3544

        #3378
        Re: The Division (Xbone/PS4/PC)

        Originally posted by The JareBear
        If you're level 30 and "beat the game" they should pop up on your mission overview, from your map menu.

        I hope it isn't required to have the season pass to access them, that would be unfortunate
        Oh, okay. I'm not level 30 yet. Currently at level 19 and halfway through the entire map. I hope the season pass isn't required either even though im still leaning towards buying it once the expansions get released on PS4. Thanks for the info Jare.

        Comment

        • Kearnzo
          Banned
          • Jul 2002
          • 5963

          #3379
          Re: The Division (Xbone/PS4/PC)

          Originally posted by The JareBear
          Did the daily challenge twice, first time got snagged on the timer part but finally finished, second time we dominated it even harder than Lincoln tunnel. Saw some new vantage points. For dark zone I'll use my shield signature but in challenge missions I think the damage one is better.

          Props to kearnzo for the assist on the first run
          That was intense at the end. Doubly so since I basically had one foot out the door to head to work, haha.

          Comment

          • kingkilla56
            Hall Of Fame
            • Jun 2009
            • 19395

            #3380
            Re: The Division (Xbone/PS4/PC)

            Originally posted by The JareBear
            I didn't realize that the point of the dark zone was supposed to be solely to kill other players. That's not what I signed up for

            If people want to go satisfy their bloodlust and be able to gank anyone they want at will, that's cool. I hope they make changes so those people are happy, but I also hope I don't lose a whole dark zone level every time I get ambushed by rogues

            My perception of the dark zone, from closed beta and onward, was a high end pve area primarily that also has a tense and always present possibility of open world pvp at anytime. I didn't think it would become Team Deathmatch.

            Nice strawman. Never said it was soley to kill other players but is it soley to run around holding hands as you kill Cannibal Animal and Shadowshot 5000 times in a row like some robot? They put the rogue system there for s reason and right now there is zero reason why that's even in the game. Just so you can gank the poor soul who accidentally went rogue when some *** jumped in his line of fire?

            If you're into soley kombaya gameplay stay out of the darkzone. Right now the darkzone is freaking kindergarten hour with the occasional school fight breaking out.

            They need to rebalance it and massive already said their goal in the next update was to get more rogues. So brace yourself.

            It's like some of you forgot what the darkzone was suppose to be.
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            • Burns11
              Greatness Has Arrived
              • Mar 2007
              • 7406

              #3381
              Re: The Division (Xbone/PS4/PC)

              Pulled a Midas from the dark zone, only my second yellow drop after a red dot sight. Saved me phoenix credits from buying a vector blueprint. Not sure if I should wait for a good sniper (dream would be a first wave M1A blueprint) or use that for mod blueprints. Kind of feel like mod blueprints might serve me better.

              Comment

              • KingTocco
                Fino Alla Fine
                • Jul 2012
                • 3158

                #3382
                Re: The Division (Xbone/PS4/PC)

                Originally posted by kingkilla56
                Nice strawman. Never said it was soley to kill other players but is it soley to run around holding hands as you kill Cannibal Animal and Shadowshot 5000 times in a row like some robot? They put the rogue system there for s reason and right now there is zero reason why that's even in the game. Just so you can gank the poor soul who accidentally went rogue when some *** jumped in his line of fire?

                If you're into soley kombaya gameplay stay out of the darkzone. Right now the darkzone is freaking kindergarten hour with the occasional school fight breaking out.

                They need to rebalance it and massive already said their goal in the next update was to get more rogues. So brace yourself.

                It's like some of you forgot what the darkzone was suppose to be.
                It's like you forgot that not everyone wants to run around ganking people all the time and PvPing...I enjoy PvP game modes in a lot of games but so far I'm loving the Dark Zone as a PvE experience with some buds. The exploration is fun, rewards are nice, and the enemies are plentiful.

                As I suggested earlier, it would make sense to have a PvP designated area and some objective based PvP modes so that everyone can get their fix. Not sure why it has to be skewed towards either/or.
                Fino Alla Fine

                Lakers
                Juventus

                PSN: KingTocco

                Comment

                • kingkilla56
                  Hall Of Fame
                  • Jun 2009
                  • 19395

                  #3383
                  Re: The Division (Xbone/PS4/PC)

                  When you walk into the darkzone you don't know what you're gonna get/ nice guys, or opportunistic guys. That's the concept. Not knowing others. That tension is the point. One server can be all best friends exploring the world together on snooze mode. Another server could be full of guys who want a pure war zone. Right now it leans outrageously heavily on one side because the penalties are so stiff that people are deathly afraid to even shoot bullets around other players in fear of rogue status. That's just silly. No matter what angle you're coming at this from.

                  If you don't want any part of PvP whatsoever, what are you doing in the darkzone? If you get ganked, why would that surprise or upset you? That's what you signed up for the second you walked in. Or at least conceptually that is.

                  I'm not even someone who ganks. I'm a solo darkzone player. So me ganking or initiating PvP is an insta death sentence. But when I see a non rogue group I don't get scared of them. There is no tension. That's because the cost of dying is too high. Nobody is turning.

                  The cost of dying is simply too damn high. Whether rogue or not, it's too high. Massive will learn this the hard way as more and more players are leveling alt characters, giving them the gear from their safe character, and going on PvP rampages with literally no consequence.

                  Also, a dedicated PvP section is a compromise they just don't have to make. They're trying something new. Caving in to dedicated arena mode undermines the darkzone concept even more.
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                  • kwebbvols4423
                    VFL
                    • Jul 2011
                    • 2627

                    #3384
                    Re: The Division (Xbone/PS4/PC)

                    I am glad I am only at level 10 because for me, I am not interested in the end game.
                    www.twitter.com/kwebbvols
                    www.twitch.tv/kwebbvols

                    Comment

                    • Gerg04
                      MVP
                      • Mar 2012
                      • 2647

                      #3385
                      Re: The Division (Xbone/PS4/PC)

                      I agree with what you said, Kingkilla, but am confused on your stance.

                      I think the issue is groups have a distinct advantage. They can literally bully and control sections of the map and make it hell for solo players, lower level/less geared players/smaller groups.

                      I ran into an issue yesterday where an entire group if rogues sat atop a building and gridlocked the entire block. You got close, you were dead. On top of that we were level 15, they were all 19 and 1 of the other 3 in my group was in the DZ for the first time.

                      Noe, having said all that, I'm not complaining. It is the DZ after all and that is what happens when you're there...you want to fight NPC's for the good loot, you better expect a human player to be hiding waiting to pick you off and steal your stuff.

                      Tl;dr - yes the penalties for dying are stiff, no I don't think they should change the dynamic because not everyone likes it. It is a PvP zone, don't want to risk it, don't go in it.

                      Sent from my Nexus 5X using Tapatalk

                      Comment

                      • kingkilla56
                        Hall Of Fame
                        • Jun 2009
                        • 19395

                        #3386
                        The Division (Xbone/PS4/PC)

                        I don't know how the dz goes at that level. I'm speaking about my experience in dz30.

                        Outside of one server where 3 guys continuously went rogue, I haven't seen much else but hand holding up there as everyone has seemingly declared a peace accord while grinding to 50. Specifically because the exp losses for dying are so significant at high level dz rank. You can lose hours of progress in an instant.
                        Last edited by kingkilla56; 03-18-2016, 07:22 AM.
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                        • Hoos
                          MVP
                          • Mar 2003
                          • 3998

                          #3387
                          Re: The Division (Xbone/PS4/PC)

                          Originally posted by Kearnzo
                          Successful night. Completed my first challenge mission through matchmaking on Lincoln Tunnel. Got high end gloves with elite damage, crit chance, and crit damage. Then I ran the daily missions and got a level 31 superior holster with firearms, stamina, and electronics from a random drop, and a 2nd high end mask drop from the boss.
                          Speaking of matchmaking, that is yet another way people are getting trolled during missoons. I'm assuming when people are grouped together through matchmaking, one of them is arbitrarily given the squad leader role. The trolling takes place near the end of a mission when the leader suddenly boots them from the squad for no reason other than being a complete douchenugget! The person who gets booted does not get any of the rewards!!

                          Sent from my Galaxy Tab S
                          XBL Gamertag: hoos4974

                          PSN: hoos4974

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                          • BlackBetty15
                            MVP
                            • Sep 2010
                            • 1548

                            #3388
                            Re: The Division (Xbone/PS4/PC)

                            Originally posted by kingkilla56
                            Nice strawman. Never said it was soley to kill other players but is it soley to run around holding hands as you kill Cannibal Animal and Shadowshot 5000 times in a row like some robot? They put the rogue system there for s reason and right now there is zero reason why that's even in the game. Just so you can gank the poor soul who accidentally went rogue when some *** jumped in his line of fire?

                            If you're into soley kombaya gameplay stay out of the darkzone. Right now the darkzone is freaking kindergarten hour with the occasional school fight breaking out.

                            They need to rebalance it and massive already said their goal in the next update was to get more rogues. So brace yourself.

                            It's like some of you forgot what the darkzone was suppose to be.
                            Deception, betrayal, teamwork, and tactics...all are what I think the Dark Zone should be. Honestly I dont think its considered rogue until A.) a critical shot has been landed or B.) Another Agent was of course killed...AD that land on agents that arent critical (IE the orange numbers) should be a massive hit to XP or credits...not hard to work as a team and check fire...but the rogue system I like because while I do like work as a team...however in a real apocalyptic world like this...if you got something I want and I am not your teammate, I am likely to take a calculated risk and wipe you out...my only problem seems to be how the escape is designed. I loved the "watchdogs" concept where the area is HUGE when the timer starts and gets smaller as the time shrinks...allows hiding and escape ability. There needs to be a bigger reward for successful rogue evasions from what I have seen. Doesnt have to be a team death match as some have eluded to but guess what...in a survival world where getting the upper hand is EVERYTHING...choosing the rogue option and taking out a target of opportunity is not just realistic but its fun and provides that "never safe moment"...the problem is a ton of folks would just go rogue and therefore make it a crappy experience...so ubisoft maybe needs to think about super high penalties for getting caught...make it to where you have to be pretty dang good to get away. If you go rogue and get blasted...thats it...out of the Dark Zone and your inventory scrubbed. You can of course go back in but your left with the gray navy MP5 you started the game with...THAT is a great risk/reward option...if you get away...HUGE bonus XP and credits.
                            "Im all jacked up on mountain dew!"
                            " Im just a big hairy american winning machine"

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                            • NightmareBooster
                              Pro
                              • Apr 2013
                              • 547

                              #3389
                              Re: The Division (Xbone/PS4/PC)

                              Originally posted by YungGun
                              Anybody level 20+ on XB1?
                              Level 28. As God is my witness I'm reaching 30 TONIGHT!
                              XBL GT: The Kingpin187

                              Comment

                              • Hoos
                                MVP
                                • Mar 2003
                                • 3998

                                #3390
                                Re: The Division (Xbone/PS4/PC)

                                With all of DZ talk in here lately, the risks and rewards, major XP drops, Rogue agents, etc...etc....It was announced recently (within the past week) that Massive is taking a hard look at the whole DZ experience. I'm sure there will be some significant changes coming. Maybe we should take a wait and see stance on this until changes are made.

                                Sent from my Galaxy Tab S
                                XBL Gamertag: hoos4974

                                PSN: hoos4974

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