I for one am really glad they changed HE gear recal to regular credits. You can only change one bonus per piece of a equipment so having to use Phoenix credits to do it always seemed unnecessary.
The Division (Xbone/PS4/PC)
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Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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Re: The Division (Xbone/PS4/PC)
Both. The majority of the map is PvE, but there's a smaller area that is combined PvP/PvE called the Dark Zone.
Basically, you shoot another player and you go rogue, which means you can be hunted by anyone else in the server at no penalty to them. There are rewards for surviving, too.≡Comment
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Re: The Division (Xbone/PS4/PC)
It's a lot of fun...mind you this comes from someone who usually gets killed a lot by others LOL
There is nothing as terrifying as going rogue by mistake and running like a rat and hiding until your timer wears offStreaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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Re: The Division (Xbone/PS4/PC)
How so? They completely take away Pheonix Credits to reroll HE equipment, take away the division tech requirement on some of the lvl 31 gear. They increased how much is needed for mat conversion and decreased the number you get from deconstructing. Thats nothing. Overall a pretty good list of changes IMO.
Plus, with the way loot drops now, doesn't seem like this is a positive at all outside of the PC not being necessary for certain items.
Now thats not saying currently being able to roll 1000 vectors right away is the right thing but going the complete opposite direction isn't the answer either.HELLO BROOKYLN.
All Black EverythingComment
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Re: The Division (Xbone/PS4/PC)
Tripling the amount of mats needed to craft while decreasing what you get just leads to more grinding. Good luck if that HE Vector has crap talents and 2 crap rolls it will take you forever to grind mats to get one you like or another or pray to RNGsus some named enemy drops one. I'd say now most people won't be getting a roll they like for their high end gear and end game builds for a long time. Just seems like to me they switched the bottleneck from Div Tech to general materials.
Plus, with the way loot drops now, doesn't seem like this is a positive at all outside of the PC not being necessary for certain items.
Now thats not saying currently being able to roll 1000 vectors right away is the right thing but going the complete opposite direction isn't the answer either.
Also what did you read that states its tippled? It went from 8 to 10...lol.PS4 Twitch: http://www.twitch.tv/candyman5os
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Re: The Division (Xbone/PS4/PC)
Increased costs for converting crafting materials and crafting High-End items:
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) materialComment
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Re: The Division (Xbone/PS4/PC)
Hard missions give you a ton and Darkzone is easy to fill you extracted tab.
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Re: The Division (Xbone/PS4/PC)
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