Exactly.
I'm going to rant a bit here, but I think eventually (and we may already be there) you're going to get to the point where it's just the hardcore players left in the game. Eventually they're going to get bored shooting at each other in the DZ, or running the same 8 missions over and over again.
I've been playing the hell out of this game since release, yet I'm still far from what I'd consider a hardcore player of this game. I've noticed since the crafting requirements changed, sure, I'm getting a lot of materials from finishing missions, but after crafting 2-3 items, if I'm not happy, it's time to start over again because I'm out of materials. So what do I have to do... back to running the same 8 missions again. BOOOORING. I mean, it's fun, but it's going to wear out quickly, especially on those who want to grow their character to be competitive in the DZ, but just don't have as much time as those who have farmed the game to death, glitched, etc, etc. Right now, I'm at a gear score of 176, that's with only 2 lonely, quick ventures into the DZ where I extracted at best, a purple. What's the point of me going in there now, into that high teir they're going to group me in to, only to get decimated by the 200 and ups.
Now I'm running the missions over and over, accumulating mats, and phoenix credits to buy more gold blue prints, but... What's the point? I've got to run 3 missions on hard, to get 15 blues of each material. Which I can upgrade to maybe one gold. I've got to do that how many more times now just to craft a gold? It's insane. If there were more missions to run, or things to do, I'd be ok with it because there is more variety. Right now, it's getting mind numbing. Sure, the mission bosses drop HE's... but what do you often get? Gloves. Weapon mods. Other gear items, that are all rated LOWER than the blue prints we've probably all accumulated and bought with the phoenix credits. So... why exactly am I running these missions then? Just to pile up materials to craft more?
I agree, increase the quality of drops now. Reduce crafting costs to somewhere about halfway between where they are now, and where they were. Then slowly, over time as new content comes out, include new HE's that are higher rated, include new tiers for players to advance to so there's always incentive to come back, keep bracketing the DZ so it stays competitive, and for the love of God... more missions to run.
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