Assasins Creed Unity

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  • kwebbvols4423
    VFL
    • Jul 2011
    • 2627

    #436
    Re: Assasins Creed Unity

    I like to dabble in everything. I will do a main mission then some side missions. I usually do not set a waypoint. If I were to complete the main story first, I would never go back for the other items.
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    • Flightwhite24
      Hall Of Fame
      • Jul 2005
      • 12095

      #437
      Re: Assasins Creed Unity

      Originally posted by kwebbvols2344
      I like to dabble in everything. I will do a main mission then some side missions. I usually do not set a waypoint. If I were to complete the main story first, I would never go back for the other items.
      Exactly how I play it
      The poster formerly know as "FLIGHTWHITE"

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      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23442

        #438
        Re: Assasins Creed Unity

        I dabble into everything. With Unity being that they made view points unnecessary complicated getting to the top, I gave that part of the game up. Some side missions I do, if it involves chasing or following, I avoid those, especially with the messed up free running in Unity.

        With Unity, considering you need money to upgrade yourself, you have no choice really but to do at least some side missions in order to upgrade yourself. Some AC games though the story line was so good I just strictly did those because I wanted to see what happens next. It was like that for me with Rogue and AC2.

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        • brent3419
          MVP
          • Jul 2013
          • 1615

          #439
          Re: Assasins Creed Unity

          ill tend to dabble in everything but i like to do side missions more than the main story ones, thats pretty much my approach in any game in general. if i beat the main story i wouldnt feel like doing them so by doing that i can get everything out the way


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          • TheDutchDad
            MVP
            • Apr 2004
            • 2814

            #440
            Re: Assasins Creed Unity

            I get into everything. Generally I go and do the synchronization so I can see the map and then I plan my attack on different activities.

            In past I would love to go and clear out all the forts/Borgia towers. I haven't gotten far enough into Unity to see what the equivalent to that is.

            I usually don't go for 100% because that would just drive me mad, but the really fun stuff I generally do along with the story line obviously.

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            • Gotmadskillzson
              Live your life
              • Apr 2008
              • 23442

              #441
              Re: Assasins Creed Unity

              In past I would love to go and clear out all the forts/Borgia towers. I haven't gotten far enough into Unity to see what the equivalent to that is.
              They don't have any of that in Unity. Just strictly story, side missions, heists and club missions.

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              • JBH3
                Marvel's Finest
                • Jan 2007
                • 13506

                #442
                Re: Assasins Creed Unity

                Originally posted by Gotmadskillzson
                They don't have any of that in Unity. Just strictly story, side missions, heists and club missions.
                Don't forget the murder mysteries and the social club missions too. There's more side stuff in this than I think in any other AC.
                Originally posted by Edmund Burke
                All that is needed for the triumph of evil, is for good men to do nothing.

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                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23442

                  #443
                  Re: Assasins Creed Unity

                  Well I count murder mysteries as side missions. I don't think it is more, I think that being they break it up into different names, it seems like more stuff. But in reality they all really are just side missions. Just felt odd not having any fort or templar outpost to capture.

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                  • Valdarez
                    All Star
                    • Feb 2008
                    • 5075

                    #444
                    Re: Assasins Creed Unity

                    Originally posted by JBH3
                    So how does everyone play AC games? I've played AC, AC2, AC3, Black Flag, and Unity. I like the series and I have fun with each title, and while I enjoy all of the content such as side missions, collectibles, etc. What is your approach to completing the game?


                    Do you only care about the main missions and when done don't really venture off to do anything else?


                    Do you synchronize the map first before embarking on the story?


                    Do you do a little here and there and build your way to completing the story and then go back and finish up side missions?


                    Personally I don't like to use the map to set waypoints and discover all of the collectibles and side missions. I like to sort of stumble on to them to some degree, but when I get to a point that I just want to complete a certain group of missions/objectives then I aim to do so.


                    For instance, I wanted to try and find most of the synchronization points and climb up to them on my own rather than waypoint them on the map. I did that for about half and then just started to waypoint them.


                    I guess my inner struggle if you will, is that I have to sort of remove myself from thinking that my character is in the particular time setting, because in actuality I am traveling back in time via dna memories in search for historical clues and therefore I should just use all of the "technology" a la our map to unlock everything.

                    Just curious on how some approach the robust list of things to do in these AC games...
                    Dabble in everything, though I will usually open the map up first so I can find things as I go. So I typically climb any tower I can get to easily. Unity seems to have made that impossible.
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                    • Quint75
                      MVP
                      • Jul 2002
                      • 3304

                      #445
                      Re: Assasins Creed Unity

                      Originally posted by Valdarez
                      Dabble in everything, though I will usually open the map up first so I can find things as I go. So I typically climb any tower I can get to easily. Unity seems to have made that impossible.

                      Same way I play. Open up the map first.


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                      • 18 eighty 5
                        Yellow n Black
                        • Sep 2008
                        • 926

                        #446
                        Re: Assasins Creed Unity

                        I prefer this new combat system than the previous iterations. Absolutely enjoying this game.

                        Played a few hours of Co op last night with a mate and I noticed he wasn't the assassin I assumed he was...His arms...there was something unusual about his arms. I dare say at the time i couldn't quite tell what exactly was out of place...until he tried to pick the lock on this door. It was grotesque! Nothing could prepare one for such a show. I kept my composure and did the only thing any of us would have done and that is run through the open door first and loot the chest waiting on the other side.
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                        • IlliniM1ke
                          Heroes Never Die
                          • Feb 2003
                          • 8082

                          #447
                          Re: Assasins Creed Unity

                          Originally posted by Valdarez
                          Dabble in everything, though I will usually open the map up first so I can find things as I go. So I typically climb any tower I can get to easily. Unity seems to have made that impossible.
                          First thing I did was unlock the viewpoints, I didn't find them very difficult, one of the ones in a contested area was a little tricky but that was about it and I figured that one out without too much struggle.

                          I usually do viewpoints, some story try and clear most of the side stuff as I go, in Unity there is so much side stuff I find myself feeling almost overwhelmed where it drives me to stick to main story. I'm on sequence 7 and have a whole lot of side stuff to do so I'll probably try and just dive into that but we'll see, I'll do it even if I finish main story right off the bat so it doesn't really matter which order for me but I typically prefer saving the story for last.

                          I'm enjoying it though thus far.
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                          • DonkeyJote
                            All Star
                            • Jul 2003
                            • 9210

                            #448
                            Re: Assasins Creed Unity

                            What kinds of weapons are people using? I'm still really early on, but I think I'm gonna try either long weapons or heavy weapons. Just for something different.

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                            • kwebbvols4423
                              VFL
                              • Jul 2011
                              • 2627

                              #449
                              Re: Assasins Creed Unity

                              One handed and heavy have been my go to. What bugs me about this game is how the enemy can still shoot you when you are in a crowd of a 100 people lol


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                              • josef
                                Rookie
                                • Aug 2008
                                • 386

                                #450
                                Re: Assasins Creed Unity

                                Originally posted by DonkeyJote
                                What kinds of weapons are people using? I'm still really early on, but I think I'm gonna try either long weapons or heavy weapons. Just for something different.
                                Been enjoying using a heavy ax. The animations seem to work well with it.. I hate using a weapon that just doesn't animate well (like a pitchfork going Completely though a guy.. that just Can't happen). I tend to go back to one-handed swords when things get tough though, the speed of the swords helps me win a few battles. I've been horrible when trying the long weapons so far..
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