Rainbow Six Siege

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  • half-fast
    Rookie
    • Sep 2011
    • 857

    #1036
    Re: Rainbow Six Siege

    Originally posted by canes21
    It's awful netcode and hit detection. Both are garbage despite the latest update and this video shows how it is 95% of the time for me on both ends.

    I'm not saying the game is terrible, but it lacks a severe amount of polish. If it was just average in those two areas it wouldn't be a big deal, but it's so far behind the average online shooter that it can't be ignored.

    This game makes Red Orchestra look like it is the smoothest game out there and anyone who plays that regularly knows there is just a slight delay in that game that you have to adjust to. When I go from playing this game to CSGO it's unreal. It's so much smoother and makes CSGO feel like you're just playing couch co-op with zero latency issues, no hit detection issues, etc. and it almost makes the game feel 10x easier because of how much smoother it is.

    I want to keep playing this game and I do. Probably played 4 games just now, maybe 5, and it was alright, but it still just leaves me frustrated more than anything after each match. This game has a lot of potential and I want to see it get these kinks worked out, but as it stands right now this is not the type of shooter that I will hop on if no buddies are around. Not because of the tactical side of it, but because of the technical side of it. I don't mind playing it with my group because playing together with them makes it more enjoyable. If I'm solo, you'd have to pay me to get on this game. It's not worth it. Any other online game I have, solo or not, I'll jump on it. This game takes 2-3 friends to get me on it and that's a shame because I do love what it's going for, Ubiosoft just dropped the ball and it's still falling to this day.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/sN1jy2DpIxA" frameborder="0" allowfullscreen></iframe>

    You can't defend this. It's just bad, real bad.
    Glad I read this, because I was just about to buy the game. Thanks for the heads up.
    TB Lightning | Liverpool | Panathinaikos | Toronto FC

    Comment

    • dubplate
      MVP
      • Dec 2002
      • 3781

      #1037
      Re: Rainbow Six Siege

      I need to get back into this game this weekend. I stopped playing when it was flooded with new players after Christmas.

      Comment

      • Sausage
        MVP
        • Feb 2003
        • 3905

        #1038
        Rainbow Six Siege

        This vid explains a bit regarding the more pressing issues.

        Last edited by Sausage; 01-29-2016, 08:07 PM.

        Comment

        • TheDutchDad
          MVP
          • Apr 2004
          • 2814

          #1039
          Re: Rainbow Six Siege

          Play at least every other night, and I don't ever experience net code issues, and hit detection.

          I did get disconnected from a few games last night, but that was about it.

          Comment

          • sroz39
            The Man!
            • Apr 2006
            • 2802

            #1040
            Re: Rainbow Six Siege

            Originally posted by half-fast
            Glad I read this, because I was just about to buy the game. Thanks for the heads up.
            Honestly, you're missing out. From time to time, there's issues. Some people have more, some people have less or almost none. But the game is a huge step forward for the FPS genre. It's just alot of fun. Videos don't do this game justice.

            Sent from my Nexus 6P using Tapatalk

            Comment

            • Sausage
              MVP
              • Feb 2003
              • 3905

              #1041
              Re: Rainbow Six Siege

              Originally posted by sroz39
              Honestly, you're missing out. From time to time, there's issues. Some people have more, some people have less or almost none. But the game is a huge step forward for the FPS genre. It's just alot of fun. Videos don't do this game justice.

              Sent from my Nexus 6P using Tapatalk

              I have had issues from time to time and I keep coming back...it is fun and frustrating, but pulls you right back in. No two matches feel the same and on occasion when everything is clicking one can play for hours.

              Comment

              • og236
                MVP
                • Mar 2013
                • 1116

                #1042
                Re: Rainbow Six Siege

                This game is extremely fun, I've had it since release date. It can be a bit annoying playing with randoms that don't care about teamwork but more often than not the game is pretty awesome.


                Sent from my iPhone using Tapatalk

                Comment

                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22911

                  #1043
                  Re: Rainbow Six Siege

                  The game is a lot of fun at times and has plenty of potential which is why I keep trying to play it, but the ghost killing due to the terrible lag compensation coupled with the hit detection just makes it hard for me to play for more than a match or two.

                  Last night I played one match. My first 3 deaths all were from ghosting (the guy hadn't entered the room on my screen yet I dropped down dead) which was annoying. Then I clutched a round by running into a room and killing all 3 guys and the first two said I never came in on their screen when they died and the 3rd guy said I was barely showing when he died due to the ghosting.

                  I knew I'd be covered by ghosting which is why I charged into the room. I hate to not recommend the game, but I can't try and sell it to anyone when I know how bad it is a lot of the time. That video I posted was not me, but is pretty much what I see every single night nearly every round.

                  I also had two back to back matches where playing as Blitz I had C4 thrown at my feet and shot it, got the 10 points for doing so, and then a second later was still blown up from the C4. That was extremely annoying, but not surprising given the state of the game.
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

                  Comment

                  • TheDutchDad
                    MVP
                    • Apr 2004
                    • 2814

                    #1044
                    Re: Rainbow Six Siege

                    Originally posted by canes21
                    The game is a lot of fun at times and has plenty of potential which is why I keep trying to play it, but the ghost killing due to the terrible lag compensation coupled with the hit detection just makes it hard for me to play for more than a match or two.

                    Last night I played one match. My first 3 deaths all were from ghosting (the guy hadn't entered the room on my screen yet I dropped down dead) which was annoying. Then I clutched a round by running into a room and killing all 3 guys and the first two said I never came in on their screen when they died and the 3rd guy said I was barely showing when he died due to the ghosting.

                    I knew I'd be covered by ghosting which is why I charged into the room. I hate to not recommend the game, but I can't try and sell it to anyone when I know how bad it is a lot of the time. That video I posted was not me, but is pretty much what I see every single night nearly every round.

                    I also had two back to back matches where playing as Blitz I had C4 thrown at my feet and shot it, got the 10 points for doing so, and then a second later was still blown up from the C4. That was extremely annoying, but not surprising given the state of the game.
                    Seems really strange man, cause I never get anything that extreme.

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22911

                      #1045
                      Re: Rainbow Six Siege

                      I might start recording if it doesn't kill my performance so I can show you all some of the ridiculousness I'm seeing. There's plenty of videos on YouTube of others and plenty of discussions on other boards about how bad this game can be. The two instances with C4 were money and I definitely wish I could share them. At least I got to keep my points.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • Stormyhog
                        All Star
                        • Feb 2004
                        • 5304

                        #1046
                        Re: Rainbow Six Siege

                        Here's an article about the netcode analysis of the game. http://www.videogamer.com/ps4/rainbo...ind_cover.html <iframe width="560" height="315" src="https://www.youtube.com/embed/vBZj4c_j9Qs" frameborder="0" allowfullscreen></iframe>
                        Last edited by Stormyhog; 01-29-2016, 10:31 PM.
                        "If you don't have anything good to say, say it often"- Ed the sock

                        Comment

                        • sbauer318
                          MVP
                          • Mar 2004
                          • 2511

                          #1047
                          Rainbow Six Siege

                          I just picked up this game on PC. I could really use some uplay friends.

                          sbauer318 is my uplay name
                          PSN/XBL: sbauer318
                          Steam: sbauer
                          MLB: Baltimore Orioles
                          NFL: Baltimore Ravens

                          Comment

                          • Sausage
                            MVP
                            • Feb 2003
                            • 3905

                            #1048
                            Re: Rainbow Six Siege

                            Originally posted by Stormyhog
                            Here's an article about the netcode analysis of the game. http://www.videogamer.com/ps4/rainbo...ind_cover.html <iframe width="560" height="315" src="https://www.youtube.com/embed/vBZj4c_j9Qs" frameborder="0" allowfullscreen></iframe>

                            If they continue to iron out the issues, this game will change or balance out console shooters. What I mean is that it won't just be about CODs frantic pace or the scope of Battlefield's action, but a more strategic team based shooter.

                            That's some real good variety in the future. One year can be a COD year, next BF, and then a Rainbow year.

                            Comment

                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22911

                              #1049
                              Re: Rainbow Six Siege

                              Originally posted by Stormyhog
                              Here's an article about the netcode analysis of the game. http://www.videogamer.com/ps4/rainbo...ind_cover.html <iframe width="560" height="315" src="https://www.youtube.com/embed/vBZj4c_j9Qs" frameborder="0" allowfullscreen></iframe>
                              This video shows how awful it is. That guy almost runs the entire full length of a van, yet it is so behind that his friend sees him still and shoots him when he's already past the halfway point of the van. The syncing of the movement in this game is just as poor as it can be really.

                              That video clearly shows how behind it is. Now imagine actually being in a competitive game where it's even more behind and now you have guys that run through doorways and shoot you, then a 1/3 of a second later are coming through the doorway on your screen and your teammate's screens. It gives peakers and aggressors major advantages.

                              Think about it. I charge through the door and see you immediately. You don't see me for a 1/3 of a second so I get the jump on shooting you. You react when you see me, but since it is behind I don't see you react for 1/3 of a second. Essentially I get 2/3 of a second of you just sitting there because the game is so out of sync. For a close quarters combat game that heavily focuses on angles and reactions, that's not acceptable.

                              Get everything synced up better like other shooters out there and this game may become my favorite shooter. It's still in my rotation, but I don't play it nearly as much as I wish I could because of these issues.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

                              Comment

                              • sroz39
                                The Man!
                                • Apr 2006
                                • 2802

                                #1050
                                Re: Rainbow Six Siege

                                Originally posted by canes21
                                This video shows how awful it is. That guy almost runs the entire full length of a van, yet it is so behind that his friend sees him still and shoots him when he's already past the halfway point of the van. The syncing of the movement in this game is just as poor as it can be really.

                                That video clearly shows how behind it is. Now imagine actually being in a competitive game where it's even more behind and now you have guys that run through doorways and shoot you, then a 1/3 of a second later are coming through the doorway on your screen and your teammate's screens. It gives peakers and aggressors major advantages.

                                Think about it. I charge through the door and see you immediately. You don't see me for a 1/3 of a second so I get the jump on shooting you. You react when you see me, but since it is behind I don't see you react for 1/3 of a second. Essentially I get 2/3 of a second of you just sitting there because the game is so out of sync. For a close quarters combat game that heavily focuses on angles and reactions, that's not acceptable.

                                Get everything synced up better like other shooters out there and this game may become my favorite shooter. It's still in my rotation, but I don't play it nearly as much as I wish I could because of these issues.
                                In the video he mentions that amount of lag compensation would never happen because anyone with over 300 ms ping gets booted after 20 seconds, let alone 1000 ms ping. He does mention that spikes are possible which will cause some issues, but nothing as bad as what was shown in the video.

                                No question the game has issues. Call of Duty is one of my favourite FPS series of all time (BO3 is the first COD I haven't bought since buying COD 2 on the 360's launch) but lag compensation has been an issue with it since its inception, at least on consoles. Did not deter me from playing the games over the last 10 years. BF4 was an absolute mess at release and for half a year after with matchmaking and over a year after launch with netcode issues. It is my favourite single FPS of all time.

                                It's easy to forget and take for granted certain things but not that long ago, the COD games were basically unplayable during peak hours for weeks after release. R6S has issues but nothing that I've come across consistently enough to deem it unplayable. And I can only speak for myself, but with each patch the experience has gotten significantly better.

                                Sent from my Nexus 6P using Tapatalk

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