XCOM 2 (PC/PS4/XB1)

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  • CubFan23
    MVP
    • Mar 2008
    • 3985

    #241
    re: XCOM 2 (PC/PS4/XB1)

    A couple questions for you guys, how many soldiers have you lost so far in your campaign and whats the most you lost on a single mission?

    For me, I have lost 5 on my current run which is only 4 missions in! lol! So tempted to restart but gonna try and rebound, the most I lost was 3 in one mission.
    Playstation Network:That70s_Gamer


    “I knew when my career was over. In 1965 my baseball card came out with no picture".
    - Bob Uecker

    Comment

    • Gotmadskillzson
      Live your life
      • Apr 2008
      • 23432

      #242
      re: XCOM 2 (PC/PS4/XB1)

      Originally posted by CubFan23
      A couple questions for you guys, how many soldiers have you lost so far in your campaign and whats the most you lost on a single mission?

      For me, I have lost 5 on my current run which is only 4 missions in! lol! So tempted to restart but gonna try and rebound, the most I lost was 3 in one mission.
      All time record.......30 soldiers on my 5th play through. On one mission, the entire squad, all 6 were killed.

      Comment

      • ImTellinTim
        YNWA
        • Sep 2006
        • 33028

        #243
        re: XCOM 2 (PC/PS4/XB1)

        I'm on my 5th attempt, and this one is going well. I lost 4 soldiers early on. I think 2 were on 1 mission. I haven't even been close to losing one since and have two full squads of Colonels now along with 2 high level psi ops. Close to the end. I'll at least get a crack at the final mission in this playthrough. This is on Ironman Veteran.

        Comment

        • mestevo
          Gooney Goo Goo
          • Apr 2010
          • 19556

          #244
          re: XCOM 2 (PC/PS4/XB1)

          I know the first is supposed to be great, but am I missing a lot of I just jump to the 2nd?

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #245
            re: XCOM 2 (PC/PS4/XB1)

            Originally posted by mestevo
            I know the first is supposed to be great, but am I missing a lot of I just jump to the 2nd?
            You're missing nothing story-wise. In a nutshell, the first X-COM story was retconned, and we lost. It sets up the guerilla-type action of the second game - because you're a resistance trying to move against the aliens who are now the established power.

            Gameplay wise, you can definitely learn a lot from the first game though. It's a bit more straightforward since most of the time the only main objective is "kill all the aliens". You move as a squad carefully, and engage each group as you meet them. The concealment mechanic of the second game changes everything, along with the mission objectives and turn timers.

            Comment

            • jeb4056
              Pro
              • Oct 2008
              • 941

              #246
              re: XCOM 2 (PC/PS4/XB1)

              Originally posted by CubFan23
              A couple questions for you guys, how many soldiers have you lost so far in your campaign and whats the most you lost on a single mission?

              For me, I have lost 5 on my current run which is only 4 missions in! lol! So tempted to restart but gonna try and rebound, the most I lost was 3 in one mission.
              On my first playthrough I probably lost 15-20 soldiers. And on one mission I lost 3 soldiers (first encounter with a sectopod) It was rought too, lost 2 captains and a Major...at the time they were 3 of top ranking soldiers.

              Just started a second playthrough and lost 3 soliders on a mission (could only bring 5) My only sgt. and two corp. My Sgt was the first to die, then someone got poisoned so after a few turns he was evacuated. which left me with three soldiers, then on the next turn one was killed and another was knocked down to 1 HP, so he was evacuated. I was left with just my sniper who was on high ground behind full cover against two enemies. One advent and one Viper. She takes out the advent on her turn because the viper is out of range...then on the advent turn the darn Viper grabs her and does the "bound" so we sit through three turns of her being bound until she dies...

              Comment

              • CubFan23
                MVP
                • Mar 2008
                • 3985

                #247
                re: XCOM 2 (PC/PS4/XB1)

                Originally posted by jeb4056
                On my first playthrough I probably lost 15-20 soldiers. And on one mission I lost 3 soldiers (first encounter with a sectopod) It was rought too, lost 2 captains and a Major...at the time they were 3 of top ranking soldiers.

                Just started a second playthrough and lost 3 soliders on a mission (could only bring 5) My only sgt. and two corp. My Sgt was the first to die, then someone got poisoned so after a few turns he was evacuated. which left me with three soldiers, then on the next turn one was killed and another was knocked down to 1 HP, so he was evacuated. I was left with just my sniper who was on high ground behind full cover against two enemies. One advent and one Viper. She takes out the advent on her turn because the viper is out of range...then on the advent turn the darn Viper grabs her and does the "bound" so we sit through three turns of her being bound until she dies...
                ouch! Had to hurt watching that!
                Playstation Network:That70s_Gamer


                “I knew when my career was over. In 1965 my baseball card came out with no picture".
                - Bob Uecker

                Comment

                • jeb4056
                  Pro
                  • Oct 2008
                  • 941

                  #248
                  re: XCOM 2 (PC/PS4/XB1)

                  Just finished the Blacksite mission on my second playthrough...it's been pretty brutal. I have 11 soldiers, 10 of them are wounded and the other is in the "training" to become a Grenadier. The mission after the Blacksite my squad was 5 rookies. Three of them survived. Ironman mode is no joke.

                  Comment

                  • CubFan23
                    MVP
                    • Mar 2008
                    • 3985

                    #249
                    re: XCOM 2 (PC/PS4/XB1)

                    Im about to go through that same scenario, I have 7 injured, 1 in training and the rest are rookies and I know there's a mission about to break on me!
                    Playstation Network:That70s_Gamer


                    “I knew when my career was over. In 1965 my baseball card came out with no picture".
                    - Bob Uecker

                    Comment

                    • CubFan23
                      MVP
                      • Mar 2008
                      • 3985

                      #250
                      re: XCOM 2 (PC/PS4/XB1)

                      Has anyone had one of your created soldiers that you put in your character pool keep reappearing in game? I had one of mine from the first mission and he has since been one of the rookies twice when you have to scan an area for a reward. I just changed his name and appearance but that shouldn't be happening
                      Playstation Network:That70s_Gamer


                      “I knew when my career was over. In 1965 my baseball card came out with no picture".
                      - Bob Uecker

                      Comment

                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #251
                        re: XCOM 2 (PC/PS4/XB1)

                        Big patch dropped today.

                        Performance

                        Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
                        Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
                        Support for nVidia SLI and AMD Crossfire
                        Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
                        Reworked Light Clipping Manager
                        Particle Vertex Buffer Reallocation
                        Optimization to shadows in the Avenger
                        Enable triple buffering to fix VSync performance
                        Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
                        Disabled shadow casting from character lights w/in Avenger
                        Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
                        Reduces the impact count of the Avatar Rifle
                        Removed a hitch that occurs when the camera enables/disables building visualizer
                        Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
                        After changing graphics settings, based on the selected preset, extra crew will be capped
                        Character head mesh optimized


                        Balance

                        Mimic beacon rebalance: Price increased to 75
                        Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
                        Wet Work is no longer retroactive
                        Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge

                        Gameplay

                        Added a new recommended Steam Controller configuration with support for additional actions
                        Fixed an issue where VIP units would take damage when their origin location was damaged
                        Fixed an issue where Promotion Earned text appeared before action is seen on screen
                        Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
                        Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
                        Fixed an issue where weapons did not keep names and customizations upon tier bump
                        Fixed an issue causing some scan timers to go into negative time
                        Engineering items that are full squad upgrades are now designated in the UI
                        Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
                        Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
                        Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
                        Minimized action camera obstructions
                        Minimized camera look-at hopping during AI abilities
                        Fixed an issue where Psi abilities did not trigger death cams
                        Kill Zone now respects concealment status
                        Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
                        Buildings don't cut down when tabbing through units
                        Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
                        Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
                        Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
                        Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
                        Optimized Return Fire hits causing long delays
                        Optimized AI reveals causing long hangs
                        Optimized Wait actions causing long timeouts
                        Optimized falling unit visualization to timeout faster
                        Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
                        Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
                        Destroyed cover does not take reduce % to-hit on enemies
                        Systems

                        New option to only use Character Pool creations until the pool is exhausted
                        Bulletproofing bad saves from causing main menu crashes
                        Fixed an issue causing hitches in strategy
                        Fixed an issue where armor customizations did not save


                        Graphics

                        Unit Highlighting Flash when targeting units

                        Multiplayer

                        MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
                        Added camera rotation to MP

                        Not surprised Firaxis swung the nerf bat at the mimic beacon.

                        Comment

                        • ImTellinTim
                          YNWA
                          • Sep 2006
                          • 33028

                          #252
                          re: XCOM 2 (PC/PS4/XB1)

                          Mimic beacons needed to be toned down, but that's too far IMO. They should absolutely still have the same damage/cover rules as any other entity in the game. What they should have done is toned down the AI aggression towards them.

                          Comment

                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #253
                            re: XCOM 2 (PC/PS4/XB1)

                            Performance definitely seems better post-patch. The medium preset that the game suggests for my PC is much more playable (that means all shadows are on, among other things). I don't think I'll need to turn them down anymore. The base picked up some FPS too.

                            Comment

                            • CubFan23
                              MVP
                              • Mar 2008
                              • 3985

                              #254
                              re: XCOM 2 (PC/PS4/XB1)

                              Don't know if this is post patch, but one of the rewards that was offered to me for scanning was Ammo and grenades, turned out to be dragon rounds and gas grenade. Anyone else have this?
                              Playstation Network:That70s_Gamer


                              “I knew when my career was over. In 1965 my baseball card came out with no picture".
                              - Bob Uecker

                              Comment

                              • pdandy
                                Rookie
                                • Dec 2009
                                • 343

                                #255
                                re: XCOM 2 (PC/PS4/XB1)

                                Thank you Firaxis for Zip Mode!

                                Comment

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