XCOM 2 (PC/PS4/XB1)

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  • Candyman5
    Come get some!
    • Nov 2006
    • 14380

    #151
    re: XCOM 2 (PC/PS4/XB1)

    Originally posted by blackceasar
    Jerz.. do it... pull the trigger. Come to the dark side. Better graphics, more games, mods, etc. If you only knew the powah of the Dark side...

    Single player games on the PC are the best for everything you mentioned. Multiplayer, not so much. I stay away. Lol.
    PS4 Twitch: http://www.twitch.tv/candyman5os

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    • ImTellinTim
      YNWA
      • Sep 2006
      • 33028

      #152
      re: XCOM 2 (PC/PS4/XB1)

      In case anyone is wondering about their machine being able to run this, I'm running it on a 512 MB graphics card and it's fine. I should mention that I have tolerance for a graphical hiccup here and there. But animations and cut scenes aren't the point of this game. Actual gameplay is not affected.

      I should also mention that I'm on OS X and my processor meets the recommended specs.
      Last edited by ImTellinTim; 02-07-2016, 12:26 PM.

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      • Sandman42
        Hall Of Fame
        • Aug 2004
        • 15186

        #153
        re: XCOM 2 (PC/PS4/XB1)

        Originally posted by bcruise
        It does, but unlike the last game reloading won't end your turn if used as the first action. You can still shoot or move afterward, and that's a big change.
        Ah, gotcha. I thought I was missing something because after I read that post I went and reloaded with one of my soldiers, thinking I would still have 2 actions left.

        Playing Enemy Unknown it just became 2nd nature to move first and then reload, so I completely forgot that reloading would end your turn if you did it on the first move.
        Member of The OS Baseball Rocket Scientists Association

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        • Sandman42
          Hall Of Fame
          • Aug 2004
          • 15186

          #154
          re: XCOM 2 (PC/PS4/XB1)

          Originally posted by jfsolo
          You mean your guys actually hit the enemy when they're in Overwatch. I know that I'm only on the first mission(after the tutorial) but my guys shoot like OG Stormtroopers. Someone said earlier that you have to use your grenades in this game and that is true, because shots seem like they are going to miss a lot 50% seems like it's really 20%.

          This game is making me PO'd. It's great.
          As bcruise said, there's no aiming penalty on concealed overwatch, so 3 to 4 guys shooting generally will hit and kill a target even if 1 misses. My guys on normal overwatch though:



          I did just finish a mission with 100% shot accuracy so that felt good.
          Member of The OS Baseball Rocket Scientists Association

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          • Cyros
            ULTRAAAA!!!!
            • Jun 2003
            • 12628

            #155
            re: XCOM 2 (PC/PS4/XB1)

            So, I did the first retaliation mission today and the RNG tried its best to screw me.

            Spoiler
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            My Video Game Streams

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            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #156
              re: XCOM 2 (PC/PS4/XB1)

              You cannot take anything for granted with the procedural map generation:



              Those civilians were outside of my vision before I dropped my first guy from that roof (I couldn't see them OR the red zone I'm not supposed to cross into). If I'd dropped down a few steps farther over, I'd have immediately lost my concealment. Right on my first move of the very first mission (with the tutorial disabled, it's a very different starting sequence).

              I'm not playing ironman, but if I was seeing this would be truly terrifying. At least with it being the first mission it'd be a nice quick reset.

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              • ImTellinTim
                YNWA
                • Sep 2006
                • 33028

                #157
                re: XCOM 2 (PC/PS4/XB1)

                This game is so good as expected.

                I have had 2 crashes in about 4 hours of play because of my graphic card. Both were when a transmission video popped up. Nothing during actual gameplay. A minor annoyance since it auto saves often while you're in the HQ and re-loading the game is quick.

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                • pdandy
                  Rookie
                  • Dec 2009
                  • 343

                  #158
                  re: XCOM 2 (PC/PS4/XB1)

                  On Ironman Veteran. Game is kicking my butt right now. Got some bad habits I need to fix.
                  - My crew is always top loaded. I need to spread the experience out better so I don't get caught with a difficult mission with 3 rookies and a squaddie.
                  - With a lot more timed missions, I need to better judge when I should just bail.

                  And this is definitely a much more stable game than XCOM 1 initial release. Only encountered a couple minor issues. I wasn't going to get this game because I would have to replace my 10 year old laptop (only used for work). So glad I made the jump back to PC gaming.

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                  • fearwhatnow
                    MVP
                    • Aug 2006
                    • 1474

                    #159
                    re: XCOM 2 (PC/PS4/XB1)

                    This is a very good mod: http://www.nexusmods.com/xcom2/mods/57/?

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                    • DocHolliday
                      Farewell and 'ado
                      • Oct 2002
                      • 4697

                      #160
                      re: XCOM 2 (PC/PS4/XB1)

                      Originally posted by ImTellinTim
                      In case anyone is wondering about their machine being able to run this, I'm running it on a 512 MB graphics card and it's fine. I should mention that I have tolerance for a graphical hiccup here and there. But animations and cut scenes aren't the point of this game. Actual gameplay is not affected.

                      I should also mention that I'm on OS X and my processor meets the recommended specs.

                      Tim I'm rocking a late 2011 Mac Pro with the 512 M GFX card. Mind telling me your other specs? Would be great if I could rock this.


                      Sent from my iPhone using Tapatalk
                      GT: Event Horizon 0

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                      • dpc134
                        Rookie
                        • Apr 2012
                        • 194

                        #161
                        re: XCOM 2 (PC/PS4/XB1)

                        Originally posted by Gotmadskillzson

                        So yeah I must have done something wrong or something. My weapons aren't strong enough, neither is my armor. Taking 5 rookies into that place is not getting the job done.

                        Best thing I like about the game, every time you restart the game, none of the locations are the same, some of the missions be different too.
                        How did you get 5 people on a mission? I only have 4?
                        Love the game so far. So addicting!
                        PSN: trex187
                        Steam: trex187

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                        • ImTellinTim
                          YNWA
                          • Sep 2006
                          • 33028

                          #162
                          re: XCOM 2 (PC/PS4/XB1)

                          Originally posted by dpc134
                          How did you get 5 people on a mission? I only have 4?
                          Love the game so far. So addicting!
                          Build the Guerrilla Tactics School. There are then updates that you can buy. Sets of updates are unlocked by getting at least one of your soldiers to a certain rank.

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                          • dpc134
                            Rookie
                            • Apr 2012
                            • 194

                            #163
                            re: XCOM 2 (PC/PS4/XB1)

                            Originally posted by ImTellinTim
                            Build the Guerrilla Tactics School. There are then updates that you can buy. Sets of updates are unlocked by getting at least one of your soldiers to a certain rank.
                            Got it, thanks!
                            PSN: trex187
                            Steam: trex187

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                            • Candyman5
                              Come get some!
                              • Nov 2006
                              • 14380

                              #164
                              re: XCOM 2 (PC/PS4/XB1)

                              God timed missions are a cancer.

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                              NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                              NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #165
                                re: XCOM 2 (PC/PS4/XB1)

                                Just a tip for anyone still struggling with this game's performance - I think shadows and AA are the big FPS killers for this one. Going above "directional only" shadows is like dropping a nuke on my PC - I drop into the teens even from "static only" and putting them on Maximum turns the game into a really nice-looking 1 FPS slideshow. I can get away with AA to "FXAA" but start getting some serious dips beyond that. Basically everything else I've maxed out and, with the help of the Radeon control panel locking the game to 30 FPS, I'm getting a nice-looking and well-performing game on a pretty mid-low range system. The only thing left is what I can't get rid of from just tweaking - the framerate dips in loading that are caused by my CPU and Hard drive. I don't have an SSD so I expect difficulties in that area.

                                Both the title screen and the base are really good barometers for how the game will perform in general - also the retaliation missions (where everything is burning) are a good test as well once you get there.

                                Originally posted by fearwhatnow
                                Out of curiosity, how does this mod handle the ranger abilities that either don't un-conceal them with the rest of the squad, or can re-conceal them?
                                Last edited by bcruise; 02-09-2016, 02:52 AM.

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