XCOM 2 (PC/PS4/XB1)

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  • ImTellinTim
    YNWA
    • Sep 2006
    • 33028

    #181
    re: XCOM 2 (PC/PS4/XB1)

    Originally posted by DocHolliday
    Tim I posted this earlier but not sure if you saw.

    I'm rocking a late 2011 MB Pro with the 525 MB AMD GFX card. Mind telling me your other specs so I can gauge if I should get it?

    Thanks man.


    Sent from my iPhone using Tapatalk
    Hey, sent you a PM with them on Monday. Maybe Tapatalk doesn't give you notifications that you get them? Anyway, check there.

    Comment

    • ImTellinTim
      YNWA
      • Sep 2006
      • 33028

      #182
      re: XCOM 2 (PC/PS4/XB1)

      Originally posted by Dogslax41
      I really disliked them in XCOM: EU/EW because it was a different game that required different strategies. This is another animal entirely. Strategies required this time are completely different and fit with the timer style they have created. I'm personally glad they chose to make a sequel that was not just a graphically superior expansion pack and something that challenges you in new ways. Other wise all the experience I got playing EU/EW would just let me run through this game with ease.
      Exactly. Give the game a playthrough before you go modding out a key piece. It's great that there's modding so people can turn this into X-COM 1.5 or whatever. People should do what they want with a game they paid for if they can.

      But I feel like that's missing the point and nerfing the game given the new tools you're working with. EU/EW was a DEFENSIVE war. This is an OFFENSIVE insurgency where you're racing against the building of something. You get intel that they're trying to do something towards building their project and your job is to stop it before it completes. These timer mods are like saying "Well, they're uploading this key piece of data through their network, we need to destroy this mainframe before it finishes. Alright, we're at the landing zone. But don't worry, they've paused the upload until they see us - a rogue group of insurgents trying to destroy their computers."

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      • jeb4056
        Pro
        • Oct 2008
        • 941

        #183
        re: XCOM 2 (PC/PS4/XB1)

        Anyone here playing this game on a Steam Machine? Im playing on a steam machine and can't figure out how to launch the game with the mods that were released on the day the game was released (Leader / Muton / SMG pack)

        Having a blast playing the game so far though.

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        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #184
          re: XCOM 2 (PC/PS4/XB1)

          Originally posted by ImTellinTim
          Exactly. Give the game a playthrough before you go modding out a key piece. It's great that there's modding so people can turn this into X-COM 1.5 or whatever. People should do what they want with a game they paid for if they can.

          But I feel like that's missing the point and nerfing the game given the new tools you're working with. EU/EW was a DEFENSIVE war. This is an OFFENSIVE insurgency where you're racing against the building of something. You get intel that they're trying to do something towards building their project and your job is to stop it before it completes. These timer mods are like saying "Well, they're uploading this key piece of data through their network, we need to destroy this mainframe before it finishes. Alright, we're at the landing zone. But don't worry, they've paused the upload until they see us - a rogue group of insurgents trying to destroy their computers."
          I get what you are saying. Honestly its just from my perspective about it and a personal opinion on them. Not trying to knock anyone fore liking them and I hope I didnt come off that way.
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          • choadler
            MVP
            • Feb 2004
            • 2001

            #185
            re: XCOM 2 (PC/PS4/XB1)

            Originally posted by Candyman5
            I get what you are saying. Honestly its just from my perspective about it and a personal opinion on them. Not trying to knock anyone fore liking them and I hope I didnt come off that way.
            There is a mod out that extends the turns on them.

            Sent from my SM-G920V using Tapatalk

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            • Cyros
              ULTRAAAA!!!!
              • Jun 2003
              • 12628

              #186
              re: XCOM 2 (PC/PS4/XB1)

              Had my first crack at the Black Site a couple of days ago after researching magnetic weapons. This was kind of a toying around run to see if I could stealth all the way through the mission. Things fell apart when I got inside the facility and ran into two patrols that had a mech, and two troopers each. Also, had my concealment broken because a patrol of a sectoid and stun trooper that I passed up earlier walked up behind me. Somehow I managed to clear through all that with only two soldiers down, and a third being carried unconscious to the evac where I got wrecked.

              Did the real run today and lost one and another gravely wounded, but a success overall. Anyone else get extremely bitter when a basic advent trooper lands a killing blow? Also, my ******* forgot the medkit for the mission >_<.
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              • Gotmadskillzson
                Live your life
                • Apr 2008
                • 23432

                #187
                re: XCOM 2 (PC/PS4/XB1)

                Mech units and turrets are easy once you have magnetic weapons. I noticed money is very scarce in this game and troops get panicked very easily too. I don't like the fact nano suits take up an accessory slot.

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                • ImTellinTim
                  YNWA
                  • Sep 2006
                  • 33028

                  #188
                  re: XCOM 2 (PC/PS4/XB1)

                  Still going on my first Ironman Veteran playthrough. I had a non IM Veteran one going for a bit just to get the general gist and restarted.

                  I've had a couple close calls on things really going haywire, and have even had to abandon 2 of the last 3 missions to avoid complete disaster. Biggest problem now is I don't have any grenadiers. And I also lost my acid grenade because one was carrying it when he died and I couldn't carry him to evac without risking another death

                  This game is crack.

                  Originally posted by Gotmadskillzson
                  Mech units and turrets are easy once you have magnetic weapons. I noticed money is very scarce in this game and troops get panicked very easily too. I don't like the fact nano suits take up an accessory slot.
                  Another thing about turrets. If the roof they are sitting on is able to be destroyed, blowing the floor out from under them insta-destroys them.

                  Use your grenades guys, all kinds of fun things happen when you use them in the right spot.

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                  • Gotmadskillzson
                    Live your life
                    • Apr 2008
                    • 23432

                    #189
                    re: XCOM 2 (PC/PS4/XB1)

                    I was watching this college kid play this last night on Ironman Legend. I am not worthy. That kid was killing it. I was watching his stream like WTF..........He had over 1,000 people watching him play too. I didn't even know there were loot crates in the game.

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                    • pdandy
                      Rookie
                      • Dec 2009
                      • 343

                      #190
                      re: XCOM 2 (PC/PS4/XB1)

                      Originally posted by Gotmadskillzson
                      Mech units and turrets are easy once you have magnetic weapons. I noticed money is very scarce in this game and troops get panicked very easily too. I don't like the fact nano suits take up an accessory slot.
                      I agree. I would like to see nano suits move up to +2 health or add some other minor bonus to make it worth my investment.
                      But I guess it makes sense for early game when everyone does 3 damage and it is the cheapest tech. It gives you just enough two survive to non-crit shots.
                      Last edited by pdandy; 02-12-2016, 04:59 PM.

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                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #191
                        re: XCOM 2 (PC/PS4/XB1)

                        Originally posted by pdandy
                        I agree. I would like to see nano suits move up to +2 health or add some other minor bonus to make it worth my investment.
                        But I guess it makes sense for early game when everyone does 3 damage. It gives you just enough two survive to shots.
                        Yeah, it's the same as Enemy Unknown, really. The nano-fiber vests there took up an utility slot and gave you two health which was enough to survive a couple shots from sectoid plasma pistols or thinman light plasma rifles. I find it's better to get the actual armor upgrades researched ASAP.

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                        • ImTellinTim
                          YNWA
                          • Sep 2006
                          • 33028

                          #192
                          re: XCOM 2 (PC/PS4/XB1)

                          Yep, I don't waste my money on even 1 nanofiber vest.

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                          • ImTellinTim
                            YNWA
                            • Sep 2006
                            • 33028

                            #193
                            re: XCOM 2 (PC/PS4/XB1)

                            Welp, RIP first Ironman run. Thought you still stayed concealed when you open the back door of the police van with a VIP. Nope. It was then I was introduced to the floating Egyptian looking things - 2 of them. And then 3 other pods fired at once. Squad wipe and the beginning of a death spiral of failed missions. Back to the drawing board!

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                            • Cyros
                              ULTRAAAA!!!!
                              • Jun 2003
                              • 12628

                              #194
                              re: XCOM 2 (PC/PS4/XB1)

                              Did my first defense mission and that was a pretty cool switch up.
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                              • Cyros
                                ULTRAAAA!!!!
                                • Jun 2003
                                • 12628

                                #195
                                re: XCOM 2 (PC/PS4/XB1)

                                Rookies going to rookie:



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