This is the part that concerns me the most. Heroes are fun, but at it's core this is still a FPS. Those star cards seem to be very necessary to that core.
What part of that isn't grindy? If you're after crafting parts and you buy a hero crate after an hour of play then how many crafting parts does it net you? Do you need to get multiple crates to have enough parts for 1 upgrade, or does 1 crate net you enough parts for multiple upgrades?
Would you (or anyone who has played) mind providing some personal experiences? I'm sure you can't give exacts, but just some rough estimates?
-Total time played
-Total credits earned (both from normal grind and achievements, maybe even broken out for credits gained from crates if possible).
-Loot crates opened
-Star cards received
-Any other economy items I may have missed.
-Maybe also an example of the type of cards you currently have equipped as well.
My concern here is 2 fold. First, if takes 1+ hours to unlock some crafting parts and 2+ hours to get trooper cards then it sounds like the average player will need to invest upwards of 20 hours or more to catch up to someone who spent money (ie: a fair FPS match). Second, are the early on bonuses just enough to keep you competitive through the first tier but then you fall flat versus cash shop players at higher tiers because you suddenly can't easily open 10 lootboxes to get enough crafting parts for the next round of upgrades?
I think it would be helpful to get some real world data on the above.
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