I do think the game needs to find a way to distinguish who is sitting somewhere, but protecting an objective and who isn't and find a way to punish those who aren't playing it. I could see a system like I mentioned before, or what AU's buddy mentioned where someone lying still or sitting still away from an objective long enough pops up on the radar. After a while if they don't leave that area they become 3D spotted. A way to potentially counter that would be to detect if they killed someone who was within a certain radius near an objective, one that was small enough that they were clearly playing the objective and the defender sitting away was obviously protecting the objective from a distance.
Say if you sat still for 2 minutes you were spotted. If you got a kills it reset the timer back a minute or completely reset it back to 2 more minutes before you began to popup on the enemy radar again.
A way to make sure people don't abuse the system and don't get up and run 5 feet is to make the area you need to leave to become "invisible" again a decent enough size to where you can't just alternate windows in a building or something and never get tagged.
There has to be a way, one probably better than what I am proposing now that makes people play the objectives more. I understand the series and any games related to it have always had issues with users playing the objective, but I am a believer that there are ways minimize the freelancing and not playing the objective.
I'd say the community wouldn't like this idea as much, but they could even make the points earned for playing the objective much higher while getting kills not near an objective hardly rewards anything that way players who are camping and not really playing the objective can rack up 30 kills in a match and not make a dent towards leveling up whereas a user who gets 5 kills, but did a lot of objective playing, healing/resupplying/etc. could rank up at a healthy rate.
I'm sure someone out there can come up with better ideas than me that push people towards playing the objectives more.
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