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DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

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Old 09-17-2024, 09:16 AM   #9
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Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

Quote:
Originally Posted by mrCPUgeek
Would these work for coach mode?

I play in coach only mode. I will scramble my QB. I have to do field goals and punts but usually do super sim for the those.

On Defense I make the play calls and let the CPU make the play. I know I have to put the “user” player on the line or else that causes issues.

I have it set to All Pro and standard sliders.

For the most part it’s playing really well. Only two concerns. Either my defense really sucks or the CPU offense of OP. I can’t seem to make a stop at all. HOWEVER, my defense is get a very night amount of interceptions. 3 - 4 per game.


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The standard sliders are just awful. Madden 24 was definitely better in those terms and last madden the adjustments needed were not as drastic. I have not tried to do a coach mode but I have some doubts that these sliders as they are would work well. Maybe as a framework that would need adjusting to fit your type of gameplay but not as is.
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Old 09-17-2024, 05:31 PM   #10
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Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

[quote=LordTempestus;2050987605]Data from our first few weeks. Sorry for slow data collection and reveal. Been a very busy week for everyone, major recruitment gains. First three lines will be the weeks individually. Second to last line is the combined stats. Final line in the aquatic blue is the realistic NFL stats averaged over last three years. I know interceptions are higher by almost a percentage and that was just a personal choice for the league for entertainment reasons. It also does not feel out of place though and you are not seeing the same players week in and week out getting interceptions. Ball is being spread around.

Attachment 215209

Sliders are broken, just Play and replay the Bengal vs Chiefs game to see it. Need EA to fix it, tweeking sliders won't help
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Old 09-17-2024, 06:50 PM   #11
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Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

[quote=e1nherjar;2050987916]
Quote:
Originally Posted by LordTempestus
Data from our first few weeks. Sorry for slow data collection and reveal. Been a very busy week for everyone, major recruitment gains. First three lines will be the weeks individually. Second to last line is the combined stats. Final line in the aquatic blue is the realistic NFL stats averaged over last three years. I know interceptions are higher by almost a percentage and that was just a personal choice for the league for entertainment reasons. It also does not feel out of place though and you are not seeing the same players week in and week out getting interceptions. Ball is being spread around.

Attachment 215209

Sliders are broken, just Play and replay the Bengal vs Chiefs game to see it. Need EA to fix it, tweeking sliders won't help

CD is that you? lol
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Old 09-17-2024, 09:57 PM   #12
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Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

[quote=direfire;2050987960]
Quote:
Originally Posted by e1nherjar


CD is that you? lol
Majority of the sliders work. Have to be a bit more extreme with them than say in Madden 24 but they will work.

Sorry again for the slow updates on the data. Were catching up but it is taking time do to a busy week. Update of week 9/19/24 changed up a lot with carry and tackling. Increased Ball Security by 8, Tackling by 3, and to help increase the sacks per game, reduced pass blocking by 2. More Data to come as the week progresses.

QB_Data_1-5.png
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Old 09-17-2024, 10:55 PM   #13
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Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

[quote=LordTempestus;2050988020]
Quote:
Originally Posted by direfire

Majority of the sliders work. Have to be a bit more extreme with them than say in Madden 24 but they will work.

Sorry again for the slow updates on the data. Were catching up but it is taking time do to a busy week. Update of week 9/19/24 changed up a lot with carry and tackling. Increased Ball Security by 8, Tackling by 3, and to help increase the sacks per game, reduced pass blocking by 2. More Data to come as the week progresses.

Attachment 215244
Attachment 215245
Even with sliders AT 0, mahomes and burrow still throw 50-70 Times and get 400-550yards. It is not working
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Old 09-17-2024, 11:55 PM   #14
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Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

[quote=e1nherjar;2050988054]
Quote:
Originally Posted by LordTempestus

Even with sliders AT 0, mahomes and burrow still throw 50-70 Times and get 400-550yards. It is not working
If you have the clock set up wrong yes. Slider at 0 wont dictate how often they throw it. The tendency of throwing vs running the ball is determined by playbook and game situation. For example, being down or under two minute warning, the playbooks have a significantly higher rate of choosing a pass play over a run. The slider for QB Accuracy will only that, the accuracy. With slider at 50 for example you would see the QB throwing the ball with an average of 80% + completion rating.


The data and sliders I am providing are collected not from individual game or a single week but rather are formulated over a full season of multiple people with various playbooks and into what we called our official launch to today. So far our stats been on par with the NFL over a span of three reals of official stats. Only seeing significant increases or decreases in data depending on the update that is released.
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Old 09-18-2024, 05:30 PM   #15
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DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

[quote=LordTempestus;2050988020]
Quote:
Originally Posted by direfire



Majority of the sliders work. Have to be a bit more extreme with them than say in Madden 24 but they will work.



Sorry again for the slow updates on the data. Were catching up but it is taking time do to a busy week. Update of week 9/19/24 changed up a lot with carry and tackling. Increased Ball Security by 8, Tackling by 3, and to help increase the sacks per game, reduced pass blocking by 2. More Data to come as the week progresses.



Attachment 215244

Attachment 215245



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Old 09-18-2024, 05:51 PM   #16
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Re: DraftHour Slow Super Sim Sliders (CPU v CPU) Madden 25

[quote=e1nherjar;2050987916]
Quote:
Originally Posted by LordTempestus
Data from our first few weeks. Sorry for slow data collection and reveal. Been a very busy week for everyone, major recruitment gains. First three lines will be the weeks individually. Second to last line is the combined stats. Final line in the aquatic blue is the realistic NFL stats averaged over last three years. I know interceptions are higher by almost a percentage and that was just a personal choice for the league for entertainment reasons. It also does not feel out of place though and you are not seeing the same players week in and week out getting interceptions. Ball is being spread around.



Attachment 215209



Sliders are broken, just Play and replay the Bengal vs Chiefs game to see it. Need EA to fix it, tweeking sliders won't help


No that's definitely not me


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