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Charter04's Madden 17 All Madden Sliders

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Old 09-18-2016, 05:06 PM   #825
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Re: Charter04's Madden 17 All Madden Sliders

I would use 50 the cpu seems to get tired in the fourth and become easier but thats just what ive seen and ive changed from 55 to 50

I was strictly 55 till i started killing the cpu in the fourth. 50 is much better and it really isnt going to affect your subs.

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Old 09-18-2016, 05:29 PM   #826
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Re: Charter04's Madden 17 All Madden Sliders

Really need to get rid of the ball more haha!

4 games in Winston has 6 fumbles!

The running game is a little to easy for me though, should I raise CPU tackle or reduce Player RB?
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Old 09-18-2016, 05:57 PM   #827
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Re: Charter04's Madden 17 All Madden Sliders

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Originally Posted by Brooklynbks4
Love the sliders I play with 9 min quarters no accel clock with 55 fatigue just wondering if it makes sense to have accel clock on


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If you use accelerated clock with those quarters you won't have nearly enough plays. If you play it with no accelerated clock it might be fine. If 55 fatigue works for you run with it. I can't stand seeing my OL players sub out so I stick with 50
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Old 09-18-2016, 05:59 PM   #828
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Re: Charter04's Madden 17 All Madden Sliders

What do you guys notice with CPU play calling as far as team play books vs the generic ones?! I know charter said they're less aggressive and don't blitz as much and he's right. I'm just curious to know what those who have used the generic playbook have seen
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Old 09-18-2016, 06:00 PM   #829
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Re: Charter04's Madden 17 All Madden Sliders

9 mins with no accel clock feels great to me, also love the game on default 50 fatigue

Played full game pre-season week 2, got smoked 34-16. Felt really good. The challenge is legit and not ridiculous.

Gonna play the moment for week 3 and 4 and see how the injuries stack up around the league going into the regular season before making a call on that.

I might restart and try the custom PB deal with CPU teams. I need to find a guide that clearly explains what to do step by step as I tend to get confused with stuff like that, never done 32 team control before
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Old 09-18-2016, 06:00 PM   #830
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Re: Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by SteelD34KC
Really need to get rid of the ball more haha!



4 games in Winston has 6 fumbles!



The running game is a little to easy for me though, should I raise CPU tackle or reduce Player RB?


Depends on how you are getting the yards. If it's because CPU can't shed blocks then lower RB. If it's broken tackles then raise tackling. Also I wouldn't run many stretch plays until they improve how the force defenders play it
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Old 09-18-2016, 06:51 PM   #831
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Re: Charter04's Madden 17 All Madden Sliders

Charter I have been hearing that if pass acc for the computer , if it's to low the will hold on to the ball longer that's one explanation of the 6 to 8 sacks a game I'm getting , I have computer acc on 15 right now , but I heard you want computer acc at 75 or higher otherwise they will hold the ball forever but I don't know many people who will give the computer a high qb acc rating even on 25 qb acc cam newton only threw 2 incomplete passes .
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Old 09-18-2016, 09:10 PM   #832
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Re: Charter04's Madden 17 All Madden Sliders

Quote:
Originally Posted by Godfather77
Charter I have been hearing that if pass acc for the computer , if it's to low the will hold on to the ball longer that's one explanation of the 6 to 8 sacks a game I'm getting , I have computer acc on 15 right now , but I heard you want computer acc at 75 or higher otherwise they will hold the ball forever but I don't know many people who will give the computer a high qb acc rating even on 25 qb acc cam newton only threw 2 incomplete passes .


It hasn't been like that for me on xbox one. I'm not sure about PS3


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