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0 pass reaction and 0 pass coverage on all pro simulation

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Old 08-30-2017, 10:22 PM   #49
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

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Originally Posted by Raider_Ren82
I tweeted Rex to confirm that the reaction slider is not reversed. You can't put it at 0 tho, bc that disables the slider altogether. If you put it at 1, the DBs react to the ball slowly. If you put it to 100 they are all over the ball. I tested this in CFM.
So....*Sigh* we just gonna sit here and act like a dude on this board doesn't have an entire slider set dedicated to the fact that the slider is reversed? While every other set keeps it at 50/50? And the ones that have it at 100/100 have terrible coverage? Aiite man. I'll let yall do you.

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Old 08-30-2017, 11:37 PM   #50
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

Quote:
Originally Posted by Raider_Ren82
I tweeted Rex to confirm that the reaction slider is not reversed. You can't put it at 0 tho, bc that disables the slider altogether. If you put it at 1, the DBs react to the ball slowly. If you put it to 100 they are all over the ball. I tested this in CFM.

Ok so how about this...... Do we know if the reaction time and/or pass coverage are reversed in PLAY NOW for a fact? Or do they truly work as intended?? I play CFM to play a lot of PLAY NOW. Thank you everyone.
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Old 08-30-2017, 11:45 PM   #51
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

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Originally Posted by DaReal Milticket
I'm going to test this on All Madden and see what happens especially for the user. I actually think on All Madden the Cpu at 50 for the reaction/coverage feels about right. Interesting for sure.
Milllll whats up man? Nice to see you on here.
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Old 08-31-2017, 12:25 AM   #52
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

Trying to clear this up with testing. We get this every year it seems like (tested this year again). They are not reversed:

By running the same routes Singleback 2TE set Miami pattern and defense 4:3 cover 2 over and over and adjust sliders from extremes you can see the effects of sliders. I tested against main coverage and zone with sliders at 0,50,100 while the other slider was set at 50. The CPU is generally very reliable on same target and distances play to play with only 20% varying from a script (those I disregarded) with 20 passes thrown.

Man coverage results:
Pass coverage--> Pass Reaction
Settting 0 /50 /100
Space on catch: 4yd/3yd/3yd--><1yd/ 3yd/5yd
Space on cut (out route): 7yd/5yd/5yd--> 5yd/5yd/5yd
Deflections: 1 /1 / 0 -->6 / 1/ 0
Sacks: 3 / 2 / 2 -->1 / 2 / 1

Subjective: Space on catch (i.e. screwing up the route was noticeably different when Pass coverage was adjusted (more of a buffer or lag). Speed of closure to the receiver with the ball in the air (not after catch) was noticeably different with adjustment of pass reaction.

Zone testing:
Same for all variables (less predictable passing) without any trends or even subjective findings. There were more sacks with higher pass coverage but settings by 2 sacks at 100 vs 0 but zone in general had an insane number of sacks (about 1/4 plays resulted in a sack) so I am not sure this is relevant.

Results:

To increase deflection and thus decrease completion percentages (but not necessarily interceptions) increase Pass reaction slider (NFL average 3-5 per game). To create more open receivers and potentially decrease sack chances a lower pass coverage slider might be better (opinion more than numbers) and to decrease completions and increase deflections you should increase Pass reaction (didn't cause any interceptions).

Zone appears to be responsible for most of the coverage sacks but I can't tell either subjectively or objectively how these two sliders effect Zone defense. It is entirely possible Zone is mandated by player statistics and the sliders only impact the coverage during man defense.

Since this seems relatively similar to prior years I am going to stick with my strategy of low pass coverage and high pass reaction to get realistic deflections and hopefully less coverage sacks. I will try in the future to test how pass coverage sliders effect sacks per game but that is very time consuming since it can't be labbed easily (i.e. you have to play an entire game so getting sample size is hard).
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Old 08-31-2017, 01:45 PM   #53
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

Quote:
Originally Posted by Oraeon1224
Man coverage results:
Pass coverage--> Pass Reaction
Settting 0 /50 /100
Space on catch: 4yd/3yd/3yd--><1yd/ 3yd/5yd
Space on cut (out route): 7yd/5yd/5yd--> 5yd/5yd/5yd
Deflections: 1 /1 / 0 -->6 / 1/ 0
Sacks: 3 / 2 / 2 -->1 / 2 / 1
Thanks for this--but it's extremely hard to read. Are you saying 6 deflections happened on 50 Pass Coverage + 0 Pass Reaction? By Setting you wrote 0/50/100. But in your posts you write that higher pass reaction got you the 6 deflections. Just trying to make sure I'm clear.
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Old 08-31-2017, 02:29 PM   #54
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

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Originally Posted by Aestis
Thanks for this--but it's extremely hard to read. Are you saying 6 deflections happened on 50 Pass Coverage + 0 Pass Reaction? By Setting you wrote 0/50/100. But in your posts you write that higher pass reaction got you the 6 deflections. Just trying to make sure I'm clear.
This board isn't friendly to posting this form of data. I used to be able to post excel but lately it jacks that up. 6 deflections occurred when Pass reaction is set to 100 but wasn't really impacted by coverage sliders.

Summary: pass coverage controls the pass coverage before the ball leaves the QBs hand and Pass reaction controls closing speed and coverage while the ball is in the air but not after it is caught.

Test it yourself with my format. It is really easy to see what each slider does in game against man coverage in practice mode where you control the variables.
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Old 08-31-2017, 02:57 PM   #55
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

Ok so some of us are extremely confused.

What should the pass coverage and pass reaction slider be for All-Pro difficulty in CFM? 0 / 25 / 50 / 75 / 100 ?
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Old 08-31-2017, 03:00 PM   #56
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Re: 0 pass reaction and 0 pass coverage on all pro simulation

Quote:
Originally Posted by Oraeon1224
This board isn't friendly to posting this form of data. I used to be able to post excel but lately it jacks that up. 6 deflections occurred when Pass reaction is set to 100 but wasn't really impacted by coverage sliders.

Summary: pass coverage controls the pass coverage before the ball leaves the QBs hand and Pass reaction controls closing speed and coverage while the ball is in the air but not after it is caught.

Test it yourself with my format. It is really easy to see what each slider does in game against man coverage in practice mode where you control the variables.

Great. This matches my testing in the past. You could visibly see the delay in nearby defenders planting their back foot & heading toward the intended receiver.
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