08-04-2019, 02:33 PM
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#178
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Rookie
OVR: 0
Join Date: Jul 2013
Location: Liverpool, UK
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Re: Matt10's Madden 20 Sliders
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Originally Posted by Matt10 |
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Slider Update Log
8/4/19 - As I continue to refine the set, the feedback received has been fantastic. I really appreciate it. Watching some streams and reading the posts, it seems there is some room for improvement in some areas. The concept of improving them is one thing, the execution is another. The key is keeping the "ethos" of the set intact. I believe I've been able to do that with VERSION 6 below, which will address certain gameplay and penalty based issues.
QB Accuracy: 35/20 (prev: 30/20)
• I've bumped this up for the user QB just a tad because they were starting to miss some very easy short route passes. Missing is fine, but missing by several yards started to look a bit comical. Most misthrows IRL are miscommunication type throws, so I wanted to establish this a bit more. The coverage by the CPU is much better than the user, especially on All-Madden, so the bump up is supported imho.
Run Blocking: 48/48 (prev: 50/50)
• This value gets a drop because of the following penalty slider of Offensive Holding going down to 45 from 50. I will explain the holding adjustment in its spot, but I was planning on this adjustment the second I went to 85 threshold. The reason for this is the OL gets up the field a bit too quickly and easily, which sometimes helps or hurts the play unfolding.With this adjustment, they stick to their goal, but they will face their own resistance (depending on the defense) before just casually moving along. Makes for some really great OL/DL interaction.
Penalties
Offensive Holding: 45 (prev: 50)
• One of the key changes from Version 5 is dropping Offensive Holding to 45. The reason for this is because it will help address certain areas, in particular:
- Screen passes & RPOs: felt they were losing their effectiveness with pass block so low, now this holding value allows that extra couple of seconds for the OL to set up their blocks, but not completely automatic.
- Run and Pass Game: Overall helps the run game just a tad to increase the chances of a more realistic YPC, but not so much it's gone automatic. I like the animations that play out as well because there is a holding animation for a brief moment. I've seen them get called still with no problem. The Pass game shows good things too because the sack artists, with whatever Superstar Abilities they have, are still a threat due to the PBL gameplay slider values. They're not overpowered to the point of getting 8 sacks in a game though.
Face Mask: 45 (prev: 50)
• In a perfect world, I could drop this down to the 45, which I've done, and be done with it. The problem is that it created too many issues in tackling, so I would be forced to raising the TAK value again. I didn't want to do that because I like the risk/reward of tackles at 48, so instead dropping this was still the choice, but had to compensate with lowering the offensive holding which will help the angles tackles are taken to be more momentum based versus head on, drilled down and backwards. Still happens, but not so much that it's unrealistic imho.
Defensive PI: 55 (prev: 50)
• This is a value I really wanted to raise at a certain point in the set, but had to make sure it did not negatively affect the coverage. Glad to see it does not, and it does make up for the lower amount of offensive holding and facemask calls. To me, it's a pivotal penalty to have in the game and one that happens a lot IRL.
Ineligible Receiver Downfield (In-Game Pause Menu): Set to "ON" in-game
• I've mentioned other penalty values should be on, but this one seems to default to "Off" when you've started any Franchise game. So, to ensure there is no discrepancy, make sure ot keep this on throughout. So that means in MM and the CFM paused menu. Very strange, but not surprised with Madden 20's discrepancies this year.
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Wow, thankful for the QB help because I'm getting brutalised by short pass interceptions. Rosen leads league in Atts and Yards because we suck, can't run and always chasing.
Currently 1-5 (Beat PATS!) and getting killed with turnovers returned for TDs and zero pass rush and coverage.
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