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Old 10-08-2019, 06:28 PM   #25
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#auraforce1

I played a variety of games to test my new findings. Humans vs cpu, CPU vs cpu, and CFM, 8 in all.

Last edited by dc thompsoncanyon838; 10-15-2019 at 11:23 AM.
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Old 10-09-2019, 01:37 AM   #26
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Re: #auraforce1

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Originally Posted by dc thompsoncanyon838
I played a variety of games to test my new findings. Humans vs cpu, CPU vs cpu, and CFM, 8 in all. I created an Instagram to post sum pix of stats next time I play. #auraforce1
That sounds like a lot of work

but the lazy ones do not come to the garden

I'll try it out tonight (Europe) definitely

I would like to ask a question anyway

Do not all qb's play the same or do you still have different variants?
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Old 10-09-2019, 06:18 AM   #27
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QB Play

My settings on the opening page for the QB are more of a universal type, for those who do not want to spend the time to adjust each and every one. Obviously each QB is different, so they will have different settings. It is frustrating to put more time and effort into having to alter stuff, than the overall fun you get from it.
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Old 10-09-2019, 07:58 AM   #28
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Re: QB Play

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Originally Posted by dc thompsoncanyon838
My settings on the opening page for the QB are more of a universal type, for those who do not want to spend the time to adjust each and every one. Obviously each QB is different, so they will have different settings. It is frustrating to put more time and effort into having to alter stuff, than the overall fun you get from it.
I'll wait until the end of the week and hope for another update

I have one or two things that I will look at me again more intense

but I do not want to waste time testing it because ea as the last update came out meant there will be an update coming soon which is more in gameplay

maybe we can support and exchange each other a little bit
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Old 10-09-2019, 10:30 AM   #29
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Re: #Force Multiplier*Traits*Sliders*Ratings*Game Settings*

Good point above about yet another patch dropping any hour now. In the meantime I'm going to consider sum stuff further to streamline things a bit.
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Old 10-09-2019, 12:15 PM   #30
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Re: #Force Multiplier*Traits*Sliders*Ratings*Game Settings*

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Originally Posted by dc thompsoncanyon838
Good point above about yet another patch dropping any hour now. In the meantime I'm going to consider sum stuff further to streamline things a bit.
oh is already a new one?
Well, I'm glad to be honest
because I was not happy with the last one
I was probably one of the few who had problems with the last one

then I can sit down earlier than expected and test what the stuff gives

is there already a list of what's new?

In an hour or two, I am at home
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Old 10-09-2019, 12:24 PM   #31
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Re: #Force Multiplier*Traits*Sliders*Ratings*Game Settings*

No specifics of a patch releasing. I meant it makes sense to wait a day or two until the next one before making numerous adjustments, which of course is time consuming. I would hope it comes by tomorrow
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Old 10-09-2019, 12:36 PM   #32
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Re: #Force Multiplier*Traits*Sliders*Ratings*Game Settings*

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Originally Posted by dc thompsoncanyon838
No specifics of a patch releasing. I meant it makes sense to wait a day or two until the next one before making numerous adjustments, which of course is time consuming. I would hope it comes by tomorrow
haha i misunderstood my mistake

I also think that tomorrow something will come and I am afraid that a lot is changing and I'm looking forward to it to be honest
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